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disconnectPS
{
  ejector
  {
    particle
    {
      shader sync gfx/sprites/bubble
      displacement          0 0 0 ~60

      velocityType          static
      velocityDir           linear
      velocityMagnitude     15
      velocity              0 0 1 ~90

      radius                0 24 32
      alpha                 0 1.0 -

      lifeTime              2500~300
    }

    count   5
    delay   0
    period  0 - 0
  }
}