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authorZack Middleton <zturtleman@gmail.com>2014-03-11 16:44:50 -0500
committerTim Angus <tim@ngus.net>2014-06-17 17:43:41 +0100
commit2c37616a88f1ab966c3de89512843bd7fab8216a (patch)
treec47d0bfcef95d4846ccbc065ffb7eca8a737347f
parent277d773b2017dfe4daec9313608a71119f5e2b0f (diff)
Don't mix sfx with NULL soundData
Caused a crash. Already done for looping sounds.
-rw-r--r--src/client/snd_mix.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/client/snd_mix.c b/src/client/snd_mix.c
index 3c2fd240..faa0044c 100644
--- a/src/client/snd_mix.c
+++ b/src/client/snd_mix.c
@@ -712,6 +712,10 @@ void S_PaintChannels( int endtime ) {
ltime = s_paintedtime;
sc = ch->thesfx;
+ if (sc->soundData==NULL || sc->soundLength==0) {
+ continue;
+ }
+
sampleOffset = ltime - ch->startSample;
count = end - ltime;
if ( sampleOffset + count > sc->soundLength ) {