diff options
author | Tim Angus <tim@ngus.net> | 2003-03-21 05:03:49 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2003-03-21 05:03:49 +0000 |
commit | 15004a036d57d0115b2ffa850fd2c329c9822751 (patch) | |
tree | 8566a1cead9c89dd9f55546bf254d1f9bd0f7e6a | |
parent | 8e1e3e6f4cc6abaf5bfdb1a8c1162762c0ddaced (diff) |
* Eggs regenerate faster
* Human weapons stronger
* Radically changed the alien evolution process
* Buy menu now only shows things you are able to buy
-rw-r--r-- | src/cgame/cg_event.c | 28 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 10 | ||||
-rw-r--r-- | src/game/bg_misc.c | 64 | ||||
-rw-r--r-- | src/game/bg_public.h | 3 | ||||
-rw-r--r-- | src/game/g_active.c | 9 | ||||
-rw-r--r-- | src/game/g_buildable.c | 47 | ||||
-rw-r--r-- | src/game/g_client.c | 125 | ||||
-rw-r--r-- | src/game/g_cmds.c | 193 | ||||
-rw-r--r-- | src/game/g_combat.c | 11 | ||||
-rw-r--r-- | src/game/tremulous.h | 32 | ||||
-rw-r--r-- | src/ui/ui_main.c | 123 |
11 files changed, 182 insertions, 463 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 992db57c..abf703e3 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -292,13 +292,14 @@ void CG_PainEvent( centity_t *cent, int health ) cent->pe.painDirection ^= 1; } - /* -============== -CG_Menu -============== +=============== +CG_SetUIVars + +Set some cvars used by the UI +=============== */ -void CG_Menu( int eventParm ) +void CG_SetUIVars( void ) { int i; char carriageCvar[ MAX_TOKEN_CHARS ]; @@ -321,7 +322,18 @@ void CG_Menu( int eventParm ) trap_Cvar_Set( "ui_carriage", carriageCvar ); trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) ); +} + +/* +============== +CG_Menu +============== +*/ +void CG_Menu( int eventParm ) +{ + CG_SetUIVars( ); + switch( eventParm ) { case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break; @@ -411,6 +423,12 @@ void CG_Menu( int eventParm ) trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); break; + case MN_A_NOEROOM: + trap_Cvar_Set( "ui_dialog", "There is no room to evolve here. Move away from walls or other " + "nearby objects and try again." ); + trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); + break; + case MN_A_HIVEMIND: trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you " "wish to move it." ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index a5ce2a53..3e2235f3 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -2301,16 +2301,6 @@ void CG_Corpse( centity_t *cent ) //CG_AddRefEntityWithPowerups( &head, es->powerups, ci->team ); trap_R_AddRefEntityToScene( &head ); } - - if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS ) - { - if( es->powerups == cg.predictedPlayerState.clientNum || - es->powerups == 65535 ) //65535 = 16bit signed -1 - { - //draw indicator - CG_PlayerFloatSprite( cent, cgs.media.friendShader ); - } - } } diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 549e5a81..9451a52a 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -245,38 +245,6 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_A_OBANK, //int buildNum; - "obank", //char *buildName; - "Organ Bank", //char *humanName; - "team_alien_obank", //char *entityName; - { "models/buildables/obank/obank.md3", 0, 0, 0 }, - { -15, -15, -15 }, //vec3_t mins; - { 15, 15, 15 }, //vec3_t maxs; - TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; - OBANK_BP, //int buildPoints; - ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages - OBANK_HEALTH, //int health; - OBANK_REGEN, //int