diff options
author | Tim Angus <tim@ngus.net> | 2005-12-08 18:37:14 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-08 18:37:14 +0000 |
commit | 6bd236bb4e5c59e8f767188c11d205383acafe63 (patch) | |
tree | 59daf2b63ec7022e866d2094766bb5bccbfa72dc | |
parent | 097793461a0f1f6e124f335e79d99a0f4573a769 (diff) |
* Removed the tremulous-manual and tremulous_ui directories since I merged them
before
43 files changed, 0 insertions, 17400 deletions
diff --git a/tremulous-manual/manual.lyx b/tremulous-manual/manual.lyx deleted file mode 100644 index 30cf4830..00000000 --- a/tremulous-manual/manual.lyx +++ /dev/null @@ -1,7086 +0,0 @@ -#LyX 1.3 created this file. For more info see http://www.lyx.org/ -\lyxformat 221 -\textclass article -\language english -\inputencoding auto -\fontscheme pslatex -\graphics default -\paperfontsize default -\spacing single -\papersize a4paper -\paperpackage a4 -\use_geometry 1 -\use_amsmath 0 -\use_natbib 0 -\use_numerical_citations 0 -\paperorientation portrait -\leftmargin 2cm -\topmargin 2cm -\rightmargin 2cm -\bottommargin 2cm -\secnumdepth 3 -\tocdepth 3 -\paragraph_separation skip -\defskip medskip -\quotes_language english -\quotes_times 2 -\papercolumns 1 -\papersides 1 -\paperpagestyle empty - -\layout Title - -TREMULOUS 1.0.2 -\layout Standard - - -\begin_inset LatexCommand \tableofcontents{} - -\end_inset - - -\layout Section - -Introduction -\layout Standard - -Tremulous is a first person shooter featuring two opposing teams, humans - and aliens. - Both teams are able to build structures such as spawn points, which are - vital to their victory. - The goal of Tremulous is to eliminate the opposing team and all of their - spawn points. -\layout Standard - -Each team in Tremulous differs fundamentally from the other. - The aliens are class based, with two classes initially available: the alien - team's builder, known as the Granger, and the Dretch, the weakest offensive - alien. - The aliens are awarded frags for killing their foes which may be used to - evolve into stronger classes, capable of greater and more varied maneuvers. - In contrast the human team is upgrade based, receiving credits for kills - that may be exchanged at an Armoury structure for new weapons, armour and - equipment. - Two such upgrades are available for free: a rifle and a construction kit, - used for building structures. -\layout Standard - -During a game of Tremulous, each team occupies one of three stages of developmen -t. - These stages are reached by accruing more than a specific total number - of kills by the whole team. - Each new stage unlocks new classes, upgrades and buildable structures. - If one team reaches a stage significantly earlier than the other team it - stands a better chance of defeating the opposing team. -\layout Standard - -Section -\begin_inset LatexCommand \ref{sec:Game} - -\end_inset - - details the content of the game including the various controls that are - used to play. - Section -\begin_inset LatexCommand \ref{sec:Technical} - -\end_inset - - describes some technical aspects of how Tremulous works. - It is not necessary to read this section in order to play the game. -\layout Section - - -\begin_inset LatexCommand \label{sec:Game} - -\end_inset - -Game -\layout Subsection - -Aliens -\layout Standard - -Two classes are available upon joining the alien team: the Dretch and the - Granger. - As you gain kills, you may use your earned frags to evolve into higher - classes with the -\noun on -Use Structure/Evolve -\noun default - button. - The alien team is mostly limited to melee attacks and must use stealth - and speed to defeat the longer range humans. - All aliens automatically regenerate health at a slow rate. -\layout Subsubsection - -Classes -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Granger -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename granger.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="3"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" bottomline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Build -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -<cell multicolumn="2" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Destroy Structure -\end_inset -</cell> -<cell multicolumn="1" alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\noun default - on an alien structure -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Granger -\emph default - is the alien team's builder class. - -\noun on -Primary Attack -\noun default - will bring up a menu of structures available for building. - After selecting a structure a glowing outline of it will appear. - When this outline is green you can use the -\noun on -Primary Attack -\noun default - button to place it. - The outline changes to red when the structure cannot be placed in its current - location. - To cancel placing the structure press the -\noun on -Secondary Attack -\noun default - button. - To remove a placed structure use the -\noun on -Deconstruct Structure -\noun default - button. - After building or deconstructing a structure a timer will appear in the - lower right corner of the screen. - Until this timer expires you cannot create or destroy another building. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Granger -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename agranger.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="6" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Build -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Lob Projectile -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Destroy Structure -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\noun default -on an alien structure -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Advanced Granger -\emph default - becomes available at no cost when the alien team reaches stage two. - In addition to the -\emph on -Granger's -\emph default - abilities, the -\emph on -Advanced Granger -\emph default - can move faster, jump higher, walk on walls and attack with a slash or - by lobbing small projectiles with the -\noun on -Activate Upgrade -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Dretch -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dretch.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Dretch -\emph default - is the alien team's weakest offensive class. - Its only attack is to make forward contact with a human player or human - defensive structure. - The amount of damage dealt to a human depends on what armour they were - wearing and where they were hit, with headshots resulting in the most damage. - -\emph on -Dretches -\emph default - can also wallwalk; toggle it by pressing the -\noun on -Crouch -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Basilisk -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename basilisk.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 1 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Grab -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Basilisk -\emph default - attacks by using the -\noun on -Primary Attack -\noun default - button. - It can also grab human players by making contact with them at close range. - This freezes humans in place and, if they're not wearing a -\emph on -Battlesuit -\emph default -, restricts their ability to turn. - The -\emph on -Basilisk -\emph default - can also wallwalk; toggle it by pressing the -\noun on -Crouch -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Basilisk -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename abasilisk.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="5" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Gas -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Grab -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Touch a human -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wallwalk -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Crouch -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Basilisk's -\emph default - abilities, the -\emph on -Advanced Basilisk -\emph default - can spray a cloud of noxious gas that will disorient and poison affected - human players. - Humans equipped with a -\emph on -Battlesuit -\emph default - are immune to gas. - Use this ability with the -\noun on -Secondary Attack -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Marauder -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename marauder.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wall Jump -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Jump into a wall while holding down -\noun on -Jump -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Marauder -\emph default - attacks with the -\noun on -Primary Attack -\noun default - button and has the ability to rebound off walls. - To use this ability jump towards a wall and hold down the -\noun on -Jump -\noun default - button. - When you hit the wall you will be propelled upward and in the direction - opposite of the wall. - As long as you continue hitting walls you will continue wall jumping. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Marauder -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename amarauder.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 3 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Zap -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Wall Jump -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Jump into a wall while holding down -\noun on -Jump -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Marauder's -\emph default - abilities, the -\emph on -Advanced Marauder -\emph default - can use a chain lightning attack. - To use this, press the -\noun on -Secondary Attack -\noun default - button while aiming at a nearby human or human structure. - If it connects the electric shock will jump to up to two other nearby targets - doing full damage to the first, half damage to the second and one third - damage to the third over a period of one second provided the attacker stays - within range. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Dragoon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dragoon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 3 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Pounce -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Dragoon -\emph default - attacks by either biting with the -\noun on -Primary Attack -\noun default - button or pouncing with -\noun on -Secondary Attack -\noun default -. - To pounce, first hold down the -\noun on -Secondary Attack -\noun default - button to charge up, then release to leap forward and damage anything that - gets in the way. - While charging you will be unable to jump normally and will move at a reduced - rate. - Aim up a little to fly further when pouncing. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Dragoon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename adragoon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 4 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Bite -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Pounce -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Shoot Barb -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -In addition to the -\emph on -Dragoon's -\emph default - abilities, the -\emph on -Advanced Dragoon -\emph default - can fire long ranged spiked barbs with the -\noun on -Activate Upgrade -\noun default - button. - Up to three of these barbs may be held in reserve and they regenerate automatic -ally over time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Tyrant -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename tyrant.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 5 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="4" columns="2"> -<features> -<column alignment="left" valignment="top" rightline="true" width="0"> -<column alignment="left" valignment="top" width="0"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Ability -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Control -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Slash -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Trample -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Hold down -\noun on -Secondary Attack -\noun default - briefly then release -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Healing Aura -\end_inset -</cell> -<cell alignment="left" valignment="top" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stand close to teammates to increase their regeneration rate -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Tyrant -\emph default - attacks by either slashing with the -\noun on -Primary Attack -\noun default - button or trampling with -\noun on -Secondary Attack -\noun default -. - To trample, first hold down the -\noun on -Secondary Attack -\noun default - button while moving forward to charge up, then release to run at high speed - for a short time, damaging anything in your path. - The -\emph on -Tyrant -\emph default - also has a healing aura that will double the regeneration rate of lower - class aliens within range. -\layout Subsubsection - -Structures -\layout Standard - -All alien structures must be built in proximity to an -\emph on -Egg -\emph default - or an -\emph on -Overmind -\emph default -. - All alien structures require the presence of an -\emph on - Overmind -\emph default - to function. - All alien structures create `creep' around their bases that slows human - movement. - When destroyed, alien structures explode in a shower of acid harmful to - humans. - All structures may be built on level floors and when -\emph on -Advanced Grangers -\emph default - become available some structures may also be built on walls and ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Overmind -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename overmind.