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authorSmileTheory <SmileTheory@gmail.com>2016-01-20 06:32:50 -0800
committerTim Angus <tim@ngus.net>2016-04-07 11:53:16 +0100
commit1adb3a37252948d4e3bc65fafbb3438cb027458f (patch)
tree8edd7be72df2ab32a69b3d1777f591378ab10d3c
parent95633de9cb7414060e6d7c1102dd85385f203311 (diff)
OpenGL2: Direct state access, part 3: Framebuffers.
-rw-r--r--src/renderercommon/qgl.h14
-rw-r--r--src/renderergl2/tr_dsa.c85
-rw-r--r--src/renderergl2/tr_dsa.h17
-rw-r--r--src/renderergl2/tr_extensions.c25
-rw-r--r--src/renderergl2/tr_fbo.c287
-rw-r--r--src/renderergl2/tr_init.c1
6 files changed, 191 insertions, 238 deletions
diff --git a/src/renderercommon/qgl.h b/src/renderercommon/qgl.h
index f4d30bf0..bf48cc62 100644
--- a/src/renderercommon/qgl.h
+++ b/src/renderercommon/qgl.h
@@ -1018,6 +1018,20 @@ extern GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint locat
GLsizei count, GLboolean transpose,
const GLfloat *value);
+extern GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+extern GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+extern GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
+extern GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
+
#if defined(WIN32)
// WGL_ARB_create_context
diff --git a/src/renderergl2/tr_dsa.c b/src/renderergl2/tr_dsa.c
index 9472bb40..aeb39d78 100644
--- a/src/renderergl2/tr_dsa.c
+++ b/src/renderergl2/tr_dsa.c
@@ -28,6 +28,10 @@ static struct
GLenum texunit;
GLuint program;
+
+ GLuint drawFramebuffer;
+ GLuint readFramebuffer;
+ GLuint renderbuffer;
}
glDsaState;
@@ -197,3 +201,84 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
GL_UseProgramObject(program);
qglUniformMatrix4fvARB(location, count, transpose, value);
}
+
+void GL_BindNullFramebuffers()
+{
+ qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ glDsaState.drawFramebuffer = glDsaState.readFramebuffer = 0;
+ qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ glDsaState.readFramebuffer = 0;
+}
+
+void GL_BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ if (framebuffer != glDsaState.drawFramebuffer || framebuffer != glDsaState.readFramebuffer)
+ {
+ qglBindFramebufferEXT(target, framebuffer);
+ glDsaState.drawFramebuffer = glDsaState.readFramebuffer = framebuffer;
+ }
+ break;
+
+ case GL_DRAW_FRAMEBUFFER_EXT:
+ if (framebuffer != glDsaState.drawFramebuffer)
+ {
+ qglBindFramebufferEXT(target, framebuffer);
+ glDsaState.drawFramebuffer = framebuffer;
+ }
+ break;
+
+ case GL_READ_FRAMEBUFFER_EXT:
+ if (framebuffer != glDsaState.readFramebuffer)
+ {
+ qglBindFramebufferEXT(target, framebuffer);
+ glDsaState.readFramebuffer = framebuffer;
+ }
+ break;
+ }
+}
+
+void GL_BindRenderbuffer(GLuint renderbuffer)
+{
+ if (renderbuffer != glDsaState.renderbuffer)
+ {
+ qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffer);
+ glDsaState.renderbuffer = renderbuffer;
+ }
+}
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GL_BindRenderbuffer(renderbuffer);
+ qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, internalformat, width, height);
+}
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ GL_BindRenderbuffer(renderbuffer);
+ qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, samples, internalformat, width, height);
+}
+
+GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
+{
+ GL_BindFramebuffer(target, framebuffer);
+ return qglCheckFramebufferStatusEXT(target);
+}
+
+GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
+ qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, attachment, textarget, texture, level);
+}
+
+GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, framebuffer);
+ qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, renderbuffertarget, renderbuffer);
+}
diff --git a/src/renderergl2/tr_dsa.h b/src/renderergl2/tr_dsa.h
index 164ab065..e820fe00 100644
--- a/src/renderergl2/tr_dsa.h
+++ b/src/renderergl2/tr_dsa.h
@@ -60,4 +60,21 @@ GLvoid APIENTRY GLDSA_ProgramUniformMatrix4fv(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
+void GL_BindNullFramebuffers(void);
+void GL_BindFramebuffer(GLenum target, GLuint framebuffer);
+void GL_BindRenderbuffer(GLuint renderbuffer);