regenRate; - OBANK_SPLASHDAMAGE, //int splashDamage; - OBANK_SPLASHRADIUS, //int splashRadius; - MOD_ASPAWN, //int meansOfDeath; - BIT_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - -1, //int nextthink; - qtrue, //qboolean usable; - 0, //int turretRange; - 0, //int turretFireSpeed; - WP_NONE, //weapon_t turretProjType; - 0.5f, //float minNormal; - qtrue, //qboolean invertNormal; - qtrue, //qboolean creepTest; - OBANK_CREEPSIZE, //int creepSize; - qfalse, //qboolean dccTest; - qfalse //qboolean reactorTest; - }, - { BA_H_SPAWN, //int buildNum; "replicator", //char *buildName; "Replicator", //char *humanName; @@ -341,38 +309,6 @@ buildableAttributes_t bg_buildableList[ ] = qfalse //qboolean reactorTest; }, { - BA_H_ADVMEDISTAT, //int buildNum; - "advmedistat", //char *buildName; - "Adv Medistation", //char *humanName; - "team_human_advmedistat",//char *entityName; - { "models/buildables/medistat/medistat2.md3", 0, 0, 0 }, - { -65, -65, -7 }, //vec3_t mins; - { 65, 65, 7 }, //vec3_t maxs; - TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; - ADVMEDISTAT_BP, //int buildPoints; - ( 1 << S3 ), //int stages - ADVMEDISTAT_HEALTH, //int health; - 0, //int regenRate; - ADVMEDISTAT_SPLASHDAMAGE, //int splashDamage; - ADVMEDISTAT_SPLASHRADIUS, //int splashRadius; - MOD_HSPAWN, //int meansOfDeath; - BIT_HUMANS, //int team; - ( 1 << WP_HBUILD2 ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - 100, //int nextthink; - qfalse, //qboolean usable; - 0, //int turretRange; - 0, //int turretFireSpeed; - WP_NONE, //weapon_t turretProjType; - 0.907f, //float minNormal; - qfalse, //qboolean invertNormal; - qfalse, //qboolean creepTest; - 0, //int creepSize; - qtrue, //qboolean dccTest; - qfalse //qboolean reactorTest; - }, - { BA_H_MGTURRET, //int buildNum; "mgturret", //char *buildName; "Machinegun Turret", //char *humanName; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 7db8669d..d86f01f1 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -394,7 +394,6 @@ typedef enum BA_A_BOOSTER, BA_A_HOVEL, - BA_A_OBANK, BA_H_SPAWN, @@ -404,7 +403,6 @@ typedef enum BA_H_ARMOURY, BA_H_DCC, BA_H_MEDISTAT, - BA_H_ADVMEDISTAT, BA_H_BANK, BA_H_REACTOR, @@ -554,6 +552,7 @@ typedef enum MN_A_HOVEL_BLOCKED, MN_A_OBANK, MN_A_NOFUNDS, + MN_A_NOEROOM, MN_H_SPAWN, MN_H_BUILD, diff --git a/src/game/g_active.c b/src/game/g_active.c index 3f81dcfb..f5470e43 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1152,6 +1152,15 @@ void ClientThink_real( gentity_t *ent ) break; } } + + if( i == num && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + { + if( client->ps.persistant[ PERS_CREDIT ] > 0 ) + { + //no nearby objects and alien - show class menu + G_AddPredictableEvent( ent, EV_MENU, MN_A_INFEST ); + } + } } } } diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 2881982b..f83faefe 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -815,28 +815,6 @@ void AHovel_Die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int -//================================================================================== - - - - -/* -================ -ABank_Activate - -Called when an alien activates an organ bank -================ -*/ -void ABank_Activate( gentity_t *self, gentity_t *other, gentity_t *activator ) -{ - //only aliens can activate this - if( activator->client->ps.stats[ STAT_PTEAM ] != PTE_ALIENS ) return; - - G_AddPredictableEvent( activator, EV_MENU, MN_A_OBANK ); -} - - - //================================================================================== @@ -1233,19 +1211,7 @@ void HMedistat_Think( gentity_t *self ) return; } - if( self->s.modelindex == BA_H_ADVMEDISTAT ) - { - maxclients = MAX_ADVMEDISTAT_CLIENTS; - - //the advanced medistat requires a DCC - if( !