Age | Commit message (Collapse) | Author |
|
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
|
|
|
|
|
|
|
|
|
|
Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
|
|
Conflicts:
src/cgame/cg_local.h
src/cgame/cg_main.c
|
|
|
|
|
|
(FIXME: Rocket explosion doesn't fade out)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
team's bp pool.
|
|
Some containers are now faster to build for both sides.
Increased the speed of prifle 2ndary fire projectile.
|
|
|
|
spawns left in the enemy team.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Increased chaingun spread and reduced the damage of it's 2ndary fire.
Mines explode on all aliens again.
|
|
Fix the message about upcoming Weak Sudden Death
|
|
damage is controlled by cvars.
|
|
The number of seconds was calculated wrongly.
|
|
|
|
After it strikes, it's not possible to build near the Reactor/Overmind
and it's not possible to build refineries/creep colonies. This still
allows teams to build forward within the BP limit, but not strengthen
their main bases any more.
|
|
|
|
Added support for setting player score through score_info.
|