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alienEvolvePS
{
ejector
{
particle
{
shader sync gfx/sprites/green_acid
displacement 0 0 0 ~0
velocityType static
velocityDir linear
velocityMagnitude 150~75%
velocity 0 0 1 ~50
accelerationType static
accelerationDir linear
accelerationMagnitude 800
acceleration 0 0 -1 0
radius 0 5.0 30.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.2
lifeTime 1000
}
count 30
delay 0
period 5 - ~0%
}
}
alienBleedPS
{
ejector
{
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~-15 ~15
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
particle
{
shader sync gfx/damage/blood.tga
displacement 0 0 0 0
velocityType normal
velocityDir linear
velocityMagnitude 15
velocity 0 0 0 ~35
accelerationType static
accelerationDir linear
acceleration 0 0 -1 ~5
accelerationMagnitude 25
radius 0 5 8
alpha 250 .85 0
rotation 0 ~165 ~195
bounce 0.0
color 0 { 1.0 1.0 0.6 } -
lifeTime 400~100
}
count 2
delay 0
period 0 - 0
}
thirdPersonOnly
}
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