( self->dcced = findDCC( self ) ) ) - { - self->nextthink = level.time + REFRESH_TIME; - return; - } - } - else - maxclients = MAX_MEDISTAT_CLIENTS; + maxclients = MAX_MEDISTAT_CLIENTS; VectorAdd( self->s.origin, self->r.maxs, maxs ); VectorAdd( self->s.origin, self->r.mins, mins ); @@ -1973,12 +1939,6 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin built->pain = ASpawn_Pain; break; - case BA_A_OBANK: - built->think = ABarricade_Think; - built->die = ASpawn_Die; - built->use = ABank_Activate; - break; - case BA_H_SPAWN: built->die = HSpawn_Die; built->think = HSpawn_Think; @@ -2012,11 +1972,6 @@ gentity_t *G_buildItem( gentity_t *builder, buildable_t buildable, vec3_t origin built->die = HSpawn_Die; break; - case BA_H_ADVMEDISTAT: - built->think = HMedistat_Think; - built->die = HSpawn_Die; - break; - case BA_H_REACTOR: built->die = HSpawn_Die; built->use = HRpt_Use; diff --git a/src/game/g_client.c b/src/game/g_client.c index 0dfcbebe..65bc992c 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -626,44 +626,6 @@ void BodyFree( gentity_t *ent ) /* -================ -useBody - -Called when a body is used -================ -*/ -void useBody( gentity_t *self, gentity_t *other, gentity_t *activator ) -{ - int i, class, clientNum; - int total = 0; - float numerator, denominator; - vec3_t up = { 0.0, 0.0, 1.0 }; - - if( activator->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) - { - //can't pick teammates bodies to bits - if( !Q_stricmp( self->classname, "alienCorpse" ) ) - return; - - //can't use bodies that are not owned - if( self->killedBy > 0 && self->killedBy != activator->client->ps.clientNum ) - return; - - //check the client /can/ upgrade to another class - for( i = PCL_NONE + 1; i < PCL_NUM_CLASSES; i++ ) - { - if( BG_ClassCanEvolveFromTo( activator->client->ps.stats[ STAT_PCLASS ], - i, activator->client->ps.persistant[ PERS_CREDIT ], 0 ) && - BG_FindStagesForClass( i, g_alienStage.integer ) ) - break; - } - - if( i < PCL_NUM_CLASSES ) - G_AddPredictableEvent( activator, EV_MENU, MN_A_INFEST ); - } -} - -/* ============= SpawnCorpse @@ -702,39 +664,14 @@ void SpawnCorpse( gentity_t *ent ) body->nonSegModel = ent->client->ps.persistant[ PERS_STATE ] & PS_NONSEGMODEL; if( ent->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) - { - gentity_t *buildable = &g_entities[ ent->client->lasthurt_client ]; - body->classname = "humanCorpse"; - - if( ent->client->lasthurt_client < MAX_CLIENTS ) - { - //client suicide - body is freebie - if( ent->client->ps.clientNum == ent->client->lasthurt_client ) - body->killedBy = -1; - else //owned by killer - body->killedBy = ent->client->lasthurt_client; - } - else if( buildable && buildable->s.eType == ET_BUILDABLE ) //owned by builder - body->killedBy = buildable->builtBy; - else // *shrugs* probably killed by some map entity - freebie - body->killedBy = -1; - - body->s.powerups = body->killedBy; - - //the body becomes free in a minute - body->think = BodyFree; - body->use = useBody; - body->nextthink = level.time + 60000; - } else - { body->classname = "alienCorpse"; - body->s.powerups = MAX_CLIENTS; - body->think = BodySink; - body->nextthink = level.time + 60000; - } + body->s.powerups = MAX_CLIENTS; + + body->think = BodySink; + body->nextthink = level.time + 60000; body->s.legsAnim = ent->s.legsAnim; @@ -1321,8 +1258,6 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) int ammo, clips, maxClips; weapon_t weapon; float hModifier; - trace_t tr; - vec3_t avgNormal, nudgeOrigin; index = ent - g_entities; @@ -1359,53 +1294,11 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) //this is an infest spawn if( spawn ) { + vec3_t prevMins, prevMaxs; + //spawn as new alien VectorCopy( spawn->s.pos.trBase, spawn_origin ); - VectorCopy( spawn->s.angles, spawn_angles ); - - BG_FindBBoxForClass( ent->client->pers.pclass, classMins, classMaxs, NULL, NULL, NULL ); - - spawn_origin[ 2 ] += fabs( classMins[ 2 ] ) + 1; - - trap_Trace( &tr, spawn_origin, classMins, classMaxs, spawn_origin, ent->s.number, MASK_SHOT ); - -#define MAX_NUDGES 20 -#define NUDGE_SIZE 10.f - - VectorClear( avgNormal ); - VectorCopy( spawn_origin, nudgeOrigin ); - - //if the spawn is blocked nudge it away from whatever is blocking it - for( i = 0; i < MAX_NUDGES && tr.fraction < 1.0f; i++ ) - { - VectorMA( nudgeOrigin, NUDGE_SIZE, tr.plane.normal, nudgeOrigin ); - VectorAdd( avgNormal, tr.plane.normal, avgNormal ); - - trap_Trace( &tr, nudgeOrigin, classMins, classMaxs, nudgeOrigin, ent->s.number, MASK_SHOT ); - } - - if( i = MAX_NUDGES ) - { - VectorNormalize( avgNormal ); - VectorCopy( spawn_origin, nudgeOrigin ); - - for( i = 0; i < MAX_NUDGES && tr.fraction < 1.0f; i++ ) - { - VectorMA( nudgeOrigin, NUDGE_SIZE, avgNormal, nudgeOrigin ); - - trap_Trace( &tr, nudgeOrigin, classMins, classMaxs, nudgeOrigin, ent->s.number, MASK_SHOT ); - } - - if( i != MAX_NUDGES ) - VectorCopy( nudgeOrigin, spawn_origin ); - //else - //use original position and hope PM sorts it out - } - else - VectorCopy( nudgeOrigin, spawn_origin ); - - G_AddEvent( spawn, EV_GIB_ALIEN, DirToByte( up ) ); - spawn->freeAfterEvent = qtrue; + VectorCopy( spawn->s.apos.trBase, spawn_angles ); spawnPoint = spawn; } @@ -1546,7 +1439,7 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) if( client->sess.sessionTeam != TEAM_SPECTATOR && client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) { - if( spawnPoint->s.origin2[ 2 ] > 0.0f ) + if( !spawn && spawnPoint->s.origin2[ 2 ] > 0.0f ) { vec3_t forward, dir; @@ -1557,6 +1450,8 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn ) VectorScale( dir, UP_VEL, client->ps.velocity ); } + else + G_AddPredictableEvent( ent, EV_GIB_ALIEN, DirToByte( up ) ); } // the respawned flag will be cleared after the attack and jump keys come up diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c index 2a99fb53..47163acc 100644 --- a/src/game/g_cmds.c +++ b/src/game/g_cmds.c @@ -963,99 +963,70 @@ void Cmd_Class_f( gentity_t *ent ) int allowedClasses[ NUM_AC ] = { PCL_A_B_BASE, PCL_A_O_BASE }; int numLevels; + vec3_t fromMins, fromMaxs, toMins, toMaxs; clientNum = ent->client - level.clients; trap_Argv( 1, s, sizeof( s ) ); if( ent->client->pers.pteam == PTE_ALIENS && !( ent->client->ps.stats[ STAT_STATE ] & SS_INFESTING ) && - !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) ) + !( ent->client->ps.stats[ STAT_STATE ] & SS_HOVELING ) && + !( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBING ) && + !