Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-04-03 | Fix damage blobs appearing in wrong places or not appearing at all. | Paweł Redman | |
2015-04-03 | Implement damage blobs. | Paweł Redman | |
2015-03-24 | Fixed issues with credit gain scaling and changed the scaling to be non linear. | Mikko Tiusanen | |
2015-03-16 | Minor balance adjustments. | Mikko Tiusanen | |
Chaingun spreadn spread to mid point of two previous values. Lightning gun damage/second increased to mid point of two previous values. Slimes have less hp but are faster to build and regenerate a bit faster. | |||
2015-03-14 | Fix a bug in Hummel's firing code. | Paweł Redman | |
2015-03-14 | Fix spiteful abcess death that kills all H structures around | Petr Pudlak | |
The important part is fixing the 'think' function. The rest is just correcting style and spacing. | |||
2015-03-14 | Merge pull request #21 from ppetr/rets-vs-acids | mtiusane | |
Let acid tubes attack all visible targets at once | |||
2015-03-13 | Fix ordering of cmds in g_cmds.c. | Paweł Redman | |
2015-03-13 | Merge branch 'master' of http://github.com/mtiusane/new-edge | Paweł Redman | |
2015-03-13 | Fix the ordering of g_admin_cmds. | Paweł Redman | |
2015-03-08 | Merge branch 'master' of github.com:mtiusane/new-edge | Mikko Tiusanen | |
2015-03-08 | Fix attempt for /ignore. | Mikko Tiusanen | |
2015-03-08 | Merge pull request #22 from mtiusane/permamute | Paweł Redman | |
Permamute | |||
2015-02-23 | Let acid tubes attack all visible targets at once | Petr Pudlak | |
2015-02-21 | Enable credit/evo gain from killing buildables. | Mikko Tiusanen | |
Allow building within own om/rc radius even if enemy creeps/refineries nearby. Renamed the mod files from edge to new edge. | |||
2015-02-20 | Let acid tubes damage human structures | Petr Pudlak | |
This also includes extending G_SelectiveRadiusDamage to include any enemy buildings. | |||
2015-02-20 | Let turrets also target any alien buildings | Petr Pudlak | |
2015-02-15 | Added support for score based credit gain scaling. | Mikko Tiusanen | |
Removed support for kill based credit gain scaling. | |||
2015-02-14 | Fix console being unable to send PMs. Remove logging of successful admin ↵ | Paweł Redman | |
commands. | |||
2015-02-14 | Move all chat-related commands to the admin system. | Paweł Redman | |
2015-02-14 | Various gameplay balance changes and minor bug fixes, code organization. | Mikko Tiusanen | |
Increased goon pounce delay a little bit. Incognito players as players of level matching their score. Adjusted the hp, build time and bp of various buildings. Alien hives now track movement a bit faster. Added cvars to limit colony and refinery bp max effects. Colonies and refineries can now prevent enemy building within their radius. Reduced flamer and lightning gun damage and slowed down rockets. Increased Adv. mara zap rate and adv. goon barb regen. Increased hummel barbs damage and reduced their repeat rate a little bit. | |||
2015-02-08 | Fix a segfault in G_CalculateCombatRanks. | Paweł Redman | |
2015-02-01 | Fixed a possible null pointer access in g_admin_find_level_for_score. | Tremulous Test Server | |
2015-01-29 | Fixed null pointer accesses that caused the game to crash. | Tremulous Test Server | |
2015-01-28 | Minor balance adjustments. | Mikko Tiusanen | |
2015-01-25 | Fixed compiler warnings in all game, cgame sources. | Mikko Tiusanen | |
2015-01-20 | Fixed use of uninitialized variable in adv.dretch infection spread check. | Mikko Tiusanen | |
2015-01-08 | Fix various linking errors and segfaults. | enneract | |
2015-01-07 | Added G_admin_writeconfig and changed outside calls to use that. | Tremulous Test Server | |
2014-12-21 | Fix a bug in G_CalculateCombatRanks. | enneract | |
2014-12-21 | Fix flamer dealing huge damage. | enneract | |
2014-12-21 | Merge branch 'combat-stats' | enneract | |
2014-12-21 | Let admins with /flag modify admin levels. | enneract | |
2014-12-21 | Fix /stats displaying namelog data. | enneract | |
2014-12-21 | Simplify in-game combat statistics. | enneract | |
2014-12-21 | Use MODs instead of CSWs in logs. | enneract | |
2014-12-20 | Remove Lightning Gun knockback. | enneract | |
2014-12-20 | Add logging of weapon settings at game init. | enneract | |
Also adds a few missing weapons and hardcodes Lightning Gun's settings. | |||
2014-12-20 | Improve the output of /stats. | enneract | |
2014-12-20 | Implement percentile ranking of combat stats.. | enneract | |
2014-12-20 | Track self damage in combat statistics. | enneract | |
2014-12-19 | Implement combat statistics. | enneract | |
2014-12-16 | Make Lightning Gun's damage depend on precision. | enneract | |
Lightning Gun's damage now depends on where a target was hit. Firing directly at a target's center will yield the full damage output, while firing at a point far from the center will cause a lot less damage. Both players and buildings are affected. | |||
2014-12-14 | Merge branch 'newguns' | enneract | |
Conflicts: src/cgame/cg_local.h src/cgame/cg_main.c | |||
2014-12-13 | Lightning Gun assets. | enneract | |
2014-12-12 | Flash BP display when MOD_NOBP kills a building. | enneract | |
2014-12-07 | Further improve on-HUD BP display. | enneract | |
2014-12-06 | Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud | enneract | |
2014-12-06 | Add total BP counters to HUD. | enneract | |
2014-12-02 | Added support for configuring refinery/colony effects on own and enemy ↵ | Mikko Tiusanen | |
team's bp pool. |