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forcefieldPS
{
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~2.0
normalDisplacement 15.0
velocityType normal
velocityDir linear
velocityMagnitude 400
velocity 0 0 0 ~80
accelerationType normal
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 1 ~360
radius 0 6.0 4.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 15
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~0.0
velocityType normal
velocityDir linear
velocityMagnitude 750
velocity 0 0 0 ~80
accelerationType normal
accelerationDir linear
accelerationMagnitude 900~650
acceleration 0 0 1 ~360
radius 0 3.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 120~20
}
count 4~15
delay 0
period 0 - ~0%
}
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~2.5
normalDisplacement 5.5
velocityType normal
velocityDir linear
velocityMagnitude 200
velocity 0 0 0 ~160
accelerationType static
accelerationDir linear
accelerationMagnitude 600
acceleration 0 0 -1 0
radius 0 3.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 40~4000
}
count 3~15
delay 0
period 0 - ~0%
}
ejector
{
particle
{
parentVelocityFraction 0.7
dynamicLight 0 0 800 { 0.0 0.6 1 }
lifeTime 100~300
}
count 1
delay 0
period 0 - ~0%
}
}
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