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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 02:32:12 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-12 02:32:12 +0200 |
commit | 622ecb7bedeacaf4063dadc87764d3b66ad2f009 (patch) | |
tree | 6a936666d9d495d59bb7a0cc294b1077213550fe /src/game/tremulous.h | |
parent | eca487d693704aed6beb821222481724f3aeedd4 (diff) |
Make force fields apply forces smoothly and continuously.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index f5a4bf7..7800bb3 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -1111,12 +1111,14 @@ TREMULOUS EDGE MOD SRC FILE #define BARREL_SPLASHRADIUS 150 #define BARREL_VALUE HBVM(BARREL_BP) -#define LIGHT_BP 12 -#define LIGHT_BT 12000 -#define LIGHT_HEALTH HBHM(200) -#define LIGHT_SPLASHDAMAGE 15 -#define LIGHT_SPLASHRADIUS 180 -#define LIGHT_VALUE HBVM(LIGHT_BP) +#define LIGHT_BP 12 +#define LIGHT_BT 12000 +#define LIGHT_HEALTH HBHM(200) +#define LIGHT_SPLASHDAMAGE 15 +#define LIGHT_SPLASHRADIUS 180 +#define LIGHT_VALUE HBVM(LIGHT_BP) +#define LIGHT_RANGE 220 +#define LIGHT_FORCE -1.5e+6 #define COVER_BP 20 #define COVER_BT 20000 |