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Overmind -\emph default - is the collective consciousness that controls all the alien structures - in a map and enables aliens to evolve into higher forms. - There can only be one -\emph on -Overmind -\emph default - and it must be alive before any other structures can be built. - If the -\emph on -Overmind -\emph default - is destroyed then all structures besides -\emph on -Eggs -\emph default - cease to function and every alien loses the ability to upgrade their class - until a new -\emph on -Overmind -\emph default - is built. - The -\emph on -Overmind -\emph default - has a limited amount of `sentience' which is distributed amongst every - other structure built, each having its own cost. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Egg -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename egg.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Egg -\emph default - is the most basic and important alien structure; it is from these that - aliens spawn into the game. - They are also the only structure that continues to function in the absence - of an -\emph on -Overmind -\emph default -. - -\emph on -Eggs -\emph default - may be built on ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Acid Tube -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename acidtube.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Acid Tubes -\emph default - are the primary defensive structure for the alien team. - When approached by a human they eject lethal acid in all directions, even - over other structures. - -\emph on - Acid Tubes -\emph default - may be built on walls and ceilings. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -Barricade -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename barricade.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Barricades -\emph default - are used to obstruct corridors and doorways, hindering human movement and - line-of-sight. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Trapper -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename trapper.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Trappers -\emph default - fire a blob of adhesive spit at any human in their line of sight, freezing - them in place and, if they're not wearing a -\emph on -Battlesuit -\emph default -, restricts their ability to turn. - -\emph on - Trappers -\emph default - may be built on walls and ceilings, and are rarely effective when built - on floors. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - -Booster -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename booster.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 12 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -Any alien that touches a -\emph on -Booster -\emph default - is provided with a poison enhancement on all their melee attacks for a - limited time. - Poison causes victims to lose health steadily over time unless they use - a -\emph on - Medkit -\emph default - or visit a -\emph on -Medistation -\emph default -. - Poison does not work against humans equipped with a -\emph on -Battlesuit -\emph default -. - The -\emph on -Booster -\emph default - will also double the regeneration rate of any nearby aliens with the exception - of -\emph on - Tyrants -\emph default -. - The healing aura of a -\emph on - Tyrant -\emph off - -\emph default -i -\emph off -s not -\emph default -cumulative -\emph off - with the healing effect of boosters. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Hovel -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename hovel.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Hovels -\emph default - are armored shells that -\emph on -Grangers -\emph default - may hide in should the need arise. - They may be entered and exited with the -\noun on -Use Structure/Evolve -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Hive -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename hive.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Sentience: 12 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Hives -\emph default - house millions of tiny insectoid aliens. - When a human approaches the structure the insects attack. - -\emph on -Hives -\emph default - may be built on ceilings. -\layout Subsection - -Humans -\layout Subsubsection - -Weapons -\layout Standard - -Humans may spawn with either the -\emph on -Construction Kit -\emph default - or the -\emph on -Rifle -\emph default -. - As credits are earned, humans may sell their old upgrades and purchase - new ones at an -\emph on -Armoury -\emph default - structure. - Ammo may be refilled for normal weapons at -\emph on -Armouries -\emph default -, or at -\emph on -Reactors -\emph default - and -\emph on -Repeaters -\emph default - for energy weapons, all at no cost. - Players may only carry one weapon at a time, excluding the -\emph on -Blaster -\emph default -. - In general the humans rely on long range weapons to make up for their lack - of mobility relative to the alien team. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Construction Kit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename ckit.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Construction Kit -\emph default - is the humans' method of building structures. - The -\noun on -Primary -\noun default - -\noun on -Attack -\noun default - button will bring up a menu of structures available for building. - After selecting a structure, a glowing outline of it will appear. - When this outline is green, pressing the -\noun on -Primary Attack -\noun default - button will place it. - When the outline is red, the structure cannot be placed in its current - location. - To cancel placing the structure, press the -\noun on -Secondary Attack -\noun default - button. - To remove a placed structure, use the -\noun on -Deconstruct Structure -\noun default - button. - After building or deconstructing a structure, a timer will show up in the - lower right corner of the screen. - Until this timer expires, you cannot create, destroy or repair any structures. - Damaged structures may otherwise be repaired with the -\noun on -Secondary Attack -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Advanced Construction Kit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename ackit.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -At stage two an upgraded -\emph on -Construction Kit -\emph default - becomes available that allows the building of more advanced structures. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Blaster -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename blaster.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Blaster -\emph default - is the human team's standard issue backup weapon. - All players spawn with one automatically and may not exchange it for another - weapon. - The -\emph on -Blaster -\emph default - fires a weak projectile and uses no ammo. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Rifle -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename rifle.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Rifle -\emph default - is the human team's most basic weapon and is available from spawning. - It rapidly fires moderately accurate shots with clip sizes of 30. - Up to 6 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Pain Saw -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename psaw.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 100 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Pain Saw -\emph default - is a powerful melee weapon that emits a steady electric hum when in use. - It uses no ammunition. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Shotgun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename shotgun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 150 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Shotgun -\emph default - fires 8 pellets at a wide angle and is thus best used in close quarters. - It holds 8 shots per clip and 3 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Las Gun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename lasgun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 250 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Las Gun -\emph default - is similar to the -\emph on -Rifle -\emph default - but is more powerful, accurate, slower to fire and uses no clips. - It is an energy weapon and so must be refilled at a -\emph on -Reactor -\emph default - or -\emph on -Repeater -\emph default -. - It can hold up to 200 cells at a time, or 300 with a -\emph on -Battery Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Mass Driver -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename mdriver.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 350 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Mass Driver -\emph default - fires powerful, accurate shots at a slow rate of fire. - It is an energy weapon and holds 5 shots per clip, or 7 with a -\emph on -Battery Pack -\emph default -. - Up to 4 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Chaingun -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename chaingun.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Chaingun -\emph default - is a powerful, wildly inaccurate rapid-fire weapon. - It holds up to 300 bullets at a time and is best used when crouching to - reduce its kickback. - Humans equipped with a -\emph on -Battlesuit -\emph default -do not experience this kickback. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Pulse Rifle -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename prifle.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Pulse Rifle -\emph default - is an energy weapon that fires projectiles at high speeds. - It holds up to 50 cells per clip, or 75 with a -\emph on -Battery Pack -\emph default -. - Up to 4 extra clips may be carried at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Grenade -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename grenade.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 200 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Grenade -\emph default - is a hand held explosive device. - It is thrown for a short distance by using the -\noun on -Activate Upgrade -\noun default - button. - After a brief delay it will explode and cause tremendous damage to anything - in its area of effect. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Flamethrower -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename flamer.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 450 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Flamethrower -\emph default - is a short range incendiary weapon. - It holds up to 150 shots at a time and can easily damage the careless wielder. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Lucifer Cannon -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename lcannon.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 600 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Lucifer Cannon -\emph default - is the human team's most devastating weapon. - It is an energy weapon that can hold up to 90 cells at a time, or 135 with - a -\emph on -Battery Pack -\emph default -. - By holding down the -\noun on -Primary Attack -\noun default - button, a player may charge up a powerful, slow moving projectile with - splash damage. - The longer the attack is charged the more powerful the projectile and the - more ammo used. - If the attack is charged for too long the weapon will explode, damaging - the player. - The -\noun on -Secondary Attack -\noun default -button fires a smaller projectile that requires no charging. -\layout Subsubsection - -Upgrades -\layout Standard - -Human players may equip themselves with any number of the following upgrades, - with a few exceptions: the -\emph on -Jet Pack -\emph default - and -\emph on -Battery Pack -\emph default - may not be used together and the -\emph on -Battlesuit -\emph default - may not be used with the -\emph on -Jet Pack -\emph default -, -\emph on -Battery Pack -\emph default -, -\emph on -Light Armour -\emph default -, or -\emph on -Helmet -\emph default -. - Only one of any type of upgrade may be carried at a time. - Upgrades that do not grant an intrinsic effect must be selected in the - player's inventory with the -\noun on -Next Upgrade -\noun default - and -\noun on -Previous Upgrade -\noun default - buttons and then activated with the -\noun on -Activate Upgrade -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Light Armour -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename larmour.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 70 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Light Armour -\emph default - grants the wearer improved defense to the torso and leg areas. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Helmet -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename helmet.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 90 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Helmet -\emph default - improves the defense of the wearer's head and also displays a radar that - shows the relative positions of nearby enemies and enemy structures. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="2" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Medkit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Medkits -\emph default - are a free holdable given to every human upon spawning and refilled at -\emph on - Medistations -\emph default - to players with full health. - They may not be refilled or exchanged at -\emph on - Armouries -\emph default -. - When used with the -\noun on - Activate Upgrade -\noun default - button, -\emph on - Medkits -\emph default - immediately begin restoring health at a slow rate, gradually speeding up - until all damage incurred before the -\emph on - Medkit -\emph default - was activated is healed. - Additionally, if a human is poisoned, using a -\emph on - Medkit -\emph default - will cure the poison and confer a 30 second immunity to poison. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Battery Pack -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename battpack.