Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-10-18 | Add support for Weak Sudden Death | Petr Pudlak | |
After it strikes, it's not possible to build near the Reactor/Overmind and it's not possible to build refineries/creep colonies. This still allows teams to build forward within the BP limit, but not strengthen their main bases any more. | |||
2014-10-09 | Added spawn [buildingname] admin command. | Mikko Tiusanen | |
2014-09-20 | Scan if a team has a negative number of build points | Petr Pudlak | |
The scan occurs periodically in the main loop. There is a given probability that a building dies within 1 minute if BP < 0. | |||
2014-09-20 | Add a separate mode of death for no-BP building suicides | Petr Pudlak | |
2014-09-20 | Show negative build points even after sudden death | Petr Pudlak | |
While it's not possible to build after SD, it's possible that buildings die due to too little BPs. | |||
2014-09-20 | Add a helper function for suiciding buildables | Petr Pudlak | |
Removes duplicate code when suiciding alien and human structures. | |||
2014-08-19 | Added support for selecting layout with map vote. | Mikko Tiusanen | |
Removed outdated comments and moved trapper accuracy to tremulous header. Disabled map votes during first minute even when there's only one player connected. | |||
2014-07-19 | Force field no longer activates on humans. | Mikko Tiusanen | |
2014-07-19 | Activated force fields now also push back humans inside their radius. | Mikko Tiusanen | |
2014-07-06 | Medipad now deals out medikit even when there's no need to activate for healing. | Mikko Tiusanen | |
2014-07-04 | Smoke grenade is now disabled. | Mikko Tiusanen | |
Medikit is no longer purchasable from armoury (uses gpp behaviour). | |||
2014-06-12 | Force fields are now cheaper and faster to build but less efficient vs rants. | Mikko Tiusanen | |
2014-05-04 | Initial import. | Mikko Tiusanen | |