( ent->client->ps.stats[ STAT_STATE ] & SS_WALLCLIMBINGCEILING ) ) { //if we are not currently spectating, we are attempting evolution if( ent->client->ps.stats[ STAT_PCLASS ] != PCL_NONE ) { - for ( i = 1, body = g_entities + i; i < level.num_entities; i++, body++ ) + //evolve now + ent->client->pers.pclass = BG_FindClassNumForName( s ); + + if( ent->client->pers.pclass == PCL_NONE ) { - if( !Q_stricmp( body->classname, "humanCorpse" ) ) - { - VectorSubtract( ent->s.pos.trBase, body->s.origin, distance ); - if( VectorLength( distance ) <= length ) - { - length = VectorLength( distance ); - victim = body; - } - } + trap_SendServerCommand( ent-g_entities, va( "print \"Unknown class\n\"" ) ); + return; } - //if a human corpse is nearby... - if( length <= 200 ) + numLevels = BG_ClassCanEvolveFromTo( ent->client->ps.stats[ STAT_PCLASS ], ent->client->pers.pclass, + (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 ); + + BG_FindBBoxForClass( ent->client->ps.stats[ STAT_PCLASS ], + fromMins, fromMaxs, NULL, NULL, NULL ); + BG_FindBBoxForClass( ent->client->pers.pclass, + toMins, toMaxs, NULL, NULL, NULL ); + + VectorCopy( ent->s.pos.trBase, infestOrigin ); + + infestOrigin[ 2 ] += ( fabs( toMins[ 2 ] ) - fabs( fromMins[ 2 ] ) ) + 1; + + trap_Trace( &tr, infestOrigin, toMins, toMaxs, infestOrigin, ent->s.number, MASK_SHOT ); + + //check there is room to evolve + if( tr.fraction == 1.0f ) { - if( !Q_stricmp( s, "store" ) ) + //...check we can evolve to that class + if( numLevels && BG_FindStagesForClass( ent->client->pers.pclass, g_alienStage.integer ) ) { - //increment credits - ent->client->ps.persistant[ PERS_CREDIT ]++; - - //destroy body - G_AddEvent( victim, EV_GIB_ALIEN, DirToByte( up ) ); - victim->freeAfterEvent = qtrue; + //remove credit + ent->client->ps.persistant[ PERS_CREDIT ] -= (short)( numLevels - 1 ); + + ClientUserinfoChanged( clientNum ); + VectorCopy( infestOrigin, ent->s.pos.trBase ); + ClientSpawn( ent, ent ); + return; } else { - //evolve now - ent->client->pers.pclass = BG_FindClassNumForName( s ); - - if( ent->client->pers.pclass == PCL_NONE ) - { - trap_SendServerCommand( ent-g_entities, va( "print \"Unknown class\n\"" ) ); - return; - } - - numLevels = BG_ClassCanEvolveFromTo( ent->client->ps.stats[ STAT_PCLASS ], ent->client->pers.pclass, - (short)ent->client->ps.persistant[ PERS_CREDIT ], 0 ); - - //...check we can evolve to that class - if( numLevels && BG_FindStagesForClass( ent->client->pers.pclass, g_alienStage.integer ) ) - { - //remove credit - ent->client->ps.persistant[ PERS_CREDIT ] -= (short)( numLevels - 1 ); - - //prevent lerping - ent->client->ps.eFlags ^= EF_TELEPORT_BIT; - - //evolve - ent->client->ps.stats[ STAT_PCLASS ] = PCL_NONE; - ent->client->sess.sessionTeam = TEAM_FREE; - ClientUserinfoChanged( clientNum ); - ent->client->ps.stats[ STAT_STATE ] |= SS_INFESTING; - ent->client->lastInfestTime = level.time; - ent->client->infestBody = victim; - - VectorCopy( victim->s.pos.trBase, infestOrigin ); - infestOrigin[ 2 ] += 128.0f; - trap_Trace( &tr, victim->s.pos.trBase, ent->r.mins, ent->r.maxs, - infestOrigin, ent->s.number, MASK_SHOT ); - VectorCopy( tr.endpos, infestOrigin ); - infestOrigin[ 2 ] -= 16.0f; - - VectorCopy( victim->s.angles, infestAngles ); - - infestAngles[ PITCH ] = 90; - - G_SetOrigin( ent, infestOrigin ); - VectorCopy( infestOrigin, ent->client->ps.origin ); - SetClientViewAngle( ent, infestAngles ); - - //so no one can claim this body as of now - victim->killedBy = victim->s.powerups = MAX_CLIENTS; - } - else - { - ent->client->pers.pclass = PCL_NONE; - trap_SendServerCommand( ent-g_entities, va( "print \"You cannot evolve from your current class\n\"" ) ); - return; - } + ent->client->pers.pclass = PCL_NONE; + trap_SendServerCommand( ent-g_entities, va( "print \"You cannot evolve from your current class\n\"" ) ); + return; } } + else + { + ent->client->pers.pclass = PCL_NONE; + G_AddPredictableEvent( ent, EV_MENU, MN_A_NOEROOM ); + return; + } } else { @@ -1608,42 +1579,8 @@ void Cmd_Deposit_f( gentity_t *ent ) else G_AddPredictableEvent( ent, EV_MENU, MN_H_NOFUNDS ); } - else if( ent->client->pers.pteam == PTE_ALIENS ) - { - for ( i = 1, bankEntity = g_entities + i; i < level.num_entities; i++, bankEntity++ ) - { - if( bankEntity->s.eType != ET_BUILDABLE ) - continue; - - if( bankEntity->s.modelindex == BA_A_OBANK ) - { - VectorSubtract( ent->s.pos.trBase, bankEntity->s.origin, distance ); - if( VectorLength( distance ) <= 100 ) - nearBank = qtrue; - } - } - - if( !Q_stricmp( s, "all" ) ) - amount = (short)ent->client->ps.persistant[ PERS_CREDIT ]; - else - amount = atoi( s ); - - //no Bank nearby - if( !nearBank ) - { - trap_SendServerCommand( ent-g_entities, va( "print \"You must be near an Bank\n\"" ) ); - return; - } - - if( amount <= (short)ent->client->ps.persistant[ PERS_CREDIT ] ) - { - ent->client->ps.persistant[ PERS_CREDIT ] -= (short)amount; - ent->client->ps.persistant[ PERS_BANK ] += amount; - level.bankCredits[ ent->client->ps.clientNum ] += amount; - } - else - G_AddPredictableEvent( ent, EV_MENU, MN_A_NOFUNDS ); - } + else + trap_SendServerCommand( ent-g_entities, va( "print \"Aliens have no bank\n\"" ) ); } @@ -1704,42 +1641,8 @@ void Cmd_Withdraw_f( gentity_t *ent ) else G_AddPredictableEvent( ent, EV_MENU, MN_H_NOFUNDS ); } - else if( ent->client->pers.pteam == PTE_ALIENS ) - { - for ( i = 1, bankEntity = g_entities + i; i < level.num_entities; i++, bankEntity++ ) - { - if( bankEntity->s.eType != ET_BUILDABLE ) - continue; - - if( bankEntity->s.modelindex == BA_A_OBANK ) - { - VectorSubtract( ent->s.pos.trBase, bankEntity->s.origin, distance ); - if( VectorLength( distance ) <= 100 ) - nearBank = qtrue; - } - } - - if( !Q_stricmp( s, "all" ) ) - amount = level.bankCredits[ ent->client->ps.clientNum ]; - else - amount = atoi( s ); - - //no Bank nearby - if( !nearBank ) - { - trap_SendServerCommand( ent-g_entities, va( "print \"You must be near an Bank\n\"" ) ); - return; - } - - if( amount <= level.bankCredits[ ent->client->ps.clientNum ] ) - { - ent->client->ps.persistant[ PERS_CREDIT ] += (short)amount; - ent->client->ps.persistant[ PERS_BANK ] -= amount; - level.bankCredits[ ent->client->ps.clientNum ] -= amount; - } - else - G_AddPredictableEvent( ent, EV_MENU, MN_A_NOFUNDS ); - } + else + trap_SendServerCommand( ent-g_entities, va( "print \"Aliens have no bank\n\"" ) ); } diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 17ef67e8..96c9c55a 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -230,7 +230,9 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int AddScore( self, -1 ); } - if( attacker && attacker->client && self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) + if( attacker && attacker->client && + attacker->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS && + self->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS ) { int clientNum = attacker->client->ps.clientNum; float denominator, numerator = self->credits[ clientNum ]; @@ -244,7 +246,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int denominator = total; - //if this corpse has been 100% claimed destroy it for( i = 0; i < MAX_CLIENTS; i++ ) { player = g_entities + i; @@ -258,6 +259,12 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int } } } + else if( attacker && attacker->client && + attacker->client->ps.stats[ STAT_PTEAM ] == PTE_ALIENS && + self->client->ps.stats[ STAT_PTEAM ] == PTE_HUMANS ) + { + attacker->client->ps.persistant[ PERS_CREDIT ]++; + } // Add team bonuses //Team_FragBonuses(self, inflictor, attacker); diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 7f98afe6..f97e865c 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -135,30 +135,30 @@ #define HYDRA_TTE 3000 #define HYDRA_VALUE 200 #define HYDRA_HEALTH AHM(100) -#define HYDRA_REGEN 5 +#define HYDRA_REGEN 4 #define HYDRA_UPG_SPEED 1.25f #define HYDRA_UPG_TTE 3000 #define HYDRA_UPG_VALUE AVM(240) #define HYDRA_UPG_HEALTH AHM(120) -#define HYDRA_UPG_REGEN 6 +#define HYDRA_UPG_REGEN 5 #define CHIMERA_SPEED 1.2f #define CHIMERA_TTE 3000 #define CHIMERA_VALUE AVM(300) #define CHIMERA_HEALTH AHM(200) -#define CHIMERA_REGEN 7 +#define CHIMERA_REGEN 6 #define CHIMERA_UPG_SPEED 1.2f #define CHIMERA_UPG_TTE 3000 #define CHIMERA_UPG_VALUE AVM(360) #define CHIMERA_UPG_HEALTH AHM(250) -#define CHIMERA_UPG_REGEN 10 +#define CHIMERA_UPG_REGEN 7 #define BMOFO_SPEED 1.1f #define BMOFO_VALUE AVM(400) #define BMOFO_HEALTH AHM(400) -#define BMOFO_REGEN 15 +#define BMOFO_REGEN 9 @@ -175,21 +175,21 @@ * */ -#define ALIEN_BHLTH_MODIFIER 1.0f +#define ALIEN_BHLTH_MODIFIER 1.5f #define ABHM(h) ((int)((float)h*ALIEN_BHLTH_MODIFIER)) #define CREEP_BASESIZE 700 #define ASPAWN_BP 100 #define ASPAWN_HEALTH ABHM(500) -#define ASPAWN_REGEN 25 +#define ASPAWN_REGEN 10 #define ASPAWN_SPLASHDAMAGE 50 #define ASPAWN_SPLASHRADIUS 50 #define ASPAWN_CREEPSIZE 120 #define BARRICADE_BP 80 #define BARRICADE_HEALTH ABHM(250) -#define BARRICADE_REGEN 50 +#define BARRICADE_REGEN 15 #define BARRICADE_SPLASHDAMAGE 50 #define BARRICADE_SPLASHRADIUS 50 #define BARRICADE_CREEPSIZE 120 @@ -205,7 +205,7 @@ #define ACIDTUBE_BP 50 #define ACIDTUBE_HEALTH ABHM(100) #define ACIDTUBE_REGEN 10 -#define ACIDTUBE_SPLASHDAMAGE 50 +#define ACIDTUBE_SPLASHDAMAGE 30 #define ACIDTUBE_SPLASHRADIUS 200 #define ACIDTUBE_CREEPSIZE 120 #define ACIDTUBE_RANGE 200.0f @@ -214,7 +214,7 @@ #define TRAPPER_BP 150 #define TRAPPER_HEALTH ABHM(80) #define TRAPPER_REGEN 8 -#define TRAPPER_SPLASHDAMAGE 20 +#define TRAPPER_SPLASHDAMAGE 15 #define TRAPPER_SPLASHRADIUS 100 #define TRAPPER_CREEPSIZE 30 #define TRAPPER_RANGE 400 @@ -224,7 +224,7 @@ #define OVERMIND_BP 0 #define OVERMIND_HEALTH ABHM(1000) -#define OVERMIND_REGEN 50 +#define OVERMIND_REGEN 15 #define OVERMIND_SPLASHDAMAGE 100 #define OVERMIND_SPLASHRADIUS 300 #define OVERMIND_CREEPSIZE 120 @@ -233,7 +233,7 @@ #define HOVEL_BP 80 #define HOVEL_HEALTH ABHM(750) -#define HOVEL_REGEN 150 +#define HOVEL_REGEN 20 #define HOVEL_SPLASHDAMAGE 20 #define HOVEL_SPLASHRADIUS 200 #define HOVEL_CREEPSIZE 120 @@ -271,7 +271,7 @@ * */ -#define HUMAN_WDMG_MODIFIER 1.0f +#define HUMAN_WDMG_MODIFIER 2.0f #define HDM(d) ((int)((float)d*HUMAN_WDMG_MODIFIER)) #define RIFLE_CLIPSIZE 30 @@ -407,12 +407,6 @@ #define MEDISTAT_SPLASHRADIUS 100 #define MAX_MEDISTAT_CLIENTS 1 -#define ADVMEDISTAT_BP 120 -#define ADVMEDISTAT_HEALTH HBHM(300) -#define ADVMEDISTAT_SPLASHDAMAGE 75 -#define ADVMEDISTAT_SPLASHRADIUS 100 -#define MAX_ADVMEDISTAT_CLIENTS 3 - #define MGTURRET_BP 80 #define MGTURRET_HEALTH HBHM(100) #define MGTURRET_SPLASHDAMAGE 50 diff --git a/src/ui/ui_main.c b/src/ui/ui_main.c index c23867d1..a48b78bc 100644 --- a/src/ui/ui_main.c +++ b/src/ui/ui_main.c @@ -3324,56 +3324,6 @@ static void UI_LoadTremHumanItems( ) /* =============== -UI_LoadTremHumanArmouryBuys -=============== -*/ -static void UI_LoadTremHumanArmouryBuys( ) -{ - int i, j = 0; - stage_t stage = UI_GetCurrentHumanStage( ); - - uiInfo.tremHumanArmouryBuyCount = 0; - - for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && - BG_FindPurchasableForWeapon( i ) && - BG_FindStagesForWeapon( i, stage ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForWeapon( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s", BG_FindNameForWeapon( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } - - for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && - BG_FindStagesForUpgrade( i, stage ) ) - { - uiInfo.tremHumanArmouryBuyList[ j ].text = - String_Alloc( BG_FindHumanNameForUpgrade( i ) ); - uiInfo.tremHumanArmouryBuyList[ j ].cmd = - String_Alloc( va( "cmd buy %s", BG_FindNameForUpgrade( i ) ) ); - uiInfo.tremHumanArmouryBuyList[ j ].infopane = - UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); - - j++; - - uiInfo.tremHumanArmouryBuyCount++; - } - } -} - -/* -=============== UI_ParseCarriageList =============== */ @@ -3434,6 +3384,74 @@ static void UI_ParseCarriageList( int *weapons, int *upgrades ) /* =============== +UI_LoadTremHumanArmouryBuys +=============== +*/ +static void UI_LoadTremHumanArmouryBuys( ) +{ + int i, j = 0; + stage_t stage = UI_GetCurrentHumanStage( ); + int weapons, upgrades; + int slots = 0; + + UI_ParseCarriageList( &weapons, &upgrades ); + + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) + { + if( weapons & ( 1 << i ) ) + slots |= BG_FindSlotsForWeapon( i ); + } + + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) + { + if( upgrades & ( 1 << i ) ) + slots |= BG_FindSlotsForUpgrade( i ); + } + + uiInfo.tremHumanArmouryBuyCount = 0; + + for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ ) + { + if( BG_FindTeamForWeapon( i ) == WUT_HUMANS && + BG_FindPurchasableForWeapon( i ) && + BG_FindStagesForWeapon( i, stage ) && + !( BG_FindSlotsForWeapon( i ) & slots ) ) + { + uiInfo.tremHumanArmouryBuyList[ j ].text = + String_Alloc( BG_FindHumanNameForWeapon( i ) ); + uiInfo.tremHumanArmouryBuyList[ j ].cmd = + String_Alloc( va( "cmd buy %s", BG_FindNameForWeapon( i ) ) ); + uiInfo.tremHumanArmouryBuyList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForWeapon( i ) ) ); + + j++; + + uiInfo.tremHumanArmouryBuyCount++; + } + } + + for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ ) + { + if( BG_FindTeamForUpgrade( i ) == WUT_HUMANS && + BG_FindStagesForUpgrade( i, stage ) && + !( BG_FindSlotsForUpgrade( i ) & slots ) ) + { + uiInfo.tremHumanArmouryBuyList[ j ].text = + String_Alloc( BG_FindHumanNameForUpgrade( i ) ); + uiInfo.tremHumanArmouryBuyList[ j ].cmd = + String_Alloc( va( "cmd buy %s", BG_FindNameForUpgrade( i ) ) ); + uiInfo.tremHumanArmouryBuyList[ j ].infopane = + UI_FindInfoPaneByName( va( "%sitem", BG_FindNameForUpgrade( i ) ) ); + + j++; + + uiInfo.tremHumanArmouryBuyCount++; + } + } +} + +/* +=============== UI_LoadTremHumanArmourySells =============== */ @@ -3511,11 +3529,6 @@ static void UI_LoadTremAlienUpgrades( ) uiInfo.tremAlienUpgradeCount++; } } - - uiInfo.tremAlienUpgradeList[ j ].text = String_Alloc( "Store" ); - uiInfo.tremAlienUpgradeList[ j ].cmd = String_Alloc( "cmd class store" ); - uiInfo.tremAlienUpgradeList[ j++ ].infopane = UI_FindInfoPaneByName( "storeclass" ); - uiInfo.tremAlienUpgradeCount++; } /* |