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorage(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+GLvoid APIENTRY GLDSA_NamedRenderbufferStorageMultisample(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+GLenum APIENTRY GLDSA_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+GLvoid APIENTRY GLDSA_NamedFramebufferTexture2D(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLvoid APIENTRY GLDSA_NamedFramebufferRenderbuffer(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
#endif
diff --git a/src/renderergl2/tr_extensions.c b/src/renderergl2/tr_extensions.c
index bb668da2..2972aaef 100644
--- a/src/renderergl2/tr_extensions.c
+++ b/src/renderergl2/tr_extensions.c
@@ -216,6 +216,19 @@ GLvoid(APIENTRY * qglProgramUniformMatrix4fv)(GLuint program, GLint location,
GLsizei count, GLboolean transpose,
const GLfloat *value);
+GLvoid(APIENTRY * qglNamedRenderbufferStorage)(GLuint renderbuffer,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+GLvoid(APIENTRY * qglNamedRenderbufferStorageMultisample)(GLuint renderbuffer,
+ GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+GLenum(APIENTRY * qglCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
+GLvoid(APIENTRY * qglNamedFramebufferTexture2D)(GLuint framebuffer,
+ GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLvoid(APIENTRY * qglNamedFramebufferRenderbuffer)(GLuint framebuffer,
+ GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+
+
static qboolean GLimp_HaveExtension(const char *ext)
{
const char *ptr = Q_stristr( glConfig.extensions_string, ext );
@@ -803,6 +816,12 @@ void GLimp_InitExtraExtensions()
qglProgramUniform1fv = GLDSA_ProgramUniform1fv;
qglProgramUniformMatrix4fv = GLDSA_ProgramUniformMatrix4fv;
+ qglNamedRenderbufferStorage = GLDSA_NamedRenderbufferStorage;
+ qglNamedRenderbufferStorageMultisample = GLDSA_NamedRenderbufferStorageMultisample;
+ qglCheckNamedFramebufferStatus = GLDSA_CheckNamedFramebufferStatus;
+ qglNamedFramebufferTexture2D = GLDSA_NamedFramebufferTexture2D;
+ qglNamedFramebufferRenderbuffer = GLDSA_NamedFramebufferRenderbuffer;
+
glRefConfig.directStateAccess = qfalse;
if (GLimp_HaveExtension(extension))
{
@@ -826,6 +845,12 @@ void GLimp_InitExtraExtensions()
qglProgramUniform4f = (void *)SDL_GL_GetProcAddress("glProgramUniform4fEXT");
qglProgramUniform1fv = (void *)SDL_GL_GetProcAddress("glProgramUniform1fvEXT");
qglProgramUniformMatrix4fv = (void *)SDL_GL_GetProcAddress("glProgramUniformMatrix4fvEXT");
+
+ qglNamedRenderbufferStorage = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageEXT");
+ qglNamedRenderbufferStorageMultisample = (void *)SDL_GL_GetProcAddress("glNamedRenderbufferStorageMultisampleEXT");
+ qglCheckNamedFramebufferStatus = (void *)SDL_GL_GetProcAddress("glCheckNamedFramebufferStatusEXT");
+ qglNamedFramebufferTexture2D = (void *)SDL_GL_GetProcAddress("glNamedFramebufferTexture2DEXT");
+ qglNamedFramebufferRenderbuffer = (void *)SDL_GL_GetProcAddress("glNamedFramebufferRenderbufferEXT");
}
ri.Printf(PRINT_ALL, result[glRefConfig.directStateAccess ? 1 : 0], extension);
diff --git a/src/renderergl2/tr_fbo.c b/src/renderergl2/tr_fbo.c
index c8ea0aeb..6ee533f3 100644
--- a/src/renderergl2/tr_fbo.c
+++ b/src/renderergl2/tr_fbo.c
@@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// tr_fbo.c
#include "tr_local.h"
+#include "tr_dsa.h"
+
/*
=============
R_CheckFBO
@@ -30,19 +32,10 @@ R_CheckFBO
*/
qboolean R_CheckFBO(const FBO_t * fbo)
{
- int code;
- int id;
-
- qglGetIntegerv(GL_FRAMEBUFFER_BINDING_EXT, &id);
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer);
-
- code = qglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ GLenum code = qglCheckNamedFramebufferStatus(fbo->frameBuffer, GL_FRAMEBUFFER_EXT);
if(code == GL_FRAMEBUFFER_COMPLETE_EXT)
- {
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
return qtrue;
- }
// an error occured
switch (code)
@@ -83,13 +76,9 @@ qboolean R_CheckFBO(const FBO_t * fbo)
default:
ri.Printf(PRINT_WARNING, "R_CheckFBO: (%s) unknown error 0x%X\n", fbo->name, code);
- //ri.Error(ERR_FATAL, "R_CheckFBO: (%s) unknown error 0x%X", fbo->name, code);
- //assert(0);
break;
}