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 100 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Battery Pack -\emph default - increases the maximum ammo capacity of energy weapons by 50%. - It may not be used in conjunction with the -\emph on -Jet Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Jet Pack -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename jetpack.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 120 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Jet Pack -\emph default - grants the wearer the power of slow but unlimited flight. - When activated with the -\noun on -Activate Upgrade -\noun default - button, a player may ascend or descend using the -\noun on -Jump -\noun default - or -\noun on -Crouch -\noun default - buttons, respectively. - The -\emph on -Jet Pack -\emph default - ceases to function if there is no operational -\emph on -Reactor -\emph default -present. - Additionally it temporarily cuts out if the player receives any damage. - The -\emph on -Jet Pack -\emph default - may not be used in conjunction with the -\emph on -Battery Pack -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Battlesuit -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename bsuit.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Cost: 400 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Battlesuit -\emph default - provides a significant defensive boost to the wearer's entire body. - Due to this coverage, the -\emph on -Battlesuit -\emph default - may not be used in conjunction with any other wearable upgrade ( -\emph on -Light Armour -\emph default -, -\emph on -Helmet -\emph default -, -\emph on -Battery Pack -\emph default -, and -\emph on -Jet Pack -\emph default -). - Players are also prevented from crouching while wearing Battlesuits. -\layout Subsubsection - -Structures -\layout Standard - -All human structures must be built in proximity to a -\emph on -Reactor -\emph default - or a -\emph on -Repeater -\emph default -. - With -\emph on -Telenodes -\emph default - as the only exception, all structures require the presence of a working - -\emph on -Reactor -\emph default - to function. - All human structures explode in a powerful blast harmful to anything within - their radius when destroyed. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Reactor -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename reactor.jpg - scale 75 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Reactor -\emph default - is the power source for all human structures in a map. - There may only be one -\emph on -Reactor -\emph default -, and it must be present before any structures other than -\emph on - Repeaters -\emph default - can be built. - If the -\emph on -Reactor -\emph default - is destroyed then all structures besides -\emph on -Telenodes -\emph default - cease to function. - The -\emph on -Reactor -\emph default - has a limited amount of power which is distributed among every other structure - built, each having its own cost. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Telenode -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename telenode.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Telenode -\emph default - is the most basic and fundamental human structure; it is from these that - humans spawn into the game. - They are also the only structure that continues to function in the absence - of a -\emph on - Reactor -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Machine Gun Turret -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename turret.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Machine Gun Turret -\emph default - is the primary defensive structure for the human team. - While they have a clear line of sight to an alien within their range, they - will track and fire at the alien until it is dead. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Tesla Generator -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename tesla.jpg - scale 80 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 3 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Tesla Generators -\emph default - are a defensive structure that will unconditionally hit any target within - their range and line of sight with an electrical surge. - To be built and function, a -\emph on -Tesla Generator -\emph default - requires the presence of a -\emph on -Defense Computer -\emph default - somewhere in the map. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Armoury -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename armoury.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 10 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Armoury -\emph default - is an essential part of every human base, allowing upgrades beyond the - basic spawning equipment to be bought and exchanged. - It is the sole means of human advancement. - To use an -\emph on -Armoury -\emph default -, approach it and press the -\noun on -Use Structure/Evolve -\noun default - button. - Ammo for non-energy weapons may also be acquired at no cost from an -\emph on -Armoury -\emph default - by using the -\noun on -Buy Ammo -\noun default - button. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Defense Computer -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename dcc.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Defense Computers -\emph default - coordinate the attacks of -\emph on -Machine Gun Turrets -\emph default -, preventing them from firing at a single target when multiple targets are - available. - They are also required for the production of -\emph on -Tesla Generators -\emph default -. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Medistation -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename medistat.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 8 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 1 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - -The -\emph on -Medistation -\emph default - provides the only means for humans to heal themselves. - By standing on one, a human will quickly regenerate health up to their - maximum of 100. - -\emph on - Medistations -\emph default - will also refill -\emph on - Medkits -\emph default - to humans with full health. - Only one person may use a -\emph on -Medistation -\emph default - at a time. -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="3" columns="2"> -<features> -<column alignment="left" valignment="top" width="0"> -<column alignment="right" valignment="top" width="0"> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\emph on -Repeater -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell multicolumn="1" alignment="center" valignment="top" usebox="none"> -\begin_inset Text - -\layout Standard - - -\begin_inset Graphics - filename repeater.jpg - scale 85 - -\end_inset - - -\end_inset -</cell> -<cell multicolumn="2" alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Power: 0 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Stage: 2 -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\emph on -Repeaters -\emph default - serve as power distributors that may be built anywhere not already powered, - even when no -\emph on -Reactor -\emph default - is present. - Any other structure may be built in proximity to a working -\emph on -Repeater -\emph default - as if it were a -\emph on -Reactor -\emph default -. - If a -\emph on -Repeater -\emph default - powers nothing for 90 seconds, it will automatically self destruct. -\layout Section - - -\begin_inset LatexCommand \label{sec:Technical} - -\end_inset - -Technical -\layout Subsection - -Bindings -\layout Standard -\align center - -\begin_inset Tabular -<lyxtabular version="3" rows="22" columns="3"> -<features islongtable="true"> -<column alignment="block" valignment="top" rightline="true" width="4cm"> -<column alignment="block" valignment="top" rightline="true" width="4cm"> -<column alignment="block" valignment="top" width="5.5cm"> -<row bottomline="true"> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Name in menu -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Binding -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Function -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Primary Attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Use primary attack function. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Secondary Attack -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button5 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Use secondary attack function. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Previous Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -weapprev -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, preselect the previous upgrade in your inventory. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Next Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -weapnext -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, preselect the next upgrade in your inventory. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Activate Upgrade -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button2 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, activate the current preselected inventory item. - Also used for some alien abilities. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Reload -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -reload -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, reload the selected weapon. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Buy Ammo -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -buy ammo -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, buy ammo from an -\emph on -armoury -\emph default -, -\emph on -repeater -\emph default - or -\emph on -reactor -\emph default -. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Use Medkit -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemact medkit -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, activate your -\emph on -Medkit -\emph default -. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Use Structure/Evolve -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -+button7 -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As human, use the structure in front of the player. - As alien, evolve into a different class. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Deconstruct Structure -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -deconstruct -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, deconstruct the structure in front of the player cleanly. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\noun on -Sprint -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -boost -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Run faster. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -destroy -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, destroy the structure in front of the player. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemact <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, activate the specified item. - For weapons this will select them. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemdeact <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, deactivate the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -itemtoggle <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held, toggle the state of the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If held and within range of an -\emph on -armoury -\emph default -, sell the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell weapons -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default -, sell all weapons. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -sell upgrades -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default -, sell all upgrades. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -buy <item> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -If within range of an -\emph on -armoury -\emph default - and sufficiently wealthy, buy the specified item. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -class <class> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -Given sufficient kills, evolve to the specified class. -\end_inset -</cell> -</row> -<row> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - --- -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none"> -\begin_inset Text - -\layout Standard - - -\series bold -build <structure> -\end_inset -</cell> -<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none"> -\begin_inset Text - -\layout Standard - -As a builder class, build the specified structure. -\end_inset -</cell> -</row> -</lyxtabular> - -\end_inset - - -\layout Standard - - -\series bold -<item> -\series default - -- -\emph on -blaster, rifle, ckit, ackit, shotgun, lgun, prifle, mdriver, flamer, chaingun, - lcannon, psaw, gren, medkit, jetpack -\layout Standard - - -\series bold -<class> -\series default - -- -\emph on -builder, builderupg, level0, level1, level1upg, level2, level2upg, level3, - level3upg, level4 -\layout Standard - - -\series bold -<structure> -\series default - -- -\emph on -eggpod, barricade, booster, acid_tube, hive, trapper, overmind, hovel, telenode, - medistat, mgturret, tesla, dcc, arm, reactor, repeater -\layout Subsection - -Particle System -\layout Standard - -Files matching the pattern scripts/*.particle are loaded as particle system - description files. - Each .particle file can contain an arbitrary number of discrete particle - systems, much like a .shader file can house many shaders. - A particle system is declared by a name followed by curly braces within - which the functionality of the particle system is defined. - For example: -\layout LyX-Code - -aShinyNewParticleSystem { } -\layout Standard - -Inside the particle system declaration are placed up to four particle ejectors. - Ejectors are identified by the keyword ejector and curly braces: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector { } -\layout LyX-Code - - ejector { } -\layout LyX-Code - -} -\layout Standard - -The role of the particle ejector is to create some number of new particles - at a defined rate. - These attributes are controlled by the following parameters: -\layout Itemize - - -\emph on -count <number>|infinite -\emph default - - the number of particles this ejector will spawn. -\layout Itemize - - -\emph on -delay <msec> -\emph default - - the delay in msec before the ejector starts spawning. -\layout Itemize - - -\emph on -period <initial> <final> <variance> -\emph default - - the period between particle ejections. -\layout Standard - -It is perfectly acceptable to have an initial period of zero. - In this case the number of particles specified by the count keyword will - be ejected at once. - It is not permissible to have count infinite and a period of zero for obvious - reasons. -\layout Standard - -At ejection time each ejector creates up to four new particles based on - templates. - These are specified in the ejector section using the particle keyword: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector -\layout LyX-Code - - { -\layout LyX-Code - - particle { } -\layout LyX-Code - - particle { } -\layout LyX-Code - - count 50 -\layout LyX-Code - - delay 0 -\layout LyX-Code - - period 0 - 0 -\layout LyX-Code - - } -\layout LyX-Code - -} -\layout Standard - -Each particle template has a number of attributes: -\layout Itemize - - -\emph on -shader <fps>|sync <shader1> <shader2> ... - <shaderN> -\emph default - - this specifies the shaders to use for the particle. - The frame rate can be set to a static rate or the -\emph on -sync -\emph default - parameter can be used in which case the frame rate will be synchronised - to the lifetime of the particle such that the first frame is displayed - on birth and the last frame is displayed immediately before death. -\layout Itemize - - -\emph on -displacement <x> <y> <z> <variance> -\emph default - - a static displacement about the attachment point. - The -\emph on -variance -\emph default - parameter specifies a random displacement in all axes. -\layout Itemize - - -\emph on -normalDisplacement <displacement> -\emph default - - for particle systems that have their normal set (impact particle systems - for example) this specifies the magnitude of a displacement along the normal. -\layout Itemize - - -\emph on -velocityType static|tag|cent|normal -\emph default - - this specifies how the particle will compute its initial velocity. - -\emph on -static -\emph default - means it is specified statically in the .particle file, -\emph on -tag -\emph default - means the velocity is in the direction of the tag it is attached to, -\emph on -cent -\emph default - means the velocity is in the direction of the cent it is attached to and - -\emph on -normal -\emph default - means the velocity is in the direction of the particle system normal. -\layout Itemize - - -\emph on -velocityDir linear|point -\emph default - - this specifies whether the initial velocity is computed as a simple direction - or as the direction towards a secondary point (defined by -\emph on -velocityPoint -\emph default - or dynamically through -\emph on -velocityType cent -\emph default -). -\layout Itemize - - -\emph on -velocity <x> <y> <z> <variance> -\emph default - - for when -\emph on -velocityType -\emph default - -\emph on -static -\emph default - is present this specifies the direction. - The -\emph on -variance -\emph default - here is specified in degrees e.g. - "~5" - up to 5 degrees deviation. -\layout Itemize - - -\emph on -velocityMagnitude <magnitude> -\emph default - - the magnitude of the velocity. -\layout Itemize - - -\emph on -velocityPoint <x> <y> <z> <variance> -\emph default - - for when -\emph on -velocityType static -\emph default - and -\emph on -velocityDir point -\emph default - are present this specifies the point to move towards. -\layout Itemize - - -\emph on -parentVelocityFraction <fraction> -\emph default - - for when the particle system is attached to a cent this specifies the - fraction of the cent's velocity that is added to the particle's velocity. -\layout Itemize - - -\emph on -accelerationType static|tag|cent|normal -\emph default - - this specifies how the particle will compute its acceleration. - -\emph on -static -\emph default - means it is specified statically in the .particle file, -\emph on -tag -\emph default - means the acceleration is in the direction of the tag it is attached to, - -\emph on -cent -\emph default - means the acceleration is in the direction of the cent it is attached to - and -\emph on -normal -\emph default - means the acceleration is in the direction of the particle system normal. -\layout Itemize - - -\emph on -accelerationDir linear|point -\emph default - - this specifies whether the acceleration is computed as a simple direction - or as the direction towards a secondary point (defined by -\emph on -accelerationPoint -\emph default - or dynamically through -\emph on -accelerationType cent -\emph default -). -\layout Itemize - - -\emph on -acceleration <x> <y> <z> <variance> -\emph default - - for when -\emph on -accelerationType -\emph default - static is present this specifies the direction. - The -\emph on -variance -\emph default - here is specified in degrees e.g. - "~5" - up to 5 degrees deviation. -\layout Itemize - - -\emph on -accelerationMagnitude <magnitude> -\emph default - - the magnitude of the acceleration. -\layout Itemize - - -\emph on -accelerationPoint <x> <y> <z> <variance> -\emph default - - for when -\emph on -accelerationType static -\emph default - and -\emph on -accelerationDir point -\emph default - are present this specifies the point to move towards. -\layout Itemize - - -\emph on -bounce <fraction>|cull -\emph default - - the fraction of velocity that is reflected when a particle collides. - If this is set to 0.0 the particle won't collide. - When -\emph on -cull -\emph default - is used particles are culled as soon as they collide with objects. -\layout Itemize - - -\emph on -overdrawProtection -\emph default - - cull particles that occupy a large amount of screen space. -\layout Itemize - - -\emph on -realLight -\emph default - - light particles using the lightgrid instead of fullbright. -\layout Itemize - - -\emph on -cullOnStartSolid -\emph default - - cull particles that are spawned inside brushes. -\layout Itemize - - -\emph on -radius <delay> <initial> <final> -\emph default - - the radius of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before radius scaling begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the radii of the particle in quake units. -\layout Itemize - - -\emph on -alpha <delay> <initial> <final> -\emph default - - the alpha of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before alpha scaling begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the alpha of the particle where 1.0 is totally opaque - and 0.0 is totally transparent. -\layout Itemize - - -\emph on -rotation <delay> <initial> <final> -\emph default - - the rotation of the particle throughout its lifetime. - The -\emph on -delay -\emph default - parameter specifies the time in msec before the rotation begins. - The -\emph on -initial -\emph default - and -\emph on -final -\emph default - parameters specify the rotation of the particle in degrees. -\layout Itemize - - -\emph on -lifeTime <time> -\emph default - - the lifetime of the particle. -\layout Itemize - - -\emph on -childSystem <particle system> -\emph default - - specifies a particle system to attach to this particle. -\layout Itemize - - -\emph on -onDeathSystem <particle system> -\emph default - - specifies a particle system to spawn at the point where this particle - died. -\layout Standard - -Except for vector components, -\emph on -shader fps ... - -\emph default - and -\emph on -period <initial <final> <variance> -\emph default -, every value can be specified with a random variance. - The syntax for this is as follows: -\layout LyX-Code - -[value][~variance[%]] -\layout Standard - -So the following forms are possible, where random is a random number between - 0.0 and 1.0 inclusive: -\layout LyX-Code - -5.0 // 5.0 -\layout LyX-Code - -5.0~8.0 // 5.0 + ( random * 8.0 ) -\layout LyX-Code - -5.0~200% // 5.0 + ( random * 5.0 * 200% ) -\layout LyX-Code - -~7.0 // random * 7.0 -\layout Standard - -This allows for relatively flexible randomisation of most of the particle's - parameters. - For parameters taking an initial and final value, specifying the final - value as '-' will result in a final value the same as the initial value. -\layout Standard - -For the purposes of map based particle systems using -\emph on -misc_particle_system -\emph default - it is safe to ignore -\emph on -velocityType -\emph default - and -\emph on -accelerationType tag|cent|normal -\emph default -, -\emph on -normalDisplacement -\emph default - and -\emph on -parentVelocityFraction -\emph default - altogether. -\layout Standard - -Of course, it is not necessary to specify every parameter documented here - for every particle system. - If a parameter is not included it will usually default to zero. - C/C++ style comments can be used throughout. - There are an enormous number of possible combinations of particle systems - parameters and as such it is impractical to test them all. - For this reason it is possible that certain permutations do not behave - as expected or wrongly. - In this case you may have discovered a bug - let us know. - Having said this when you're having problems with a particle system make - sure you scroll up the console and check that it compiled OK, I've written - the parser to be very intolerant of error. -\layout Standard - -Here is an example particle system: -\layout LyX-Code - -aShinyNewParticleSystem -\layout LyX-Code - -{ -\layout LyX-Code - - ejector -\layout LyX-Code - - { -\layout LyX-Code - - particle -\layout LyX-Code - - { -\layout LyX-Code - - shader sync shader1 shader2 -\layout LyX-Code - - -\layout LyX-Code - - velocityType static -\layout LyX-Code - - velocityDir linear -\layout LyX-Code - - velocityMagnitude 200 -\layout LyX-Code - - velocity 0 0 1 ~30 -\layout LyX-Code - -\layout LyX-Code - - accelerationType static -\layout LyX-Code - - accelerationDir linear -\layout LyX-Code - - accelerationMagnitude 50 -\layout LyX-Code - - acceleration 0 0 1 ~0 -\layout LyX-Code - -\layout LyX-Code - - radius 0 10.0 50.0 -\layout LyX-Code - - alpha 0 1.0 1.0 -\layout LyX-Code - - rotation 0 ~360 - -\layout LyX-Code - - bounce 0.4 -\layout LyX-Code - - lifeTime 1500 -\layout LyX-Code - - } -\layout LyX-Code - -\layout LyX-Code - - count 50 -\layout LyX-Code - - delay 0 -\layout LyX-Code - - period 0 - 0 -\layout LyX-Code - - } -\layout LyX-Code - -} -\layout Subsection - -Map Rotation System -\layout Standard - -The file -\emph on -maprotation.cfg -\emph default - is used to describe up to 16 map rotations which may be used by a Tremulous - server. - In its most simple form, the syntax is as follows: -\layout LyX-Code - -mapRotation1 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - map2 -\layout LyX-Code - - map3 -\layout LyX-Code - -} -\layout LyX-Code - -\layout LyX-Code - -mapRotation2 -\layout LyX-Code - -{ -\layout LyX-Code - - map6 -\layout LyX-Code - - map3 -\layout LyX-Code - - map9 -\layout LyX-Code - -} -\layout Standard - -This specifies two rotations, each consisting of three maps. - The contents of the cvar -\emph on -g_initialMapRotation -\emph default - specifies the map rotation to start after the map the server was started - with has finished. - It is possible to specify a list of server commands to be run after a map - has finished: -\layout LyX-Code - -mapRotation3 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - { -\layout LyX-Code - - set sv_hostname -\begin_inset Quotes eld -\end_inset - -Just finished map1! -\begin_inset Quotes erd -\end_inset - - -\layout LyX-Code - - set g_teamForceBalance 0 -\layout LyX-Code - - } -\layout LyX-Code - - -\layout LyX-Code - - map2 -\layout LyX-Code - - { -\layout LyX-Code - - set g_teamForceBalance 1 -\layout LyX-Code - - } -\layout LyX-Code - -\layout LyX-Code - - map3 -\layout LyX-Code - -} -\layout Standard - -Primitive logic is also available: -\layout LyX-Code - -mapRotation4 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - goto map3 -\layout LyX-Code - -\layout LyX-Code - - map2 -\layout LyX-Code - - if numClients > 8 -\layout LyX-Code - - mapRotation3 -\layout LyX-Code - -\layout LyX-Code - - map3 -\layout LyX-Code - - if lastWin aliens -\layout LyX-Code - - mapRotation2 -\layout LyX-Code - - -\layout LyX-Code - - if random -\layout LyX-Code - - mapRotation1 -\layout LyX-Code - -} -\layout LyX-Code - -\layout LyX-Code - -mapRotation5 -\layout LyX-Code - -{ -\layout LyX-Code - - map1 -\layout LyX-Code - - if lastWin humans -\layout LyX-Code - - map4 -\layout LyX-Code - - map2 -\layout LyX-Code - - map3 -\layout LyX-Code - - goto map1 -\layout LyX-Code - - map4 -\layout LyX-Code - - map5 -\layout LyX-Code - -} -\layout Standard - -The -\series bold -goto -\series default - keyword is used to unconditionally branch to either another map -\emph on -in the current rotation -\emph default - or another map rotation entirely. - The -\series bold -if -\series default -keyword is used in conjunction with a condition to decide whether or not - to branch to the specified map or rotation (as with the -\series bold -goto -\series default - keyword). - The condition itself can be one of -\series bold -numClients <op> <number> -\series default -, -\series bold -lastWin <team> -\series default -or -\series bold -random -\series default -, where -\series bold -<op> -\series default - is -\series bold -< -\series default -, -\series bold -> -\series default - or -\series bold -= -\series default - and -\series bold -<team> -\series default - is -\series bold -aliens -\series default - or -\series bold -humans -\series default -. - The -\series bold -random -\series default - condition simply chooses whether or not to execute the change randomly, - with each outcome equally likely. -\layout Section - -Credits -\layout Standard - -Tim -\emph on -'Timbo' -\emph default - Angus -- Programming and Direction -\layout Standard - -Nick -\emph on -'jex' -\emph default - Jansens -- Mapping, texturing and 2D artwork -\layout Standard - -Robin -\emph on -'OverFlow' -\emph default - Marshall -- Modelling, animation and mapping -\layout Standard - -Jan -\emph on -'Stannum' -\emph default - van der Weg -- Texturing and mapping -\layout Standard - -Mike -\emph on -'Veda' -\emph default - Mcinnerney -- Modelling, animation and texturing -\layout Standard - -Gordon -\emph on -'Godmil' -\emph default - Miller -- Mapping -\layout Standard - -'Who-[Soup]' -- Mapping -\layout Standard - -Tristan -\emph on -'jhrx' -\emph default - Blease -- Mapping -\layout Standard - -Paul -\emph on -'MoP' -\emph default - Greveson -- Modelling and texturing -\layout Standard - -Chris -\emph on -'Dolby' -\emph default - McCarthy -- Sound -\layout Subsection* - -Special thanks -\layout Standard - -Asa -\emph on -'Norfenstein' -\emph default - Kravets -- Manual content, QA, design and balance suggestions -\layout Standard - -'Crylar' -- Concept art -\layout Standard - -Richard -\emph on -'R1CH' -\emph default - Stanway -- Test server hosting -\layout Standard - -Stéphane -\emph on -'MEGASTeP' -\emph default - Peter -- Early test server hosting -\layout Standard - -Sourceforge and TARDIS -- Web hosting -\layout Standard - -Arsonide, Bajoran, Bt, Chamooze, Crylar, Cybernetsam, dzjepp, ectox, Edo, - evil poop, Excalibur, FroggyQuim, Idle Wild, juice, Kai, kingping, Lava - Croft, MajorPain, MiDiaN, Molog, Mutemode, Norfenstein, Orc, R1CH, Ratti, - Ravyn, Salteh, Sandy, SharkDog, slux, Suddien, Supa, Survivor, Swie, sysrq, - TerrorEast, Tyler, Vitae, Woo -- Beta testers -\layout Subsection* - -Also thanks -\layout Standard - -babyomen, Carc, djbob, Grim, Grytviken, Gumby, heimdall, Hellbringer, Hentai, - Mighty_Pea, Psylo, Reaper-1, RR2D02, Saig, Smack, T-bone, The GtkRadiant - people, The inhabitants of Quake3World, ThePyro, TTimo, ValouR, ydnar, - Yves 'evillair' Allaire -\layout Standard -\align center - -\noun on -Tremulous is copyright darklegion development 2005 -\the_end diff --git a/tremulous_ui/connect.menu b/tremulous_ui/connect.menu deleted file mode 100644 index 835326e9..00000000 --- a/tremulous_ui/connect.menu +++ /dev/null @@ -1,13 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "Connect"
- background "gfx/2d/load_screen"
- rect 0 0 640 480
- fullScreen MENU_FALSE
- visible MENU_FALSE
- style WINDOW_STYLE_SHADER
- }
-}
diff --git a/tremulous_ui/createfavorite.menu b/tremulous_ui/createfavorite.menu deleted file mode 100644 index 859e358d..00000000 --- a/tremulous_ui/createfavorite.menu +++ /dev/null @@ -1,129 +0,0 @@ -#include "ui/menudef.h"
-
-{
-\\ CREATE FAVORITE POPUP MENU \\
-
- menuDef
- {
- name "createfavorite_popmenu"
- visible 0
- fullscreen 0
- rect 204 122 235 235
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onESC
- {
- close createfavorite_popmenu;
- open joinserver
- }
-
- itemDef
- {
- name window
- rect 47 47 144 144
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- // ENTER NAME AND ADDRESS //
-
- itemDef
- {
- name name
- text "Name"
- style 0
- decoration
- textscale .3
- rect 0 61 110 20
- textalign 1
- textalignx 117
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name nameEntry
- style 1
- maxchars 15
- text ""
- textscale .25
- TYPE 4
- cvar "ui_favoriteName"
- rect 60 81 120 20
- textalign 0
- textalignx 10
- textaligny 16
- forecolor 1 1 1 1
- backcolor .2 .2 .2 .5
- visible 1
- }
-
- itemDef
- {
- name address
- text "IP Address"
- style 0
- decoration
- textscale .3
- rect 0 111 110 20
- textalign 1
- textalignx 117
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name addressEntry
- style 1
- maxchars 20
- maxPaintChars 12
- text ""
- textscale .25
- TYPE 4
- maxchars 21
- cvar "ui_favoriteAddress"
- rect 60 131 120 20
- textalign 0
- textalignx 10
- textaligny 16
- forecolor 1 1 1 1
- backcolor .2 .2 .2 .5
- visible 1
- }
-
- itemDef
- {
- name yes
- text "Ok"
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 103 158 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript CreateFavorite;
- close createfavorite_popmenu;
- open joinserver
- }
- }
- }
-}
diff --git a/tremulous_ui/createserver.menu b/tremulous_ui/createserver.menu deleted file mode 100644 index 170cd294..00000000 --- a/tremulous_ui/createserver.menu +++ /dev/null @@ -1,547 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ Server Creation \\
-
- menuDef
- {
- name "createserver"
- visible 0
- fullscreen 1
- rect 0 0 640 480
- focusColor 1 .75 0 1
- outOfBoundsClick
- style 0
-
- onOpen
- {
- uiScript loadArenas;
- hide accept_alt;
- show accept;
- hide back_alt;
- show back;
- hide grpmessage
- }
-
- onEsc
- {
- close createserver;
- open joinserver
- }
-
- itemDef
- {
- name background
- rect 0 0 640 480
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 2 2 330 418
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor 1 1 1 .25
- forecolor 1 1 1 1
- backcolor 0 0 0 .25
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 334 2 302 418
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor 1 1 1 .25
- forecolor 1 1 1 1
- backcolor 0 0 0 .25
- visible 1
- decoration
- }
-
- // map selection
-
- itemDef
- {
- name mappreview
- style 0
- ownerdraw UI_STARTMAPCINEMATIC
- rect 7 7 320 240
- border 1
- bordercolor .5 .5 .5 .5
- visible 1
- }
-
- itemDef
- {
- name mappreview
- style WINDOW_STYLE_FILLED
- rect 6 6 322 242
- border 1
- bordercolor .5 .5 .5 .5
- visible 1
- }
-
- itemDef
- {
- name maplist
- rect 6 252 322 164
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_ALLMAPS
- textalign 3
- textaligny 14
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- columns 1
- 2 190 25 ITEM_ALIGN_LEFT
- }
-
-
- // SETTINGS //
-
- // NORMAL //
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_EDITFIELD
- text "Host Name:"
- cvar "sv_hostname"
- maxChars 32
- maxPaintChars 20
- rect 420 20 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name normal
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Time Limit:"
- cvar "timelimit"
- rect 420 40 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- maxchars 4
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Maximum Players:"
- cvar "sv_maxclients"
- rect 420 60 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- maxchars 4
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_YESNO
- text "Require Password:"
- cvar "g_needpassword"
- rect 420 80 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type 4
- text "Password:"
- cvar "g_password"
- rect 420 100 128 20
- maxchars 10
- maxPaintChars 10
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
-
-
-
-
-
-
- itemDef
- {
- name normal
- group grpsettings
- type ITEM_TYPE_MULTI
- text "Punkbuster:"
- cvar "sv_punkbuster"
- cvarFloatList { "No" 0 "Yes" 1 }
- rect 420 150 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name normal
- group grpsettings
- type ITEM_TYPE_YESNO
- text "Pure Server:"
- cvar "sv_pure"
- rect 420 170 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name normal
- group grpsettings
- type ITEM_TYPE_MULTI
- text "Dedicated:"
- // dedicated is a special cvar in that as soon as it is set,
- // the game goes to console only so the ui catches this one specifically
- cvar "ui_dedicated"
- cvarFloatList { "No" 0 "LAN" 1 "Internet" 2 }
- rect 420 190 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_YESNO
- text "Auto Download:"
- cvar "sv_allowdownload"
- rect 420 210 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_YESNO
- text "Enable Voting:"
- cvar "g_allowvote"
- rect 420 230 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
-
-
-
-
-
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Minimum Ping:"
- cvar "sv_minping"
- rect 420 280 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- maxchars 4
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Maximum Ping:"
- cvar "sv_maxping"
- rect 420 300 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- maxchars 4
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_YESNO
- text "Synchronous Client:"
- cvar "g_synchronousclients"
- rect 420 320 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Max Rate:"
- cvar "sv_maxrate"
- rect 420 340 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- maxchars 4
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Zombie Time:"
- cvar "sv_zombietime"
- rect 420 360 128 20
- maxchars 4
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name expert
- group grpsettings
- type ITEM_TYPE_NUMERICFIELD
- text "Reconnect Limit:"
- cvar "sv_reconnectlimit"
- maxchars 4
- rect 420 380 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 65
- textaligny 12
- textscale .36
- forecolor 1 1 1 1
- visible 1
- }
-
-
-
-
-
-
- // BACK BAR //
-
- itemDef
- {
- name back
- style 3
- background "ui/assets/backarrow.tga"
- rect 16 424 50 50
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close createserver;
- open joinserver
- }
-
- mouseEnter
- {
- hide back;
- show back_alt
- }
- }
-
- itemDef
- {
- name back_alt
- style WINDOW_STYLE_SHADER
- background "ui/assets/backarrow_alt.tga"
- rect 16 424 50 50
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 0
- type ITEM_TYPE_BUTTON
-
- text "Back"
- textalign ITEM_ALIGN_LEFT
- textaligny 36
- textalignx 60
- textscale .6
-
- mouseExit
- {
- hide back_alt;
- show back
- }
-
- action
- {
- play "sound/misc/menu4.wav";
- close createserver;
- open joinserver
- }
- }
-
-
-
-
- itemDef
- {
- name accept
- style 3
- rect 574 424 50 50
- background "ui/assets/forwardarrow.tga"
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 1
- mouseEnter
- {
- hide accept;
- show accept_alt
- }
-
- action
- {
- play "sound/misc/menu1.wav";
- close fight; //TA: no i don't know
- uiScript StartServer
- }
- }
-
- itemDef
- {
- name accept_alt
- style WINDOW_STYLE_SHADER
- rect 574 424 50 50
- background "ui/assets/forwardarrow_alt.tga"
- backcolor 0 0 0 0
- type ITEM_TYPE_BUTTON
- forecolor 1 1 1 1
- visible 0
- type ITEM_TYPE_BUTTON
-
- text "Create"
- textalign ITEM_ALIGN_LEFT
- textaligny 36
- textalignx -70
- textscale .6
-
- mouseExit
- {
- hide accept_alt;
- show accept
- }
-
- action
- {
- play "sound/misc/menu1.wav";
- close fight; //TA: no i don't know
- uiScript StartServer
- }
- }
- }
-}
diff --git a/tremulous_ui/error.menu b/tremulous_ui/error.menu deleted file mode 100644 index 3674a91e..00000000 --- a/tremulous_ui/error.menu +++ /dev/null @@ -1,103 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ ERROR \\
-
- menuDef
- {
- name "error_popmenu"
- visible 0
- fullscreen 0
- rect 158 80 320 320
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onClose { uiScript clearError }
- onOpen { }
- onESC
- {
- play "sound/misc/menu1.wav";
- close error_popmenu;
- open main
- }
-
-
- itemDef
- {
- name window
- rect 10 15 300 320
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name errorinfo
- rect 0 50 320 20
- text "Error:"
- textalign 1
- textstyle 6
- textscale .333
- textalignx 160
- textaligny 23
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name errorinfo
- rect 60 80 200 270
- type ITEM_TYPE_TEXT
- style 1
- textstyle 3
- autowrapped
- cvar "com_errorMessage"
- textalign ITEM_ALIGN_CENTER
- textalignx 100
- textaligny 23
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
-
- // BUTTON //
-
-
- itemDef
- {
- name exit
- text "Exit"
- type 1
- textscale .25
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 138 295 45 26
- textalign 1
- textalignx 22
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close error_popmenu;
- open main
- }
- }
- }
-}
-
-
diff --git a/tremulous_ui/findplayer.menu b/tremulous_ui/findplayer.menu deleted file mode 100644 index df25f02c..00000000 --- a/tremulous_ui/findplayer.menu +++ /dev/null @@ -1,245 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ FIND PLAYER POPUP MENU \\
-
- menuDef
- {
- name "findplayer_popmenu"
- visible 0
- fullscreen 0
- rect 158 80 320 340
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onClose { }
- onOpen
- {
- uiScript FindPlayer;
- setfocus namefield
- }
-
- onESC
- {
- close findplayer_popmenu;
- open joinserver
- }
-
- itemDef
- {
- name window
- rect 10 15 320 340
- style 1
- backcolor 0 0 0 .25
- forecolor 0 0 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 10 15 300 320
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name findplayer
- rect 0 20 320 20
- text "Find a Friend"
- textalign 1
- textstyle 3
- textscale .333
- textalignx 155
- textaligny 23
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 55 53 245 20
- style WINDOW_STYLE_FILLED
- backcolor .2 .2 .2 .5
- visible 1
- decoration
- }
-
- itemDef
- {
- name namefield
- group "playersettinggroup"
- type ITEM_TYPE_EDITFIELD
- style 0
- text "Name:"
- cvar "ui_findplayer"
- maxChars 20
- rect 20 48 215 32
- textalign ITEM_ALIGN_LEFT
- textalignx 5
- textaligny 21
- textscale .3
- outlinecolor .2 .2 .2 .5
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- border 0
- bordercolor 0 0 0 0
- action { ui_script FindPlayer }
- visible 1
- }
-
-
- itemDef
- {
- name serverNameList //LIST OF SERVER NAMES//
- rect 20 75 280 80
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_FILLED
- elementwidth 120
- elementheight 16
- textscale .225
- backcolor 0 0 0 1
- outlinecolor .2 .2 .2 .5
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- elementtype LISTBOX_TEXT
- feeder FEEDER_FINDPLAYER
- visible 1
- }
-
- itemDef
- {
- name serverNamewindow
- rect 20 75 264 80
- style 1
- backcolor 0 0 0 0
- forecolor 0 0 0 0
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name serverInfoList //LIST OF SERVER STATUS INFORMATION//
- rect 20 175 280 110
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_FILLED
- elementwidth 120
- elementheight 16
- textscale .225
- backcolor 0 0 0 1
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- elementtype LISTBOX_TEXT
- feeder FEEDER_SERVERSTATUS
- notselectable
- visible 1
- columns 4
- 2 40 20 ITEM_ALIGN_LEFT
- 40 40 10 ITEM_ALIGN_LEFT
- 90 40 10 ITEM_ALIGN_LEFT
