diff options
author | Mikko Tiusanen <ams@daug.net> | 2015-04-03 19:24:09 +0300 |
---|---|---|
committer | Mikko Tiusanen <ams@daug.net> | 2015-04-03 19:24:09 +0300 |
commit | de1bb3421d464023570b96082809d79ca3ca6264 (patch) | |
tree | 0211e822a755475262ecf8a2a1dc39468ee95384 /src | |
parent | 7af0f802b62a34b9a613328dcd7fe157999b77b2 (diff) | |
parent | d22b446abfa0d98d7b69511d6c4bbe555d2cb7bf (diff) |
Merge branch 'master' of github.com:mtiusane/new-edge
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_draw.c | 260 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 8 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 31 | ||||
-rw-r--r-- | src/cgame/cg_servercmds.c | 18 | ||||
-rw-r--r-- | src/game/bg_public.h | 4 | ||||
-rw-r--r-- | src/game/g_active.c | 43 | ||||
-rw-r--r-- | src/game/g_combat.c | 50 | ||||
-rw-r--r-- | src/game/g_local.h | 11 | ||||
-rw-r--r-- | src/game/g_weapon.c | 2 |
9 files changed, 424 insertions, 3 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index e3af715..2c6645f 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3834,6 +3834,263 @@ static void CG_DrawWarmup( void ) UI_Text_Paint( 320 - w / 2, 200 + 1.5f * h, size, colorWhite, text, 0, 0, ITEM_TEXTSTYLE_SHADOWED ); } +/* +================= +Damage blobs +================= +*/ + +typedef struct +{ + qboolean inuse; + int spawnTime; + int value; + int flags; + vec3_t origin; + vec3_t velocity; +} cg_damageBlob_t; + +#define MAX_DAMAGE_BLOBS 50 +cg_damageBlob_t cg_damageBlobs[ MAX_DAMAGE_BLOBS ]; + +void CG_SpawnDamageBlob( vec3_t origin, int value, int flags ) +{ + centity_t *cent; + cg_damageBlob_t *blob, *oldest = NULL; + + for( blob = cg_damageBlobs; blob < cg_damageBlobs + MAX_DAMAGE_BLOBS; blob++ ) + { + if( !oldest || blob->spawnTime < oldest->spawnTime ) + oldest = blob; + + if( blob->inuse ) + continue; + + goto found_blob; + } + + oldest = blob; + +found_blob: + + blob->inuse = qtrue; + blob->spawnTime = cg.time; + blob->value = value; + blob->flags = flags; + VectorCopy( origin, blob->origin ); + VectorSet( blob->velocity, crandom( ) * 20, crandom( ) * 20, 100 ); +} + +static void CG_DrawNumber( float x, float y, float h, char *str ) +{ + int index, len; + float w; + char *p; + + len = strlen( str ); + w = h * cgDC.aspectScale * 0.5f; + + y -= h / 2; + x -= len * w / 2; + + for( p = str; *p; p++ ) + { + if( *p >= '0' && *p <= '9' ) + index = *p - '0'; + else + index = 10; + + CG_DrawPic( x, y, w, h, cgs.media.numberShadersAlt[ index ] ); + x += w; + } +} + +#define DAMAGE_BLOB_TIME 700 + +static void CG_DrawDamageBlobs( void ) +{ + cg_damageBlob_t *blob; + float dt, x, y, fade, scale; + vec4_t color; + char str[ 32 ]; + + dt = 0.001 * cg.frametime; + + for( blob = cg_damageBlobs; blob < cg_damageBlobs + MAX_DAMAGE_BLOBS; blob++ ) + { + if( !blob->inuse ) + continue; + + if( blob->spawnTime + DAMAGE_BLOB_TIME < cg.time ) + { + blob->inuse = qfalse; + continue; + } + + if( !CG_WorldToScreen( blob->origin, &x, &y ) ) + continue; + + fade = 1.0f - (float)( cg.time - blob->spawnTime ) / DAMAGE_BLOB_TIME; + + scale = cg_damageBlobSize.value / + pow( Distance( blob->origin, cg.refdef.vieworg ), 0.5f ); + + Com_sprintf( str, sizeof( str ), "%d", blob->value ); + + if( blob->flags & DAMAGE_BLOB_FRIENDLY ) + VectorSet( color, 1, 0, 0 ); + else + { + if( blob->flags & DAMAGE_BLOB_BUILDABLE ) + { + if( blob->flags & DAMAGE_BLOB_SPLASH ) + VectorSet( color, 1, 0.5, 0 ); + else + VectorSet( color, 0.7, 0.7, 0.7 ); + } + else + { + if( blob->flags & DAMAGE_BLOB_SPLASH ) + VectorSet( color, 1, 1, 0 ); + else + VectorSet( color, 1, 1, 1 ); + } + } + + color[ 3 ] = cg_damageBlobAlpha.value * fade; + trap_R_SetColor( color ); + CG_DrawNumber( x, y, scale, str ); + + VectorMA( blob->origin, dt, blob->velocity, blob->origin ); + blob->velocity[ 2 ] -= 300 * dt; + } + + trap_R_SetColor( NULL ); +} + +/* +================= +Health bars +================= +*/ +typedef struct +{ + vec3_t origin; + float dist; + + int value; + int max; +} healthBar_t; + +static int CompareHealthBars( const healthBar_t *a, const healthBar_t *b ) +{ + return a->dist < b->dist; +} + +static void CG_DrawHealthBars( void ) +{ + int i; + healthBar_t *bar, *bare, bars[ MAX_ENTITIES_IN_SNAPSHOT ]; + + for( bar = bars, i = 0; i < cg.snap->numEntities; i++ ) + { + int j; + centity_t *cent; + entityState_t *es; + trace_t tr; + vec3_t mins, maxs; + + cent = cg_entities + cg.snap->entities[ i ].number; + es = ¢->currentState; + + if( es->eFlags & ( EF_DEAD | EF_NODRAW ) ) + continue; + + switch( es->eType ) + { + case ET_BUILDABLE: + if( CG_PlayerIsBuilder( es->modelindex ) ) + continue; + + bar->value = es->generic1; + bar->max = BG_Buildable( es->modelindex )->health; + BG_BuildableBoundingBox( es->modelindex, mins, maxs ); + break; + + case ET_PLAYER: + if( es->eFlags & EF_MOVER_STOP ) // cloak + continue; + + bar->value = es->otherEntityNum2; + bar->max = BG_Class( ( es->misc >> 8 ) & 0xFF )->health; + BG_ClassBoundingBox( ( es->misc >> 8 ) & 0xFF, mins, maxs, NULL, NULL, NULL ); + break; + + default: + continue; + } + + for( j = 0; j < 3; j++ ) + bar->origin[ j ] = cent->lerpOrigin[ j ] + ( maxs[ j ] + mins[ j ] ) / 2.0f; + + CG_Trace( &tr, cg.refdef.vieworg, NULL, NULL, bar->origin, ENTITYNUM_NONE, MASK_SOLID ); + + if( tr.fraction < 1.0f ) + continue; + + bar->dist = Distance( bar->origin, cg.refdef.vieworg ); + + bar++; + } + + bare = bar; + qsort( bars, bare - bars, sizeof( healthBar_t ), + (int(*)(const void*,const void*))CompareHealthBars ); + +/* + TODO: figure out why qsort fails for more than 5 bars + + for( i = 0; i < bare - bars - 1; i++ ) + if( CompareHealthBars( bars + i, bars + i + 1 ) ) + { + Com_Printf( "qsort is retarded\n" ); + break; + } +*/ + + for( bar = bars; bar < bare; bar++ ) + { + float x, y, w, h, hf; + char buffer[ 64 ]; + vec4_t color; + + if( !CG_WorldToScreen( bar->origin, &x, &y ) ) + continue; + + hf = (float)bar->value / bar->max; + + h = cg_healthBarSize.value / bar->dist; + w = 4 * h * cgDC.aspectScale; + + Com_sprintf( buffer, sizeof( buffer ), "%d", bar->value ); + + color[ 3 ] = cg_healthBarAlpha.value; + + VectorSet( color, 0.1, 0.7, 0.1 ); + trap_R_SetColor( color ); + CG_DrawPic( x - w/2, y - h/2, w * hf, h, cgs.media.whiteShader ); + + VectorSet( color, 0.7, 0.1, 0.1 ); + trap_R_SetColor( color ); + CG_DrawPic( x - w/2 + w * hf, y - h/2, w * ( 1 - hf ), h, cgs.media.whiteShader ); + + VectorSet( color, 0, 0, 0 ); + trap_R_SetColor( color ); + CG_DrawNumber( x, y, h, buffer ); + } +} + + //================================================================================== /* @@ -3884,6 +4141,9 @@ static void CG_Draw2D( void ) CG_DrawBuildableStatus( ); } + CG_DrawDamageBlobs( ); + CG_DrawHealthBars( ); + if( !menu ) { menu = Menus_FindByName( "default_hud" ); diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 5816a9b..83cac63 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1198,6 +1198,7 @@ typedef struct qhandle_t teamOverlayShader; qhandle_t numberShaders[ 11 ]; + qhandle_t numberShadersAlt[ 11 ]; qhandle_t shadowMarkShader; qhandle_t wakeMarkShader; @@ -1606,6 +1607,12 @@ extern vmCvar_t cg_viewQuake; extern vmCvar_t cg_viewQuakeLambda; extern vmCvar_t cg_viewQuakeLimit; +extern vmCvar_t cg_damageBlobSize; +extern vmCvar_t cg_damageBlobAlpha; + +extern vmCvar_t cg_healthBarSize; +extern vmCvar_t cg_healthBarAlpha; + // // cg_main.c // @@ -1703,6 +1710,7 @@ void CG_UpdateMediaFraction( float newFract ); void CG_ResetPainBlend( void ); void CG_DrawField( float x, float y, int width, float cw, float ch, int value ); +void CG_SpawnDamageBlob( vec3_t origin, int value, int flags ); // // cg_players.c // diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 7ed3bfc..0fdb028 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -232,6 +232,12 @@ vmCvar_t cg_viewQuake; vmCvar_t cg_viewQuakeLambda; vmCvar_t cg_viewQuakeLimit; +vmCvar_t cg_damageBlobSize; +vmCvar_t cg_damageBlobAlpha; + +vmCvar_t cg_healthBarSize; +vmCvar_t cg_healthBarAlpha; + typedef struct { vmCvar_t *vmCvar; @@ -379,7 +385,13 @@ static cvarTable_t cvarTable[ ] = { &cg_viewQuake, "cg_viewQuake", "1", CVAR_ARCHIVE }, { &cg_viewQuakeLambda, "cg_viewQuakeLambda", "-10", CVAR_ARCHIVE }, - { &cg_viewQuakeLimit, "cg_viewQuakeLimit", "5", CVAR_ARCHIVE } + { &cg_viewQuakeLimit, "cg_viewQuakeLimit", "5", CVAR_ARCHIVE }, + + { &cg_damageBlobSize, "cg_damageBlobSize", "400", CVAR_ARCHIVE }, + { &cg_damageBlobAlpha, "cg_damageBlobAlpha", "0.8", CVAR_ARCHIVE }, + + { &cg_healthBarSize, "cg_healthBarSize", "2000", CVAR_ARCHIVE }, + { &cg_healthBarAlpha, "cg_healthBarAlpha", "0.5", CVAR_ARCHIVE } }; static int cvarTableSize = sizeof( cvarTable ) / sizeof( cvarTable[0] ); @@ -769,6 +781,20 @@ static void CG_RegisterGraphics( void ) "gfx/2d/numbers/nine_32b", "gfx/2d/numbers/minus_32b", }; + static char *sb_nums_alt[ 11 ] = + { + "gfx/2d/numbers_alt/0", + "gfx/2d/numbers_alt/1", + "gfx/2d/numbers_alt/2", + "gfx/2d/numbers_alt/3", + "gfx/2d/numbers_alt/4", + "gfx/2d/numbers_alt/5", + "gfx/2d/numbers_alt/6", + "gfx/2d/numbers_alt/7", + "gfx/2d/numbers_alt/8", + "gfx/2d/numbers_alt/9", + "gfx/2d/numbers_alt/minus", + }; static