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authorPaweł Redman <pawel.redman@gmail.com>2015-04-09 21:39:07 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-09 21:40:50 +0200
commit5883844753e4430a1e437d846868acc007794145 (patch)
treef403f80c3938b0cc8ad3a7d168580e475e44833b /src/game/g_combat.c
parent57ee720912a9074c5d1b2b9323d9f243d17a1973 (diff)
Let Dragoons chomp while pouncing. Remove knockback from human weapons where it's unnecessary.
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r--src/game/g_combat.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index b0d435b..270459d 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -1253,8 +1253,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,
if( inflictor->s.weapon != WP_NONE )
{
+ Com_Printf( "^2DEBUG: weapon knockback: %d * %f = ",
+ knockback, BG_Weapon( inflictor->s.weapon )->knockbackScale );
knockback = (int)( (float)knockback *
BG_Weapon( inflictor->s.weapon )->knockbackScale );
+ Com_Printf( "%d\n", knockback );
+
}
if( targ->client )