- 135 40 20 ITEM_ALIGN_LEFT
- }
-
- itemDef
- {
- name serverInfowindow
- rect 20 175 264 110
- style 1
- backcolor 0 0 0 0
- forecolor 0 0 0 0
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
-
- // BUTTON //
-
- itemDef
- {
- name exit
- text "Exit"
- type 1
- textscale .25
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 38 295 45 26
- textalign 1
- textalignx 22
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close findplayer_popmenu;
- open joinserver
- }
- }
-
- itemDef
- {
- name search
- text "Search"
- type 1
- textscale .25
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 131 295 60 26
- textalign 1
- textalignx 30
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- ui_script FindPlayer
- }
- }
-
- itemDef
- {
- name join
- text "Join"
- type 1
- textscale .25
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 238 295 45 26
- textalign 1
- textalignx 22
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action { ui_script FoundPlayerJoinServer }
- }
- }
-}
-
-
diff --git a/tremulous_ui/hud.txt b/tremulous_ui/hud.txt deleted file mode 100644 index c99bead1..00000000 --- a/tremulous_ui/hud.txt +++ /dev/null @@ -1,11 +0,0 @@ -// hud menu defs
-//
-{
- loadMenu { "ui/tremulous_human_hud.menu" }
- loadMenu { "ui/tremulous_alien_builder_hud.menu" }
- loadMenu { "ui/tremulous_alien_general_hud.menu" }
- loadMenu { "ui/tremulous_default_hud.menu" }
-
- loadMenu { "ui/teamscore.menu" }
- loadMenu { "ui/loading.menu" }
-}
diff --git a/tremulous_ui/infopanes.def b/tremulous_ui/infopanes.def deleted file mode 100644 index fb99e245..00000000 --- a/tremulous_ui/infopanes.def +++ /dev/null @@ -1,350 +0,0 @@ -{ - name alienteam - text "The Alien Team\n\n" - text "The Aliens' strengths are in movement " - text "and the ability to quickly construct new bases quickly. They possess a " - text "range of abilities including basic melee attacks, movement-" - text "crippling poisons and more." - align left -} -{ - name humanteam - text "The Human Team\n\n" - text "The humans are the masters of technology. Although their bases take " - text "long to construct, their automated defense ensures they stay built. " - text "A wide range of upgrades and weapons are available to the humans, each " - text "contributing to eradicate the alien threat." - align left -} -{ - name spectateteam - text "Watch the game without playing." -} -{ - name autoteam - text "Join the team with the least players." -} -{ - name rifleitem - text "Rifle\n\n" - text "Basic weapon. Cased projectile weapon, with a slow clip based " - text "reload system.\n\n" - text "Credits: Free" -} -{ - name ckititem - text "Construction kit\n\n" - text "Used for building all basic structures. This includes " - text "spawns, power and basic defense.\n\n" - text "Credits: Free" -} -{ - name ackititem - text "Advanced Construction kit\n\n" - text "Used for building advanced structures. This includes " - text "combat computers and advanced defense.\n\n" - text "Credits: Free" -} -{ - name shotgunitem - text "Shotgun\n\n" - text "Close range weapon that is useful against larger foes. " - text "It has a slow repeat rate, but can be devastatingly " - text "effective.\n\n" - text "Credits: " text 150 -} -{ - name chaingunitem - text "Chain Gun\n\n" - text "Belt drive, cased projectile weapon. It has a high " - text "repeat rate but a wide firing angle and is therefore relatively " - text "inaccurate.\n\n" - text "Credits: " text 400 -} -{ - name flameritem - text "Flamethrower\n\n" - text "Sprays fire at its target. It is powered by compressed " - text "gas. The relatively low rate of fire means this weapon is most " - text "effective against static targets.\n\n" - text "Credits: " text 450 -} -{ - name mdriveritem - text "Mass Driver\n\n" - text "A portable particle accelerator which causes minor " - text "nuclear reactions at the point of impact. It has a very large " - text "payload, but fires slowly.\n\n" - text "Credits: " text 350 -} -{ - name prifleitem - text "Pulse Rifle\n\n" - text "An energy weapon that fires pulses of concentrated energy at a fast " - text "rate. It requires re-energising every 50 pulses.\n\n" - text "Credits: " text 400 -} -{ - name lcannonitem - text "Lucifer Cannon\n\n" - text "Similar to the pulse rifle, but more powerful. " - text "Additionally, it has a secondary attack where energy can be charged " - text "up to shoot a devastating ball of energy.\n\n" - text "Credits: " text 600 -} -{ - name lgunitem - text "Las Gun\n\n" - text "Slightly more powerful than the basic rifle, but " - text "instead of bullets it fires small packets of energy.\n\n" - text "Credits: " text 250 -} -{ - name psawitem - text "Pain Saw\n\n" - text "Similar to a chainsaw, but instead of a chain " - text "it has an electric arc capable of dealing a great deal of damage at " - text "close range.\n\n" - text "Credits: " text 100 -} -{ - name grenitem - text "Grenade\n\n" - text "A small incendinary device ideal for damaging tightly packed " - text "alien structures. Has a five second timer.\n\n" - text "Credits: " text 200 -} -{ - name larmouritem - text "Light Armour\n\n" - text "Protective armour that helps to defend against light alien melee " - text "attacks.\n\n" - text "Credits: " text 70 -} -{ - name helmetitem - text "Helmet\n\n" - text "In addition to protecting your head, the helmet provides a " - text "scanner indicating the presence of any non-human lifeforms in your " - text "immediate vicinity.\n\n" - text "Credits: " text 90 -} -{ - name battpackitem - text "Battery Pack\n\n" - text "Back-mounted battery pack that permits storage of one and a half " - text "times the normal energy capacity for energy weapons.\n\n" - text "Credits: " text 100 -} -{ - name jetpackitem - text "Jet Pack\n\n" - text "Back-mounted jet pack that enables the user to fly to remote " - text "locations. It is very useful against alien spawns in hard to reach " - text "spots.\n\n" - text "Credits: " text 120 -} -{ - name bsuititem - text "Battle Suit\n\n" - text "A full body armour that is highly effective at repelling alien attacks. " - text "It allows the user to enter hostile situations with a greater degree " - text "of confidence.\n\n" - text "Credits: " text 400 -} -{ - name ammoitem - text "Ammunition\n\n" - text "Ammunition for the currently held weapon.\n\n" - text "Credits: Free" -} -{ - name telenodebuild - text "Telenode\n\n" - text "The most basic human structure. It provides a means for " - text "humans to enter the battle arena. Without any of these the humans " - text "cannot spawn and defeat is imminent.\n\n" - text "Power: " text 10 -} -{ - name mgturretbuild - text "Machine Gun Turret\n\n" - text "Automated base defense that is effective against fast moving targets, but " - text "does not cause much damage on its own and should " - text "always be backed up by physical support.\n\n" - text "Power: " text 8 -} -{ - name armbuild - text "Armoury\n\n" - text "An essential part of the human base, providing a means " - text "to upgrade the basic human. A range of upgrades and weapons are " - text "available from the armoury, each with a price.\n\n" - text "Power: " text 10 -} -{ - name medistatbuild - text "Medistation\n\n" - text "A structure providing an automated healing energy that restores " - text "the health of any human that stands inside it. It may only be used " - text "by one person at a time.\n\n" - text "Power: " text 8 -} -{ - name reactorbuild - text "Reactor\n\n" - text "All structures except the telenode rely on a reactor to operate." - text "The reactor provides power for all the human structures either " - text "directly or via repeaters. There can only be a single reactor.\n\n" -} -{ - name dccbuild - text "Defense Computer\n\n" - text "A structure coordinating the action of base defense so that " - text "defense is distributed evenly among the enemy. " - text "This structure is required for building the Tesla Generator.\n\n" - text "Power: " text 8 -} -{ - name teslabuild - text "Tesla Generator\n\n" - text "A structure equipped with a strong electrical attack that always " - text "hits its target. It is useful against larger aliens " - text "and for consolidating basic defense.\n\n" - text "Power: " text 10 -} -{ - name repeaterbuild - text "Repeater\n\n" - text "A power distributor that transmits power from the reactor " - text "to remote locations, so that bases may be built far from the reactor.\n\n" -} -{ - name eggpodbuild - text "Egg\n\n" - text "The most basic alien structure. It allows aliens to spawn " - text "and protect the Overmind. Without any of these, the Overmind is left " - text "nearly defenseless and defeat is imminent.\n\n" - text "Sentience: " text 10 -} -{ - name overmindbuild - text "Overmind\n\n" - text "A collective consciousness that controls all the " - text "alien structures in its vicinity. It must be protected at all costs, " - text "since its death will render alien structures defenseless." -} -{ - name barricadebuild - text "Barricade\n\n" - text "Used to obstruct corridors and doorways, " - text "hindering humans from threatening the spawns and Overmind.\n\n" - text "Sentience: " text 10 -} -{ - name acid_tubebuild - text "Acid Tube\n\n" - text "Ejects lethal poisonous " - text "acid at an approaching human. These are highly effective when used in " - text "conjunction with a trapper to hold the victim in place.\n\n" - text "Sentience: " text 8 -} -{ - name hivebuild - text "Hive\n\n" - text "Houses millions of tiny " - text "insectoid aliens. When a human approaches this structure, the " - text "insectoids attack.\n\n" - text "Sentience: " text 12 -} -{ - name trapperbuild - text "Trapper\n\n" - text "Fires a blob of adhesive spit at any non-alien in its " - text "line of sight. This hinders their movement, making them an easy target " - text "for other defensive structures or aliens.\n\n" - text "Sentience: " text 10 -} -{ - name boosterbuild - text "Booster\n\n" - text "Provides any alien with a poison ability on all its " - text "attacks. In addition to the default attack damage, the victim loses " - text "health over time unless they heal themselves with anti-toxin." - text "The booster also increases the rate of health regeneration for " - text "any nearby aliens.\n\n" - text "Sentience: " text 12 -} -{ - name hovelbuild - text "Hovel\n\n" - text "An armoured shell used by the builder class to " - text "hide in, if the alien base is under attack. It may be entered or " - text "left at any time.\n\n" - text "Sentience: " text 8 -} -{ - name builderclass - text "Granger\n\n" - text "Responsible for building and maintaining all " - text "the alien structures." -} -{ - name builderupgclass - text "Advanced Granger\n\n" - text "Similar to the base Granger, " - text "except that in addition to being able to build structures it has a " - text "melee attack and the ability to crawl on walls." -} -{ - name level0class - text "Dretch\n\n" - text "Has a lethal bite and the ability to crawl " - text "on walls and ceilings." -} -{ - name level1class - text "Basilisk\n\n" - text "Able to crawl on walls and ceilings. " - text "Its melee attack is most effective when combined with the ability to " - text "grab its foe." -} -{ - name level1upgclass - text "Advanced Basilisk\n\n" - text "In addition to the basic Basilisk abilities, the Advanced " - text "Basilisk sprays a poisonous gas which disorientaits any " - text "nearby humans." -} -{ - name level2class - text "Marauder\n\n" - text "Has a melee attack and the ability to jump off walls." - text "This allows the Marauder to gather great speed in enclosed areas." -} -{ - name level2upgclass - text "Advanced Marauder\n\n" - text "The Advanced Marauder has all the abilities of the base Marauder " - text "including an area effect electric shock attack." -} -{ - name level3class - text "Dragoon\n\n" - text "Possesses a melee attack and the pounce ability, which may " - text "be used as an attack, or a means to reach a remote location inaccessible " - text "from the ground." -} -{ - name level3upgclass - text "Advanced Dragoon\n\n" - text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has " - text "3 barbs which may be used to attack humans from a distance." -} -{ - name level4class - text "Tyrant\n\n" - text "Provides a healing aura in which nearby aliens regenerate health " - text "faster than usual. As well as a melee attack, this class can charge " - text "at enemy humans and structures, inflicting great damage." -} diff --git a/tremulous_ui/infopanes.def.h b/tremulous_ui/infopanes.def.h deleted file mode 100644 index 37a259b1..00000000 --- a/tremulous_ui/infopanes.def.h +++ /dev/null @@ -1,418 +0,0 @@ -#include "/home/tma/tremulous/src/game/tremulous.h" - -#define CREDITS(X) text "Credits: " text X -#define HUMAN_BCOST(X) text "Power: " text X -#define ALIEN_BCOST(X) text "Sentience: " text X - -//team menu - -{ - name alienteam - text "The Alien Team\n\n" - text "The Aliens' strengths are in movement " - text "and the ability to quickly construct new bases quickly. They possess a " - text "range of abilities including basic melee attacks, movement-" - text "crippling poisons and more." - align left -} - -{ - name humanteam - text "The Human Team\n\n" - text "The humans are the masters of technology. Although their bases take " - text "long to construct, their automated defense ensures they stay built. " - text "A wide range of upgrades and weapons are available to the humans, each " - text "contributing to eradicate the alien threat." - align left -} - -{ - name spectateteam - text "Watch the game without playing." -} - -{ - name autoteam - text "Join the team with the least players." -} - - -//human items - -{ - name rifleitem - text "Rifle\n\n" - text "Basic weapon. Cased projectile weapon, with a slow clip based " - text "reload system.\n\n" - text "Credits: Free" -} - -{ - name ckititem - text "Construction kit\n\n" - text "Used for building all basic structures. This includes " - text "spawns, power and basic defense.