char *buildWeaponTimerPieShaders[ 8 ] = { "ui/assets/neutral/1_5pie", @@ -791,6 +817,9 @@ static void CG_RegisterGraphics( void ) for( i = 0; i < 11; i++ ) cgs.media.numberShaders[ i ] = trap_R_RegisterShader( sb_nums[ i ] ); + for( i = 0; i < 11; i++ ) + cgs.media.numberShadersAlt[ i ] = trap_R_RegisterShader( sb_nums_alt[ i ] ); + cgs.media.viewBloodShader = trap_R_RegisterShader( "gfx/damage/fullscreen_painblend" ); cgs.media.connectionShader = trap_R_RegisterShader( "gfx/2d/net" ); diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c index 084e3f1..d8a9323 100644 --- a/src/cgame/cg_servercmds.c +++ b/src/cgame/cg_servercmds.c @@ -1336,6 +1336,23 @@ static void CG_GameCmds_f( void ) trap_AddCommand( CG_Argv( i ) ); } +static void CG_DamageBlob_f( void ) +{ + int i, count = trap_Argc( ), value, flags; + vec3_t origin; + + for( i = 1; i + 4 < count; i += 5 ) + { + origin[ 0 ] = atof( CG_Argv( i ) ); + origin[ 1 ] = atof( CG_Argv( i + 1 ) ); + origin[ 2 ] = atof( CG_Argv( i + 2 ) ); + value = atoi( CG_Argv( i + 3 ) ); + flags = atoi( CG_Argv( i + 4 ) ); + + CG_SpawnDamageBlob( origin, value, flags ); + } +} + static consoleCommand_t svcommands[ ] = { { "chat", CG_Chat_f }, @@ -1343,6 +1360,7 @@ static consoleCommand_t svcommands[ ] = { "cmds", CG_GameCmds_f }, { "cp", CG_CenterPrint_f }, { "cs", CG_ConfigStringModified }, + { "dblob", CG_DamageBlob_f }, { "map_restart", CG_MapRestart }, { "poisoncloud", CG_PoisonCloud_f }, { "print", CG_Print_f }, diff --git a/src/game/bg_public.h b/src/game/bg_public.h index f96fd66..fa93839 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -1244,3 +1244,7 @@ typedef struct } dummyCmd_t; int cmdcmp( const void *a, const void *b ); +// damage blob flags +#define DAMAGE_BLOB_FRIENDLY 1 +#define DAMAGE_BLOB_BUILDABLE 2 +#define DAMAGE_BLOB_SPLASH 4 diff --git a/src/game/g_active.c b/src/game/g_active.c index 6021a65..2eede6b 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -2236,6 +2236,49 @@ void ClientThink( int clientNum ) void G_RunClient( gentity_t *ent ) { + // send all buffered damage blobs + if( ent->client->bufferedBlobCount ) + { + int i; + g_damageBlob_t *blob; + char *p, buffer[ 1024 ]; + + strcpy( buffer, "dblob" ); + p = buffer + 5; + + for( i = 0; i < ent->client->bufferedBlobCount; i++ ) + { + char smallbuf[ 64 ]; + int len; + + blob = ent->client->blobBuffer + i; + + Com_sprintf( smallbuf, sizeof( smallbuf ), " %.0f %.0f %.0f %d %d", + blob->origin[ 0 ], blob->origin[ 1 ], blob->origin[ 2 ], + blob->value, blob->flags ); + + len = strlen( smallbuf ); + + if( p - buffer + len + 1 > sizeof( buffer ) ) + { + trap_SendServerCommand( ent - g_entities, buffer ); + strcpy( buffer, "dblob" ); + p = buffer + 5; + } + + strcpy( p, smallbuf ); + p += len; + } + + if( p > buffer + 6 ) + trap_SendServerCommand( ent - g_entities, buffer ); + + ent->client->bufferedBlobCount = 0; + } + + // update the public health field + ent->s.otherEntityNum2 = MAX( 0, ent->client->ps.stats[ STAT_HEALTH ] ); + // Run a client think when there are no commands for a time if( !g_synchronousClients.integer && ( g_friendlyFreeze.integer < 100 || diff --git a/src/game/g_combat.c b/src/game/g_combat.c index eb7f48e..1a54981 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1115,7 +1115,6 @@ void G_InitDamageLocations( void ) } } - /* ============ T_Damage @@ -1447,6 +1446,55 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, G_CombatStats_HitMOD( attacker, targ, mod, take ); + + if( attacker && attacker->client && take && attacker != targ ) + { + g_damageBlob_t *blob; + int flags = 0; + + if( attacker->client->bufferedBlobCount == MAX_BUFFERED_BLOBS ) + return; + + if( OnSameTeam( attacker, targ ) || + ( targ->s.eType == ET_BUILDABLE && + attacker->client->pers.teamSelection == targ->buildableTeam ) ) + flags |= DAMAGE_BLOB_FRIENDLY; + + if( targ->s.eType == ET_BUILDABLE ) + flags |= DAMAGE_BLOB_BUILDABLE; + + if( dflags & DAMAGE_RADIUS ) + { + vec3_t mins = {0}, maxs = {0}; + + flags |= DAMAGE_BLOB_SPLASH; + + switch( targ->s.eType ) + { + case ET_BUILDABLE: + BG_BuildableBoundingBox( targ->s.modelindex, mins, maxs ); + break; + + case ET_PLAYER: + BG_ClassBoundingBox( targ->client->ps.stats[ STAT_CLASS ], mins, maxs, NULL, NULL, NULL ); + break; + } + + VectorAdd( mins, maxs, point ); + VectorScale( point, 0.5f, point ); + VectorAdd( point, targ->s.origin, point ); + } + else if( inflictor->s.eType == ET_MISSILE ) + VectorCopy( inflictor->r.currentOrigin, point ); + + blob = attacker->client->blobBuffer + + ( attacker->client->bufferedBlobCount++ ); + + VectorCopy( point, blob->origin ); + blob->value = take; + blob->flags = flags; + } + if( targ->health <= 0 ) { if( client ) diff --git a/src/game/g_local.h b/src/game/g_local.h index 30a61b0..cbf98bd 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -403,6 +403,14 @@ typedef struct unlagged_s { qboolean used; } unlagged_t; +#define MAX_BUFFERED_BLOBS 20 +typedef struct +{ + vec3_t origin; + int value; + int flags; +} g_damageBlob_t; + #define MAX_TRAMPLE_BUILDABLES_TRACKED 20 // this structure is cleared on each ClientSpawn(), // except for 'client->pers' and 'client->sess' @@ -511,6 +519,9 @@ struct gclient_s int notrackEndTime; // Time when the current no track period ends int blobs; + + g_damageBlob_t blobBuffer[ MAX_BUFFERED_BLOBS ]; + int bufferedBlobCount; }; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 0b5599a..d1f7694 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1473,7 +1473,7 @@ static void G_CreateNewZap( gentity_t *creator, gentity_t *target ) { if( !zap->targets[ i ]->client || zap->targets[ i ]->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS ) - G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin, + G_Damage( zap->targets[ i ], target, zap->creator, forward, zap->targets[ i ]->s.origin, LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] / LEVEL2_AREAZAP_CHAIN_RANGE ), LEVEL2_AREAZAP_CHAIN_FALLOFF ) ) + 1, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, |