diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 13:14:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:34 +0000 |
commit | 0fa8ef6031aa48365bbb3d77d958395439639741 (patch) | |
tree | ea1d49dd91c0d24b0ceaa0fbdbffc83145fb01b6 | |
parent | 09e7beff4cfa1157ac3c7efc21d89ab3e8ae8bcf (diff) |
get rid of the rest of the basiturretgrab code
-rw-r--r-- | src/game/g_buildable.c | 3 | ||||
-rw-r--r-- | src/game/g_local.h | 2 |
2 files changed, 0 insertions, 5 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 7bebe95c..b66b3ad3 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2828,9 +2828,6 @@ void G_BuildableThink( gentity_t *ent, int msec ) } - if( ent->lev1Grabbed && ent->lev1GrabTime + LEVEL1_GRAB_TIME < level.time ) - ent->lev1Grabbed = qfalse; - if( ent->clientSpawnTime > 0 ) ent->clientSpawnTime -= msec; diff --git a/src/game/g_local.h b/src/game/g_local.h index 0202be7e..ba47dcbc 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -213,8 +213,6 @@ struct gentity_s int nextPhysicsTime; // buildables don't need to check what they're sitting on // every single frame.. so only do it periodically int clientSpawnTime; // the time until this spawn can spawn a client - qboolean lev1Grabbed; // for turrets interacting with lev1s - int lev1GrabTime; // for turrets interacting with lev1s int credits[ MAX_CLIENTS ]; // human credits for each client qboolean creditsHash[ MAX_CLIENTS ]; // track who has claimed credit |