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, id);
-
return qfalse;
}
@@ -133,6 +122,11 @@ FBO_t *FBO_Create(const char *name, int width, int height)
return fbo;
}
+/*
+=================
+FBO_CreateBuffer
+=================
+*/
void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
{
uint32_t *pRenderBuffer;
@@ -189,115 +183,45 @@ void FBO_CreateBuffer(FBO_t *fbo, int format, int index, int multisample)
if (absent)
qglGenRenderbuffersEXT(1, pRenderBuffer);
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, *pRenderBuffer);
if (multisample && glRefConfig.framebufferMultisample)
- {
- qglRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, multisample, format, fbo->width, fbo->height);
- }
+ qglNamedRenderbufferStorageMultisample(*pRenderBuffer, multisample, format, fbo->width, fbo->height);
else
- {
- qglRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, format, fbo->width, fbo->height);
- }
+ qglNamedRenderbufferStorage(*pRenderBuffer, format, fbo->width, fbo->height);
if(absent)
{
if (attachment == 0)
{
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbuffer(fbo->frameBuffer, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ qglNamedFramebufferRenderbuffer(fbo->frameBuffer, GL_STENCIL_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, *pRenderBuffer);
}
else
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ {
+ qglNamedFramebufferRenderbuffer(fbo->frameBuffer, attachment, GL_RENDERBUFFER_EXT, *pRenderBuffer);
+ }
}
}
/*
=================
-R_AttachFBOTexture1D
+FBO_AttachImage
=================
*/
-void R_AttachFBOTexture1D(int texId, int index)
+void FBO_AttachImage(FBO_t *fbo, image_t *image, GLenum attachment)
{
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture1D: invalid attachment index %i\n", index);
- return;
- }
+ GLenum target = GL_TEXTURE_2D;
+ int index;
- qglFramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_1D, texId, 0);
-}
+ if (image->flags & IMGFLAG_CUBEMAP)
+ target = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
-/*
-=================
-R_AttachFBOTexture2D
-=================
-*/
-void R_AttachFBOTexture2D(int target, int texId, int index)
-{
- if(target != GL_TEXTURE_2D && (target < GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || target > GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB))
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid target %i\n", target);
- return;
- }
-
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture2D: invalid attachment index %i\n", index);
- return;
- }
-
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, target, texId, 0);
-}
-
-/*
-=================
-R_AttachFBOTexture3D
-=================
-*/
-void R_AttachFBOTexture3D(int texId, int index, int zOffset)
-{
- if(index < 0 || index >= glRefConfig.maxColorAttachments)
- {
- ri.Printf(PRINT_WARNING, "R_AttachFBOTexture3D: invalid attachment index %i\n", index);
- return;
- }
-
- qglFramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT + index, GL_TEXTURE_3D_EXT, texId, 0, zOffset);
-}
-
-/*
-=================
-R_AttachFBOTextureDepth
-=================
-*/
-void R_AttachFBOTextureDepth(int texId)
-{
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
+ qglNamedFramebufferTexture2D(fbo->frameBuffer, attachment, target, image->texnum, 0);
+ index = attachment - GL_COLOR_ATTACHMENT0_EXT;
+ if (index >= 0 && index <= 15)
+ fbo->colorImage[index] = image;
}
-/*
-=================
-R_AttachFBOTexturePackedDepthStencil
-=================
-*/
-void R_AttachFBOTexturePackedDepthStencil(int texId)
-{
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
- qglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, texId, 0);
-}
-
-void FBO_AttachTextureImage(image_t *img, int index)
-{
- if (!glState.currentFBO)
- {
- ri.Printf(PRINT_WARNING, "FBO: attempted to attach a texture image with no FBO bound!\n");
- return;
- }
-
- R_AttachFBOTexture2D(GL_TEXTURE_2D, img->texnum, index);
- glState.currentFBO->colorImage[index] = img;
-}
/*
============
@@ -312,38 +236,10 @@ void FBO_Bind(FBO_t * fbo)
if (r_logFile->integer)
{
// don't just call LogComment, or we will get a call to va() every frame!