\n\n" - text "Credits: Free" -} - -{ - name ackititem - text "Advanced Construction kit\n\n" - text "Used for building advanced structures. This includes " - text "combat computers and advanced defense.\n\n" - text "Credits: Free" -} - -{ - name shotgunitem - text "Shotgun\n\n" - text "Close range weapon that is useful against larger foes. " - text "It has a slow repeat rate, but can be devastatingly " - text "effective.\n\n" - CREDITS( SHOTGUN_PRICE ) -} - -{ - name chaingunitem - text "Chain Gun\n\n" - text "Belt drive, cased projectile weapon. It has a high " - text "repeat rate but a wide firing angle and is therefore relatively " - text "inaccurate.\n\n" - CREDITS( CHAINGUN_PRICE ) -} - -{ - name flameritem - text "Flamethrower\n\n" - text "Sprays fire at its target. It is powered by compressed " - text "gas. The relatively low rate of fire means this weapon is most " - text "effective against static targets.\n\n" - CREDITS( FLAMER_PRICE ) -} - -{ - name mdriveritem - text "Mass Driver\n\n" - text "A portable particle accelerator which causes minor " - text "nuclear reactions at the point of impact. It has a very large " - text "payload, but fires slowly.\n\n" - CREDITS( MDRIVER_PRICE ) -} - -{ - name prifleitem - text "Pulse Rifle\n\n" - text "An energy weapon that fires pulses of concentrated energy at a fast " - text "rate. It requires re-energising every 50 pulses.\n\n" - CREDITS( PRIFLE_PRICE ) -} - -{ - name lcannonitem - text "Lucifer Cannon\n\n" - text "Similar to the pulse rifle, but more powerful. " - text "Additionally, it has a secondary attack where energy can be charged " - text "up to shoot a devastating ball of energy.\n\n" - CREDITS( LCANNON_PRICE ) -} - -{ - name lgunitem - text "Las Gun\n\n" - text "Slightly more powerful than the basic rifle, but " - text "instead of bullets it fires small packets of energy.\n\n" - CREDITS( LASGUN_PRICE ) -} - -{ - name psawitem - text "Pain Saw\n\n" - text "Similar to a chainsaw, but instead of a chain " - text "it has an electric arc capable of dealing a great deal of damage at " - text "close range.\n\n" - CREDITS( PAINSAW_PRICE ) -} - -{ - name grenitem - text "Grenade\n\n" - text "A small incendinary device ideal for damaging tightly packed " - text "alien structures. Has a five second timer.\n\n" - CREDITS( GRENADE_PRICE ) -} - -{ - name larmouritem - text "Light Armour\n\n" - text "Protective armour that helps to defend against light alien melee " - text "attacks.\n\n" - CREDITS( LIGHTARMOUR_PRICE ) -} - -{ - name helmetitem - text "Helmet\n\n" - text "In addition to protecting your head, the helmet provides a " - text "scanner indicating the presence of any non-human lifeforms in your " - text "immediate vicinity.\n\n" - CREDITS( HELMET_PRICE ) -} - -{ - name battpackitem - text "Battery Pack\n\n" - text "Back-mounted battery pack that permits storage of one and a half " - text "times the normal energy capacity for energy weapons.\n\n" - CREDITS( BATTPACK_PRICE ) -} - -{ - name jetpackitem - text "Jet Pack\n\n" - text "Back-mounted jet pack that enables the user to fly to remote " - text "locations. It is very useful against alien spawns in hard to reach " - text "spots.\n\n" - CREDITS( JETPACK_PRICE ) -} - -{ - name bsuititem - text "Battle Suit\n\n" - text "A full body armour that is highly effective at repelling alien attacks. " - text "It allows the user to enter hostile situations with a greater degree " - text "of confidence.\n\n" - CREDITS( BSUIT_PRICE ) -} - -{ - name ammoitem - text "Ammunition\n\n" - text "Ammunition for the currently held weapon.\n\n" - text "Credits: Free" -} - - -//human structures - -{ - name telenodebuild - text "Telenode\n\n" - text "The most basic human structure. It provides a means for " - text "humans to enter the battle arena. Without any of these the humans " - text "cannot spawn and defeat is imminent.\n\n" - HUMAN_BCOST( HSPAWN_BP ) -} - -{ - name mgturretbuild - text "Machine Gun Turret\n\n" - text "Automated base defense that is effective against fast moving targets, but " - text "does not cause much damage on its own and should " - text "always be backed up by physical support.\n\n" - HUMAN_BCOST( MGTURRET_BP ) -} - -{ - name armbuild - text "Armoury\n\n" - text "An essential part of the human base, providing a means " - text "to upgrade the basic human. A range of upgrades and weapons are " - text "available from the armoury, each with a price.\n\n" - HUMAN_BCOST( ARMOURY_BP ) -} - -{ - name medistatbuild - text "Medistation\n\n" - text "A structure providing an automated healing energy that restores " - text "the health of any human that stands inside it. It may only be used " - text "by one person at a time.\n\n" - HUMAN_BCOST( MEDISTAT_BP ) -} - -{ - name reactorbuild - text "Reactor\n\n" - text "All structures except the telenode rely on a reactor to operate." - text "The reactor provides power for all the human structures either " - text "directly or via repeaters. There can only be a single reactor.\n\n" -} - -{ - name dccbuild - text "Defense Computer\n\n" - text "A structure coordinating the action of base defense so that " - text "defense is distributed evenly among the enemy. " - text "This structure is required for building the Tesla Generator.\n\n" - HUMAN_BCOST( DC_BP ) -} - -{ - name teslabuild - text "Tesla Generator\n\n" - text "A structure equipped with a strong electrical attack that always " - text "hits its target. It is useful against larger aliens " - text "and for consolidating basic defense.\n\n" - HUMAN_BCOST( TESLAGEN_BP ) -} - -{ - name repeaterbuild - text "Repeater\n\n" - text "A power distributor that transmits power from the reactor " - text "to remote locations, so that bases may be built far from the reactor.\n\n" -} - -//alien structures - -{ - name eggpodbuild - text "Egg\n\n" - text "The most basic alien structure. It allows aliens to spawn " - text "and protect the Overmind. Without any of these, the Overmind is left " - text "nearly defenseless and defeat is imminent.\n\n" - ALIEN_BCOST( ASPAWN_BP ) -} - -{ - name overmindbuild - text "Overmind\n\n" - text "A collective consciousness that controls all the " - text "alien structures in its vicinity. It must be protected at all costs, " - text "since its death will render alien structures defenseless." -} - -{ - name barricadebuild - text "Barricade\n\n" - text "Used to obstruct corridors and doorways, " - text "hindering humans from threatening the spawns and Overmind.\n\n" - ALIEN_BCOST( BARRICADE_BP ) -} - -{ - name acid_tubebuild - text "Acid Tube\n\n" - text "Ejects lethal poisonous " - text "acid at an approaching human. These are highly effective when used in " - text "conjunction with a trapper to hold the victim in place.\n\n" - ALIEN_BCOST( ACIDTUBE_BP ) -} - -{ - name hivebuild - text "Hive\n\n" - text "Houses millions of tiny " - text "insectoid aliens. When a human approaches this structure, the " - text "insectoids attack.\n\n" - ALIEN_BCOST( HIVE_BP ) -} - -{ - name trapperbuild - text "Trapper\n\n" - text "Fires a blob of adhesive spit at any non-alien in its " - text "line of sight. This hinders their movement, making them an easy target " - text "for other defensive structures or aliens.\n\n" - ALIEN_BCOST( TRAPPER_BP ) -} - -{ - name boosterbuild - text "Booster\n\n" - text "Provides any alien with a poison ability on all its " - text "attacks. In addition to the default attack damage, the victim loses " - text "health over time unless they heal themselves with anti-toxin." - text "The booster also increases the rate of health regeneration for " - text "any nearby aliens.\n\n" - ALIEN_BCOST( BOOSTER_BP ) -} - -{ - name hovelbuild - text "Hovel\n\n" - text "An armoured shell used by the builder class to " - text "hide in, if the alien base is under attack. It may be entered or " - text "left at any time.\n\n" - ALIEN_BCOST( HOVEL_BP ) -} - -//alien classes - -{ - name builderclass - text "Granger\n\n" - text "Responsible for building and maintaining all " - text "the alien structures." -} - -{ - name builderupgclass - text "Advanced Granger\n\n" - text "Similar to the base Granger, " - text "except that in addition to being able to build structures it has a " - text "melee attack and the ability to crawl on walls." -} - -{ - name level0class - text "Dretch\n\n" - text "Has a lethal bite and the ability to crawl " - text "on walls and ceilings." -} - -{ - name level1class - text "Basilisk\n\n" - text "Able to crawl on walls and ceilings. " - text "Its melee attack is most effective when combined with the ability to " - text "grab its foe." -} - -{ - name level1upgclass - text "Advanced Basilisk\n\n" - text "In addition to the basic Basilisk abilities, the Advanced " - text "Basilisk sprays a poisonous gas which disorientaits any " - text "nearby humans." -} - -{ - name level2class - text "Marauder\n\n" - text "Has a melee attack and the ability to jump off walls." - text "This allows the Marauder to gather great speed in enclosed areas." -} - -{ - name level2upgclass - text "Advanced Marauder\n\n" - text "The Advanced Marauder has all the abilities of the base Marauder " - text "including an area effect electric shock attack." -} - -{ - name level3class - text "Dragoon\n\n" - text "Possesses a melee attack and the pounce ability, which may " - text "be used as an attack, or a means to reach a remote location inaccessible " - text "from the ground." -} - -{ - name level3upgclass - text "Advanced Dragoon\n\n" - text "In addition to the basic Dragoon abilities, the Dragoon Upgrade has " - text "3 barbs which may be used to attack humans from a distance." -} - -{ - name level4class - text "Tyrant\n\n" - text "Provides a healing aura in which nearby aliens regenerate health " - text "faster than usual. As well as a melee attack, this class can charge " - text "at enemy humans and structures, inflicting great damage." -} - -// graphic <top|bottom|left|right> <center|some numerical offset> <shadername> <width> <height> -// graphic left center "gfx/blah" 64 128 diff --git a/tremulous_ui/ingame.menu b/tremulous_ui/ingame.menu deleted file mode 100644 index ae4833fd..00000000 --- a/tremulous_ui/ingame.menu +++ /dev/null @@ -1,135 +0,0 @@ -#include "ui/menudef.h"
-{
- assetGlobalDef
- {
- font "fonts/font" 26 // font
- smallFont "fonts/smallfont" 20 // font
- bigFont "fonts/bigfont" 34 // font
- cursor "ui/assets/3_cursor3" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
-
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
- }
-
-
- \\ INGAME MENU \\
-
- menuDef
- {
- name "ingame"
- style WINDOW_STYLE_FILLED
- visible 0
- fullScreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 0 0 640 48
- focusColor 1 .75 0 1
- disableColor .5 .5 .5 1
- backColor 0 0 0 1
-
- onEsc
- {
- close ingame;
- }
-
- itemDef
- {
- name splashmodel
- rect 0 -10 640 66
- type ITEM_TYPE_MODEL
- style WINDOW_STYLE_FILLED
- asset_model "models/splash/splash_screen.md3"
- model_fovx 32.0
- model_fovy 3.8
- model_angle 180
- visible 1
- decoration
- backcolor 0 0 0 1
- }
-
- itemdef
- {
- name about
- text "About"
- rect 35 6 65 40
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- textalign ITEM_ALIGN_CENTER
- textalignx 32
- textaligny 28
- textscale .4
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_about
- }
- }
-
- itemDef
- {
- name options
- text "Options"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 100 6 70 40
- textalign ITEM_ALIGN_CENTER
- textalignx 35
- textaligny 28
- textscale .4
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_options
- }
- }
-
- itemDef
- {
- name vote
- text "Vote"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- ownerdrawflag UI_SHOW_NOTSPECTATING
- rect 170 6 50 40
- textalign ITEM_ALIGN_CENTER
- textalignx 25
- textaligny 28
- textscale .4
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_vote
- }
- }
-
- itemDef
- {
- name leave
- text "Exit"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 220 6 50 40
- textalign ITEM_ALIGN_CENTER
- textalignx 25
- textaligny 28
- textscale .4
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open ingame_leave
- }
- }
- }
-}
diff --git a/tremulous_ui/ingame.txt b/tremulous_ui/ingame.txt deleted file mode 100644 index fd2a77f9..00000000 --- a/tremulous_ui/ingame.txt +++ /dev/null @@ -1,11 +0,0 @@ -// menu defs
-//
-{
- loadMenu { "ui/ingame.menu" }
- loadMenu { "ui/ingame_about.menu" }
- loadMenu { "ui/ingame_options.menu" }
- loadMenu { "ui/ingame_vote.menu" }
- loadMenu { "ui/ingame_callvote.menu" }
- loadMenu { "ui/ingame_callteamvote.menu" }
- loadMenu { "ui/ingame_leave.menu" }
-}
diff --git a/tremulous_ui/ingame_about.menu b/tremulous_ui/ingame_about.menu deleted file mode 100644 index b90cf480..00000000 --- a/tremulous_ui/ingame_about.menu +++ /dev/null @@ -1,173 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ INGAME ABOUT BOX \\
-
- menuDef
- {
- name "ingame_about"
- visible 0
- fullscreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 10 56 256 160
- focusColor 1 .75 0 1
-
- itemDef
- {
- name window
- rect 10 5 256 150
- style 1
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name about
- rect 0 25 256 20
- name gametypefield
- type 4
- style 0
- text "Map Name:"
- cvar mapname
- maxPaintChars 12
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 40 256 20
- type 4
- style 0
- text "Time Limit:"
- maxPaintChars 12
- cvar timelimit
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 55 256 20
- type 4
- style 0
- text "Protocol:"
- cvar protocol
- maxPaintChars 12
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 70 256 20
- type 4
- style 0
- text "Max Clients:"
- cvar sv_maxclients
- maxPaintChars 12
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 85 256 20
- type 4
- style 0
- text "Host Name:"
- cvar sv_hostname
- maxPaintChars 12
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 100 256 20
- type 11
- style 0
- text "Password Required:"
- cvar g_needpass
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 115 256 20
- type 11
- style 0
- text "DM Flags:"
- cvar g_dmflags
