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path: root/src/game/g_buildable.c
AgeCommit message (Collapse)Author
2014-12-02Added support for configuring refinery/colony effects on own and enemy ↵Mikko Tiusanen
team's bp pool.
2014-10-18Add support for Weak Sudden DeathPetr Pudlak
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more.
2014-10-09Added spawn [buildingname] admin command.Mikko Tiusanen
2014-09-20Scan if a team has a negative number of build pointsPetr Pudlak
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0.
2014-09-20Add a separate mode of death for no-BP building suicidesPetr Pudlak
2014-09-20Show negative build points even after sudden deathPetr Pudlak
While it's not possible to build after SD, it's possible that buildings die due to too little BPs.
2014-09-20Add a helper function for suiciding buildablesPetr Pudlak
Removes duplicate code when suiciding alien and human structures.
2014-08-19Added support for selecting layout with map vote.Mikko Tiusanen
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected.
2014-07-19Force field no longer activates on humans.Mikko Tiusanen
2014-07-19Activated force fields now also push back humans inside their radius.Mikko Tiusanen
2014-07-06Medipad now deals out medikit even when there's no need to activate for healing.Mikko Tiusanen
2014-07-04Smoke grenade is now disabled.Mikko Tiusanen
Medikit is no longer purchasable from armoury (uses gpp behaviour).
2014-06-12Force fields are now cheaper and faster to build but less efficient vs rants.Mikko Tiusanen
2014-05-04Initial import.Mikko Tiusanen