- if (fbo)
- GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo->name));
- else
- GLimp_LogComment("--- FBO_Bind ( NULL ) ---\n");
- }
-
- if (!fbo)
- {
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
- //qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
- glState.currentFBO = NULL;
-
- return;
+ GLimp_LogComment(va("--- FBO_Bind( %s ) ---\n", fbo ? fbo->name : "NULL"));
}
-
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo->frameBuffer);
-
- /*
- if(fbo->colorBuffers[0])
- {
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->colorBuffers[0]);
- }
- */
-
- /*
- if(fbo->depthBuffer)
- {
- qglBindRenderbufferEXT(GL_RENDERBUFFER_EXT, fbo->depthBuffer);
- qglFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbo->depthBuffer);
- }
- */
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, fbo ? fbo->frameBuffer : 0);
glState.currentFBO = fbo;
}
@@ -355,7 +251,6 @@ FBO_Init
void FBO_Init(void)
{
int i;
- // int width, height, hdrFormat, multisample;
int hdrFormat, multisample;
ri.Printf(PRINT_ALL, "------- FBO_Init -------\n");
@@ -369,73 +264,40 @@ void FBO_Init(void)
R_IssuePendingRenderCommands();
-/* if(glRefConfig.textureNonPowerOfTwo)
- {
- width = glConfig.vidWidth;
- height = glConfig.vidHeight;
- }
- else
- {
- width = NextPowerOfTwo(glConfig.vidWidth);
- height = NextPowerOfTwo(glConfig.vidHeight);
- } */
-
hdrFormat = GL_RGBA8;
if (r_hdr->integer && glRefConfig.framebufferObject && glRefConfig.textureFloat)
- {
hdrFormat = GL_RGBA16F_ARB;
- }
qglGetIntegerv(GL_MAX_SAMPLES_EXT, &multisample);
if (r_ext_framebuffer_multisample->integer < multisample)
- {
multisample = r_ext_framebuffer_multisample->integer;
- }
if (multisample < 2 || !glRefConfig.framebufferBlit)
multisample = 0;
if (multisample != r_ext_framebuffer_multisample->integer)
- {
ri.Cvar_SetValue("r_ext_framebuffer_multisample", (float)multisample);
- }
// only create a render FBO if we need to resolve MSAA or do HDR
// otherwise just render straight to the screen (tr.renderFbo = NULL)
if (multisample && glRefConfig.framebufferMultisample)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.renderFbo);
-
FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, multisample);
FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, multisample);
-
R_CheckFBO(tr.renderFbo);
-
tr.msaaResolveFbo = FBO_Create("_msaaResolve", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.msaaResolveFbo);
-
- //FBO_CreateBuffer(tr.msaaResolveFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.renderImage, 0);
-
- //FBO_CreateBuffer(tr.msaaResolveFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT);
+ FBO_AttachImage(tr.msaaResolveFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT);
R_CheckFBO(tr.msaaResolveFbo);
}
else if (r_hdr->integer)
{
tr.renderFbo = FBO_Create("_render", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.renderFbo);
-
- //FBO_CreateBuffer(tr.renderFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.renderImage, 0);
-
- //FBO_CreateBuffer(tr.renderFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
+ FBO_AttachImage(tr.renderFbo, tr.renderImage, GL_COLOR_ATTACHMENT0_EXT);
+ FBO_AttachImage(tr.renderFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT);
