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massdriver2ndPS
{
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~2.0
normalDisplacement 15.0
parentVelocityFraction 0.5
dynamicLight 0 180 0 { 0.0 0.3 0.8 }
radius 0 12 0.0
alpha 0 1.0 0.0
bounce 0.5
bounceMark 1 64 gfx/blaster/bluevap_mark
childSystem massdriver2ndPSb
lifeTime 400
overdrawProtection
}
count infinite
delay 0
period 10 - ~0%
}
}
massdriver2ndPS_muzzle
{
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~6.0
normalDisplacement 15.0
parentVelocityFraction 0.5
dynamicLight 0 100 0 { 0.0 0.2 1 }
radius 0 50 0.0
alpha 0 1.0 0.0
lifeTime 250
overdrawProtection
}
count 5
delay 0
period 10 - ~0%
}
}
massdriver2ndPSb
{
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~12.0
normalDisplacement 5.5
accelerationType static
accelerationDir linear
accelerationMagnitude 300
acceleration 0 0 -1 0
radius 0 3.0 0.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 40~4000
overdrawProtection
}
count 1
delay 50
period 35 - ~0%
}
}
models/weapons/mdriver/impactPS_b
{
ejector
{
particle
{
shader sync models/powerfield_base/blue_particle
displacement 0 0 0 ~2.0
normalDisplacement 10.0
velocityType normal
velocityDir linear
velocityMagnitude 400
velocity 0 0 0 ~80
accelerationType normal
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 1 ~360
radius 0 6.0 4.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 10
delay 0
period 0 - ~0%
}
}
models/weapons/mdriver/impactPS
{
ejector
{
particle
{
shader sync gfx/mdriver/green_particle
displacement 0 0 0 ~2.0
normalDisplacement 10.0
velocityType normal
velocityDir linear
velocityMagnitude 400
velocity 0 0 0 ~80
accelerationType normal
accelerationDir linear
accelerationMagnitude 200
acceleration 0 0 1 ~360
radius 0 6.0 4.0
alpha 0 1.0 0.0
rotation 0 ~360 -
bounce 0.5
lifeTime 1000
}
count 10
delay 0
period 0 - ~0%
}
}
|