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authorMikko Tiusanen <ams@daug.net>2014-08-20 20:32:12 +0300
committerMikko Tiusanen <ams@daug.net>2014-08-20 20:32:12 +0300
commit613030b05c409cef42b0e98d5180a41f8f67c661 (patch)
tree480cdbf625d7dcce1bb5477ab1dca6c9d8102106 /src/game/g_local.h
parent7ad16ee1fea76bab54d97a78c1063b7c2c2adef6 (diff)
parent0a382e146ac52e111c90ad1e093ade77b710d993 (diff)
Merge branch 'master' of https://github.com/mtiusane/new-edge
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r--src/game/g_local.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 7052fe4..4f03aad 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -245,6 +245,7 @@ struct gentity_s
int lastDamageTime;
int nextRegenTime;
+ int nextBleedTime;
qboolean ownerClear; // used for missle tracking
@@ -399,6 +400,7 @@ struct gclient_s
int damage_knockback; // impact damage
vec3_t damage_from; // origin for vector calculation
qboolean damage_fromWorld; // if true, don't use the damage_from vector
+ int damage_headshot; // the number of head-shots taken in a frame
//
int lastkilled_client;// last client that this client killed