R_CheckFBO(tr.renderFbo);
}
@@ -443,20 +305,15 @@ void FBO_Init(void)
// this fixes the corrupt screen bug with r_hdr 1 on older hardware
if (tr.renderFbo)
{
- FBO_Bind(tr.renderFbo);
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, tr.renderFbo->frameBuffer);
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- FBO_Bind(NULL);
}
if (r_drawSunRays->integer)
{
tr.sunRaysFbo = FBO_Create("_sunRays", tr.renderDepthImage->width, tr.renderDepthImage->height);
- FBO_Bind(tr.sunRaysFbo);
-
- FBO_AttachTextureImage(tr.sunRaysImage, 0);
-
- R_AttachFBOTextureDepth(tr.renderDepthImage->texnum);
-
+ FBO_AttachImage(tr.sunRaysFbo, tr.sunRaysImage, GL_COLOR_ATTACHMENT0_EXT);
+ FBO_AttachImage(tr.sunRaysFbo, tr.renderDepthImage, GL_DEPTH_ATTACHMENT_EXT);
R_CheckFBO(tr.sunRaysFbo);
}
@@ -466,14 +323,8 @@ void FBO_Init(void)
for( i = 0; i < MAX_DRAWN_PSHADOWS; i++)
{
tr.pshadowFbos[i] = FBO_Create(va("_shadowmap%d", i), tr.pshadowMaps[i]->width, tr.pshadowMaps[i]->height);
- FBO_Bind(tr.pshadowFbos[i]);
-
- //FBO_CreateBuffer(tr.pshadowFbos[i], GL_RGBA8, 0, 0);
- FBO_AttachTextureImage(tr.pshadowMaps[i], 0);
-
+ FBO_AttachImage(tr.pshadowFbos[i], tr.pshadowMaps[i], GL_COLOR_ATTACHMENT0_EXT);
FBO_CreateBuffer(tr.pshadowFbos[i], GL_DEPTH_COMPONENT24_ARB, 0, 0);
- //R_AttachFBOTextureDepth(tr.textureDepthImage->texnum);
-
R_CheckFBO(tr.pshadowFbos[i]);
}
}
@@ -483,104 +334,64 @@ void FBO_Init(void)
for ( i = 0; i < 4; i++)
{
tr.sunShadowFbo[i] = FBO_Create("_sunshadowmap", tr.sunShadowDepthImage[i]->width, tr.sunShadowDepthImage[i]->height);
- FBO_Bind(tr.sunShadowFbo[i]);
-
- //FBO_CreateBuffer(tr.sunShadowFbo[i], GL_RGBA8, 0, 0);
- //FBO_AttachTextureImage(tr.sunShadowImage, 0);
- qglDrawBuffer(GL_NONE);
- qglReadBuffer(GL_NONE);
-
- //FBO_CreateBuffer(tr.sunShadowFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
- R_AttachFBOTextureDepth(tr.sunShadowDepthImage[i]->texnum);
-
+ FBO_AttachImage(tr.sunShadowFbo[i], tr.sunShadowDepthImage[i], GL_DEPTH_ATTACHMENT_EXT);
R_CheckFBO(tr.sunShadowFbo[i]);
-
}
tr.screenShadowFbo = FBO_Create("_screenshadow", tr.screenShadowImage->width, tr.screenShadowImage->height);
- FBO_Bind(tr.screenShadowFbo);
-
- FBO_AttachTextureImage(tr.screenShadowImage, 0);
-
+ FBO_AttachImage(tr.screenShadowFbo, tr.screenShadowImage, GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.screenShadowFbo);
}
for (i = 0; i < 2; i++)
{
tr.textureScratchFbo[i] = FBO_Create(va("_texturescratch%d", i), tr.textureScratchImage[i]->width, tr.textureScratchImage[i]->height);
- FBO_Bind(tr.textureScratchFbo[i]);
-
- //FBO_CreateBuffer(tr.textureScratchFbo[i], GL_RGBA8, 0, 0);
- FBO_AttachTextureImage(tr.textureScratchImage[i], 0);
-
+ FBO_AttachImage(tr.textureScratchFbo[i], tr.textureScratchImage[i], GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.textureScratchFbo[i]);
}
{
tr.calcLevelsFbo = FBO_Create("_calclevels", tr.calcLevelsImage->width, tr.calcLevelsImage->height);
- FBO_Bind(tr.calcLevelsFbo);
-
- //FBO_CreateBuffer(tr.calcLevelsFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.calcLevelsImage, 0);
-
+ FBO_AttachImage(tr.calcLevelsFbo, tr.calcLevelsImage, GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.calcLevelsFbo);
}
{
