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authorenneract <trem.redman@gmail.com>2014-12-14 13:17:33 +0100
committerenneract <trem.redman@gmail.com>2014-12-14 13:17:33 +0100
commitbb6121f265d70282aeba57a252996f130e5d6df8 (patch)
tree1fb85c5745687db46196a961022674a14371a2fd /src/cgame
parentcf0eb59c5407fd959410035532120a52a11b109e (diff)
Add view quake to more events.
Diffstat (limited to 'src/cgame')
-rw-r--r--src/cgame/cg_event.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 4c756ad..e5002cd 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -1009,9 +1009,12 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_MissileHitWall( es->weapon, es->generic1, 0, position, dir, IMPACTSOUND_METAL, es->torsoAnim );
break;
+#define BUILDABLE_EXPLOSION_QUAKE 50
+
case EV_HUMAN_BUILDABLE_EXPLOSION:
ByteToDir( es->eventParm, dir );
CG_HumanBuildableExplosion( position, dir, es->modelindex );
+ CG_InduceViewQuake( position, BUILDABLE_EXPLOSION_QUAKE );
break;
case EV_ALIEN_BUILDABLE_EXPLOSION:
@@ -1020,6 +1023,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
if ( es->modelindex == BA_A_SPITEFUL_ABCESS )
CG_AlienSPITEFUL_ABCESSExplosion( position, dir );
+
+ CG_InduceViewQuake( position, BUILDABLE_EXPLOSION_QUAKE );
break;
//Scleim greifer schwanz f\FCr slime