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authorenneract <trem.redman@gmail.com>2014-11-19 19:57:31 +0100
committerenneract <trem.redman@gmail.com>2014-11-19 19:57:31 +0100
commit9e0e1eeeb964f1eaf94622399695e4b4a2d0f1db (patch)
treea13681a4560d2a9884ca18ec75efc3291cfda50c /src
parent2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (diff)
Implement the Rocket Launcher.
Diffstat (limited to 'src')
-rw-r--r--src/cgame/cg_event.c18
-rw-r--r--src/game/bg_misc.c25
-rw-r--r--src/game/bg_public.h3
-rw-r--r--src/game/g_missile.c41
-rw-r--r--src/game/g_weapon.c16
-rw-r--r--src/game/tremulous.h12
6 files changed, 115 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 2bd3251..794b8a4 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -162,6 +162,16 @@ static void CG_Obituary( entityState_t *ent )
message = "^5irradiated himself";
break;
+
+ case MOD_ROCKETL_SPLASH:
+ if( gender == GENDER_FEMALE )
+ message = "^5blew herself up";
+ else if( gender == GENDER_NEUTER )
+ message = "^5blew itself up";
+ else
+ message = "^5blew himself up";
+ break;
+
case MOD_PSAWBLADE:
if( gender == GENDER_FEMALE )
message = "^5sliced herself up";
@@ -320,6 +330,14 @@ static void CG_Obituary( entityState_t *ent )
message = "^5was caught in the fallout of^7";
message2 = "^5's ^5lucifer cannon";
break;
+ case MOD_ROCKETL:
+ message = "^5ate^7";
+ message2 = "^5's ^5rocket";
+ break;
+ case MOD_ROCKETL_SPLASH:
+ message = "^5almost dodged^7";
+ message2 = "^5's ^5rocket";
+ break;
case MOD_GRENADE:
message = "^5couldn't escape^7";
message2 = "^5's ^5grenade";
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 3c19b15..92f3826 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -3602,6 +3602,31 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
+ WP_ROCKET_LAUNCHER, //int weaponNum;
+ ROCKETL_PRICE, //int price;
+ STAGE_GE_5, //int stages
+ SLOT_WEAPON, //int slots;
+ "rocketl", //char *weaponName;
+ "[yefarms]Rocket Launcher", //char *humanName;
+ "This is a rocket launcher. It launches rockets.",
+ ROCKETL_AMMO, //int maxAmmo;
+ ROCKETL_CLIPS, //int maxClips;
+ qfalse, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ ROCKETL_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
+ 0, //int repeatRate3;
+ ROCKETL_RELOAD, //int reloadTime;
+ ROCKETL_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
+ qfalse, //qboolean hasThirdMode;
+ qfalse, //qboolean canZoom;
+ 90.0f, //float zoomFov;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
+ },
+ {
WP_GRENADE, //int weaponNum;
GRENADE_PRICE, //int price;
STAGE_GE_3, //int stages
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 3473924..e4f21ac 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -357,6 +357,7 @@ typedef enum
WP_FLAMER,
WP_PULSE_RIFLE,
WP_LUCIFER_CANNON,
+ WP_ROCKET_LAUNCHER,
WP_GRENADE,
WP_SMOKE,
WP_MINE,
@@ -845,6 +846,8 @@ typedef enum
MOD_LCANNON_SPLASH,
MOD_FLAMER,
MOD_FLAMER_SPLASH,
+ MOD_ROCKETL,
+ MOD_ROCKETL_SPLASH,
MOD_GRENADE,
MOD_PSAWBLADE,
MOD_MINE,
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 74ee72b..959067e 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -965,6 +965,47 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
return bolt;
}
+
+/*
+=================
+fire_rocket
+=================
+*/
+gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir )
+{
+ gentity_t *bolt;
+
+ VectorNormalize (dir);
+
+ bolt = G_Spawn();
+ bolt->classname = "rocket";
+ bolt->pointAgainstWorld = qtrue;
+ bolt->nextthink = level.time + 10000;
+ bolt->think = G_ExplodeMissile;
+ bolt->s.eType = ET_MISSILE;
+ bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
+ bolt->s.weapon = WP_ROCKET_LAUNCHER;
+ bolt->s.generic1 = self->s.generic1; //weaponMode
+ bolt->r.ownerNum = self->s.number;
+ bolt->parent = self;
+ bolt->damage = ROCKETL_DAMAGE;
+ bolt->splashDamage = ROCKETL_DAMAGE / 2;
+ bolt->splashRadius = ROCKETL_RADIUS;
+ bolt->methodOfDeath = MOD_ROCKETL;
+ bolt->splashMethodOfDeath = MOD_ROCKETL_SPLASH;
+ bolt->clipmask = MASK_SHOT;
+ bolt->target_ent = NULL;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -ROCKETL_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = ROCKETL_SIZE;
+ bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
+ VectorCopy( start, bolt->s.pos.trBase );
+ VectorScale( dir, ROCKETL_SPEED, bolt->s.pos.trDelta );
+ SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
+ VectorCopy( start, bolt->r.currentOrigin );
+ return bolt;
+}
+
/*
=================
launch_grenade
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 4e08523..5453913 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -831,6 +831,19 @@ void LCChargeFire( gentity_t *ent, qboolean secondary )
/*
======================================================================
+
+PULSE RIFLE
+
+======================================================================
+*/
+
+void rocketLauncherFire( gentity_t *ent )
+{
+ fire_rocket( ent, muzzle, forward );
+}
+
+/*
+======================================================================
TESLA GENERATOR
======================================================================
*/
@@ -1972,6 +1985,9 @@ void FireWeapon( gentity_t *ent )
case WP_PAIN_SAW:
painSawFire( ent );
break;
+ case WP_ROCKET_LAUNCHER:
+ rocketLauncherFire( ent );
+ break;
case WP_GRENADE:
throwGrenade( ent );
break;
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 44450f2..bad35e6 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -538,6 +538,18 @@ TREMULOUS EDGE MOD SRC FILE
#define FLAMER_CHARGE_AMMO 50 // ammo cost of a full charge shot
#define FLAMER_SECONDARY_REPEAT 200
+#define ROCKETL_PRICE 800
+#define ROCKETL_AMMO 20
+#define ROCKETL_CLIPS 0
+#define ROCKETL_RELOAD 0
+#define ROCKETL_REPEAT 800
+#define ROCKETL_K_SCALE 5235251.0f
+#define ROCKETL_DAMAGE HDM(100)
+#define ROCKETL_RADIUS 120
+#define ROCKETL_SIZE 5
+#define ROCKETL_SPEED 900
+
+
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_HEALRATE 18