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//EDGE MODELS SHADER
//by yalt 2013
//ye.boards.net
//human light(now: power field)
models/powerfield_base/blue_particle
{
cull disable
{
map models/buildables/light/blue_particle.tga
blendFunc add
rgbGen vertex
alphaGen vertex
}
}
models/powerfield_base
{
{
map models/buildables/light/model_texture.jpg
rgbGen identity
}
// {
// map models/buildables/light/model_texture_add.jpg
// blendfunc add
// rgbGen identity
//}
}
models/powerfield_core
{
{
map models/buildables/light/model_texture_3.jpg
blendfunc add
rgbGen identity
tcMod scroll 1 0.5
}
{
map models/buildables/light/model_texture_3.jpg
blendfunc add
rgbGen identity
tcMod scroll -1 -0.5
}
}
models/powerfield_field
{
{
map models/buildables/light/model_texture_3.jpg
blendfunc add
tcMod scroll 0.1 0.1
}
}
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