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authorPaweł Redman <pawel.redman@gmail.com>2015-04-12 02:32:12 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-12 02:32:12 +0200
commit622ecb7bedeacaf4063dadc87764d3b66ad2f009 (patch)
tree6a936666d9d495d59bb7a0cc294b1077213550fe /src/game/tremulous.h
parenteca487d693704aed6beb821222481724f3aeedd4 (diff)
Make force fields apply forces smoothly and continuously.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index f5a4bf7..7800bb3 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -1111,12 +1111,14 @@ TREMULOUS EDGE MOD SRC FILE
#define BARREL_SPLASHRADIUS 150
#define BARREL_VALUE HBVM(BARREL_BP)
-#define LIGHT_BP 12
-#define LIGHT_BT 12000
-#define LIGHT_HEALTH HBHM(200)
-#define LIGHT_SPLASHDAMAGE 15
-#define LIGHT_SPLASHRADIUS 180
-#define LIGHT_VALUE HBVM(LIGHT_BP)
+#define LIGHT_BP 12
+#define LIGHT_BT 12000
+#define LIGHT_HEALTH HBHM(200)
+#define LIGHT_SPLASHDAMAGE 15
+#define LIGHT_SPLASHRADIUS 180
+#define LIGHT_VALUE HBVM(LIGHT_BP)
+#define LIGHT_RANGE 220
+#define LIGHT_FORCE -1.5e+6
#define COVER_BP 20
#define COVER_BT 20000