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path: root/src/game/g_active.c
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2015-06-22Remove Basilisk and Advanced Basilisk.Paweł Redman
2015-06-22Remove Advanced Dretch.Paweł Redman
2015-05-31Minor gameplay fixes.Mikko Tiusanen
Hummel can no longer fly if there's no overmind around. Human radar update rate back to 1Hz. Evolving from basi to adv basi retains the reload timer.
2015-04-12Make force fields apply forces smoothly and continuously.Paweł Redman
2015-04-11Revert the removal of stamina and sprinting.Paweł Redman
2015-04-08Revert human physics to vq3.Paweł Redman
2015-04-07Rename damage blobs to damage indicators.Paweł Redman
2015-04-04Fix a bug in G_SendPublicServerCommand.Paweł Redman
2015-04-04Let spectators see damage blobs of the spectated player.Paweł Redman
2015-04-03Initial implementation of health bars.Paweł Redman
2015-04-03Implement damage blobs.Paweł Redman
2015-02-14Various gameplay balance changes and minor bug fixes, code organization.Mikko Tiusanen
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit.
2015-01-25Fixed compiler warnings in all game, cgame sources.Mikko Tiusanen
2015-01-20Fixed use of uninitialized variable in adv.dretch infection spread check.Mikko Tiusanen
2014-11-23Remove Smoke Grenade.enneract
2014-11-19Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.enneract
2014-09-10Added newline at end of inactivity log message.Mikko Tiusanen
2014-09-02Hummel can now stop mid-air by using the walk key.Mikko Tiusanen
2014-08-19The head-shot mod: headshots on humans splash blood aroundPetr Pudlak
.. using the particle system. Blood drops splat on impact.
2014-08-16Add the ability for humans to heal their team membersPetr Pudlak
The medkit handling is moved to a new function G_UseMedkit. If there is a human within a given range that is either more wounded than the player, or poisoned, the medkit is applied to him (see G_NeedsMedkit). The range and the breadth of the action is configurable by cvars. The original patch was used on a server, but this port wasn't tested (only that it compiles).
2014-07-19The credit gain/loss at armageddon can now be customized through cvar.Mikko Tiusanen
2014-06-02Disabled adv mara wallwalk and barbs.Mikko Tiusanen
Commented out extra print score scaling debug messages.
2014-05-19Re-worked hummel to a playable class with low hp and relatively high damage.Mikko Tiusanen
2014-05-15More hummel air pounce fixes. Changed hummel stats.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen