Age | Commit message (Collapse) | Author |
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health, make health bars not appear on entities with 100% health.
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Chaingun spreadn spread to mid point of two previous values.
Lightning gun damage/second increased to mid point of two previous values.
Slimes have less hp but are faster to build and regenerate a bit faster.
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The important part is fixing the 'think' function.
The rest is just correcting style and spacing.
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Let acid tubes attack all visible targets at once
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Permamute
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Allow building within own om/rc radius even if enemy creeps/refineries nearby.
Renamed the mod files from edge to new edge.
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This also includes extending G_SelectiveRadiusDamage to include any
enemy buildings.
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Removed support for kill based credit gain scaling.
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commands.
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Increased goon pounce delay a little bit.
Incognito players as players of level matching their score.
Adjusted the hp, build time and bp of various buildings.
Alien hives now track movement a bit faster.
Added cvars to limit colony and refinery bp max effects.
Colonies and refineries can now prevent enemy building within their radius.
Reduced flamer and lightning gun damage and slowed down rockets.
Increased Adv. mara zap rate and adv. goon barb regen.
Increased hummel barbs damage and reduced their repeat rate a little bit.
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