tr.targetLevelsFbo = FBO_Create("_targetlevels", tr.targetLevelsImage->width, tr.targetLevelsImage->height);
- FBO_Bind(tr.targetLevelsFbo);
-
- //FBO_CreateBuffer(tr.targetLevelsFbo, hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.targetLevelsImage, 0);
-
+ FBO_AttachImage(tr.targetLevelsFbo, tr.targetLevelsImage, GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.targetLevelsFbo);
}
for (i = 0; i < 2; i++)
{
tr.quarterFbo[i] = FBO_Create(va("_quarter%d", i), tr.quarterImage[i]->width, tr.quarterImage[i]->height);
- FBO_Bind(tr.quarterFbo[i]);
-
- //FBO_CreateBuffer(tr.quarterFbo[i], hdrFormat, 0, 0);
- FBO_AttachTextureImage(tr.quarterImage[i], 0);
-
+ FBO_AttachImage(tr.quarterFbo[i], tr.quarterImage[i], GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.quarterFbo[i]);
}
if (r_ssao->integer)
{
tr.hdrDepthFbo = FBO_Create("_hdrDepth", tr.hdrDepthImage->width, tr.hdrDepthImage->height);
- FBO_Bind(tr.hdrDepthFbo);
-
- FBO_AttachTextureImage(tr.hdrDepthImage, 0);
-
+ FBO_AttachImage(tr.hdrDepthFbo, tr.hdrDepthImage, GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.hdrDepthFbo);
tr.screenSsaoFbo = FBO_Create("_screenssao", tr.screenSsaoImage->width, tr.screenSsaoImage->height);
- FBO_Bind(tr.screenSsaoFbo);
-
- FBO_AttachTextureImage(tr.screenSsaoImage, 0);
-
+ FBO_AttachImage(tr.screenSsaoFbo, tr.screenSsaoImage, GL_COLOR_ATTACHMENT0_EXT);
R_CheckFBO(tr.screenSsaoFbo);
}
if (tr.renderCubeImage)
{
tr.renderCubeFbo = FBO_Create("_renderCubeFbo", tr.renderCubeImage->width, tr.renderCubeImage->height);
- FBO_Bind(tr.renderCubeFbo);
-
- //FBO_AttachTextureImage(tr.renderCubeImage, 0);
- R_AttachFBOTexture2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, tr.renderCubeImage->texnum, 0);
- glState.currentFBO->colorImage[0] = tr.renderCubeImage;
-
+ FBO_AttachImage(tr.renderCubeFbo, tr.renderCubeImage, GL_COLOR_ATTACHMENT0_EXT);
FBO_CreateBuffer(tr.renderCubeFbo, GL_DEPTH_COMPONENT24_ARB, 0, 0);
-
R_CheckFBO(tr.renderCubeFbo);
}
GL_CheckErrors();
- FBO_Bind(NULL);
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
+ glState.currentFBO = NULL;
}
/*
@@ -849,12 +660,12 @@ void FBO_FastBlit(FBO_t *src, ivec4_t srcBox, FBO_t *dst, ivec4_t dstBox, int bu
VectorSet4(dstBoxFinal, dstBox[0], dstBox[1], dstBox[0] + dstBox[2], dstBox[1] + dstBox[3]);
}
- qglBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, srcFb);
- qglBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
+ GL_BindFramebuffer(GL_READ_FRAMEBUFFER_EXT, srcFb);
+ GL_BindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, dstFb);
qglBlitFramebufferEXT(srcBoxFinal[0], srcBoxFinal[1], srcBoxFinal[2], srcBoxFinal[3],
dstBoxFinal[0], dstBoxFinal[1], dstBoxFinal[2], dstBoxFinal[3],
buffers, filter);
- qglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ GL_BindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glState.currentFBO = NULL;
}
diff --git a/src/renderergl2/tr_init.c b/src/renderergl2/tr_init.c
index 8e27c620..0c02f887 100644
--- a/src/renderergl2/tr_init.c
+++ b/src/renderergl2/tr_init.c
@@ -887,6 +887,7 @@ void GL_SetDefaultState( void )
qglColor4f (1,1,1,1);
GL_BindNullTextures();
+ GL_BindNullFramebuffers();
qglEnable(GL_TEXTURE_2D);
GL_TextureMode( r_textureMode->string );