diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 13:08:16 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:29 +0000 |
commit | 0bafa7c7fe2a9c0d466ec774426bd03ac2c8bf6d (patch) | |
tree | 9df1d5863f58653b0603e30c8ec3307e6040050d | |
parent | 0924bccbc85c35c52d9c5d5540a0c45d0aefbb67 (diff) |
* fix #58, huge thanks to bob, wireddd, and khalsa for helping track down and fix this
-rw-r--r-- | src/game/bg_misc.c | 10 | ||||
-rw-r--r-- | src/game/bg_pmove.c | 2 |
2 files changed, 5 insertions, 7 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 259ace23..5adbcd33 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2890,9 +2890,8 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean s->pos.trType = TR_INTERPOLATE; VectorCopy( ps->origin, s->pos.trBase ); - // Snapping player origins causes more problems than it solves - //if( snap ) - // SnapVector( s->pos.trBase ); + if( snap ) + SnapVector( s->pos.trBase ); //set the trDelta for flag direction VectorCopy( ps->velocity, s->pos.trDelta ); @@ -2995,9 +2994,8 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s s->pos.trType = TR_LINEAR_STOP; VectorCopy( ps->origin, s->pos.trBase ); - // Snapping player origins causes more problems than it solves - //if( snap ) - // SnapVector( s->pos.trBase ); + if( snap ) + SnapVector( s->pos.trBase ); // set the trDelta for flag direction and linear prediction VectorCopy( ps->velocity, s->pos.trDelta ); diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index a8001ea9..b6c5fcd6 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3796,7 +3796,7 @@ void PmoveSingle( pmove_t *pmove ) PM_WaterEvents( ); // snap some parts of playerstate to save network bandwidth - SnapVector( pm->ps->velocity ); + trap_SnapVector( pm->ps->velocity ); } |