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name about
- rect 0 130 256 20
- type 4
- style 0
- text "Version:"
- cvar version
- maxPaintChars 32
- textalign ITEM_ALIGN_LEFT
- textalignx 128
- textaligny 12
- textalign 1
- textscale .25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- }
-}
diff --git a/tremulous_ui/ingame_callteamvote.menu b/tremulous_ui/ingame_callteamvote.menu deleted file mode 100644 index 1b944e00..00000000 --- a/tremulous_ui/ingame_callteamvote.menu +++ /dev/null @@ -1,175 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "ingame_callteamvote"
- visible 0
- fullscreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 37 56 250 157
- focusColor 1 .75 0 1
- onopen
- {
- hide grpCallVote;
- show teamKick;
-
- setitemcolor teamKickBtn forecolor 0.2 0.2 0.2 1.0;
- }
-
- itemDef
- {
- name window
- rect 10 5 230 147
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name teamKickBtn
- text "Team Kick"
- textscale .25
- group grpbutton
- rect 20 40 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show teamKick;
-
- setitemcolor teamKickBtn forecolor 0.2 0.2 0.2 1.0;
- }
- }
-
-
- // TEAM KICK PLAYER //
-
- itemDef
- {
- name teamKick
- group grpCallVote
- text "Team Kick Player:"
- textscale .25
- rect 70 15 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name teamKick
- group grpCallVote
- rect 70 35 150 85
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_LISTBOX
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_TEAM_LIST
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name teamKick
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 173 125 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteTeamKick;
- uiScript closeingame
- }
- }
-
-
- // KICK PLAYER //
-
- itemDef
- {
- name kick
- group grpCallVote
- text "Kick Player:"
- textscale .25
- rect 70 15 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name kick
- group grpCallVote
- rect 70 35 150 85
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_LISTBOX
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_PLAYER_LIST
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name kick
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 173 125 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteKick;
- uiScript closeingame
- }
- }
- }
-}
diff --git a/tremulous_ui/ingame_callvote.menu b/tremulous_ui/ingame_callvote.menu deleted file mode 100644 index f1cf2c7a..00000000 --- a/tremulous_ui/ingame_callvote.menu +++ /dev/null @@ -1,276 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "ingame_callvote"
- visible 0
- fullscreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 37 56 250 157
- focusColor 1 .75 0 1
- onopen
- {
- uiScript loadArenas;
- hide grpCallVote;
- show misc;
-
- setitemcolor miscBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0;
- }
-
- itemDef
- {
- name window
- rect 10 5 230 147
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name miscBtn
- text "Misc"
- textscale .25
- group grpbutton
- rect 20 40 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show misc;
-
- setitemcolor miscBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name kickBtn
- text "Kick"
- textscale .25
- group grpbutton
- rect 20 65 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show kick;
-
- setitemcolor miscBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor kickBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name mapBtn
- text "Map"
- textscale .25
- group grpbutton
- rect 20 90 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show map;
-
- setitemcolor miscBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 0.2 0.2 0.2 1.0
- }
- }
-
-
- // MISC //
-
- itemDef
- {
- name misc
- text "Restart Map"
- group grpCallVote
- textscale .25
- rect 90 45 96 20
- type 1
- textalign 1
- textalignx 50
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- exec "cmd callvote map_restart";
- uiScript closeingame
- }
- }
-
- itemDef
- {
- name misc
- group grpCallVote
- text "Next Map"
- textscale .25
- rect 90 75 96 20
- type 1
- textalign 1
- textalignx 50
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- exec "cmd callvote nextmap";
- uiScript closeingame
- }
- }
-
-
- // KICK PLAYER //
-
- itemDef
- {
- name kick
- group grpCallVote
- text "Kick Player:"
- textscale .25
- rect 70 15 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name kick
- group grpCallVote
- rect 70 35 150 85
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_LISTBOX
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_PLAYER_LIST
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name kick
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 173 125 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteKick;
- uiScript closeingame
- }
- }
-
-
- // NEW MAP //
-
- itemDef
- {
- name map
- group grpCallVote
- text "New Map:"
- ownerdraw UI_ALLMAPS_SELECTION
- textscale .25
- rect 70 15 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- decoration
- visible 0
- }
-
- itemDef
- {
- name map
- group grpCallVote
- rect 70 35 150 85
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_ALLMAPS
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name map
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 173 125 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteMap;
- uiScript closeingame
- }
- }
- }
-}
diff --git a/tremulous_ui/ingame_leave.menu b/tremulous_ui/ingame_leave.menu deleted file mode 100644 index 3e6071c3..00000000 --- a/tremulous_ui/ingame_leave.menu +++ /dev/null @@ -1,331 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ INGAME_LEAVE MENU \\
-
- menuDef
- {
- name "ingame_leave"
- visible 1
- fullScreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 160 56 128 125
- focusColor 1 .75 0 1
- onOpen
- {
- show grpMenu;
- hide grpConfirm
- }
-
- itemDef
- {
- name leave
- style WINDOW_STYLE_FILLED
- rect 5 5 107 90
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name leave
- text "Main Menu"
- group grpMenu
- style WINDOW_STYLE_EMPTY
- rect 0 20 128 20
- type 1
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpMenu;
- show leaveConfirm
- }
- }
-
- itemDef
- {
- name leave
- group grpMenu
- text "Restart"
- style WINDOW_STYLE_EMPTY
- type 1
- rect 0 40 128 20
- textalign 1
- textalignx 65
- textaligny 18
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpMenu;
- show restartConfirm
- }
- }
-
- itemDef
- {
- name leave
- group grpMenu
- type 1
- text "Quit"
- style WINDOW_STYLE_EMPTY
- rect 0 60 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpMenu;
- show quitConfirm
- }
- }
-
-
- // CONFIRMS //
-
-
- itemDef
- {
- name leaveConfirm
- text "Exit to"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 23 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name leaveConfirm
- text "Main Menu?"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 40 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name leaveConfirm
- text "Yes"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 18 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript leave
- }
- }
-
- itemDef
- {
- name leaveConfirm
- text "No"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 70 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- hide grpConfirm;
- show grpMenu
- }
- }
-
- itemDef
- {
- name restartConfirm
- text "Want to"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 23 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name restartConfirm
- text "Restart Map?"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 40 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name restartConfirm
- text "Yes"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 18 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- exec "map_restart";
- close ingame_leave;
- close ingame
- }
- }
-
- itemDef
- {
- name restartConfirm
- text "No"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 70 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- hide grpConfirm;
- show grpMenu
- }
- }
-
- itemDef
- {
- name quitConfirm
- text "Want to"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 23 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- forecolor 1 1 1 1
- decoration
- visible 1
- }
-
- itemDef
- {
- name quitConfirm
- text "Quit Game?"
- group grpConfirm
- style WINDOW_STYLE_EMPTY
- rect 0 40 128 20
- textalign 1
- textalignx 64
- textaligny 18
- textscale .25
- forecolor 1 1 1 1
- decoration
- visible 1
- }
-
- itemDef
- {
- name quitConfirm
- text "Yes"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 18 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript quit
- }
- }
-
- itemDef
- {
- name quitConfirm
- text "No"
- group grpConfirm
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 70 70 40 20
- textalign 1
- textalignx 20
- textaligny 15
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- hide grpConfirm;
- show grpMenu
- }
- }
- }
-}
diff --git a/tremulous_ui/ingame_options.menu b/tremulous_ui/ingame_options.menu deleted file mode 100644 index 210818c1..00000000 --- a/tremulous_ui/ingame_options.menu +++ /dev/null @@ -1,1991 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ INGAME OPTIONS BOX \\
-
- menuDef
- {
- name "ingame_options"
- visible 0
- fullscreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 10 56 292 280
- focusColor 1 .75 0 1
- onopen
- {
- hide optionsGrp;
- show game;
-
- setitemcolor gameBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0
- }
-
- itemDef
- {
- name window
- rect 10 5 292 270
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- //Section menus
- itemDef
- {
- name GameBtn
- text "Game"
- group menuGrp
- style WINDOW_STYLE_EMPTY
- rect 90 20 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 34
- textaligny 18
- textscale .35
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show game;
-
- setitemcolor gameBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name controlsBtn
- text "Controls"
- group menuGrp
- style WINDOW_STYLE_EMPTY
- rect 160 20 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 34
- textaligny 18
- textscale .35
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show controls;
- show look;
-
- setitemcolor gameBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor controlsBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor systemBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name systemBtn
- text "System"
- group menuGrp
- style WINDOW_STYLE_EMPTY
- rect 230 20 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 34
- textaligny 18
- textscale .35
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show system;
- show ghardware;
-
- setitemcolor gameBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor controlsBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor systemBtn forecolor 0.2 0.2 0.2 1.0
- }
- }
-
-//////// GAME
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_EDITFIELD
- style 0
- text "Name:"
- cvar "name"
- maxchars 26
- rect 90 85 192 15
- textalign ITEM_ALIGN_LEFT
- textalignx 64
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Auto Download:"
- cvar "cl_allowDownload"
- rect 90 120 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Taunts Off:"
- cvar "cg_noTaunt"
- rect 90 135 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Team Chats Only:"
- cvar "cg_teamChatsOnly"
- rect 90 150 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Auto Wallwalk Pitching:"
- cvar "cg_wwFollow"
- rect 90 165 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Wallwalking Speed:"
- cvarfloat "cg_wwSmoothTime" 300 0 1000
- cvarFloatList { "Medium" 300 "Fast" 150 "Instant" 0 "Slow" 600 }
- rect 90 180 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Wallwalk Control Toggles:"
- cvar "cg_wwToggle"
- rect 90 195 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name game
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Disable Warning Dialogs:"
- cvar "cg_disableWarningDialogs"
- rect 90 210 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-
-//////// CONTROLS
-
- //Controls menu
- itemDef
- {
- name controls
- text "Look"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 60 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show controls;
- show look
- }
- }
-
-//////// LOOK
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Lookup:"
- cvar "+lookup"
- rect 96 85 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Look Down:"
- cvar "+lookdown"
- rect 96 100 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Mouse Look:"
- cvar "+mlook"
- rect 96 115 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Centerview:"
- cvar "centerview"
- rect 96 130 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_BIND
- text "ZoomView:"
- cvar "+zoom"
- rect 96 145 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Free Look:"
- cvar "cl_freelook"
- rect 96 160 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_SLIDER
- text "Mouse Sensitivity:"
- cvarfloat "sensitivity" 5 1 30
- rect 96 175 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 15
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Invert Mouse:"
- cvar "ui_mousePitch"
- rect 96 195 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript update ui_mousePitch
- }
- }
-
- itemDef
- {
- name look
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Smooth Mouse:"
- cvar "m_filter"
- rect 96 210 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-//////// MOVE
-
- itemDef
- {
- name controls
- text "Move"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 80 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show controls;
- show move
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Always Run:"
- cvar "cl_run"
- rect 96 65 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Run / Walk:"
- cvar "+speed"
- rect 96 80 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Sprint:"
- cvar "boost"
- rect 96 95 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Forward:"
- cvar "+forward"
- rect 96 110 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Backpedal:"
- cvar "+back"
- rect 96 125 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Move Left:"
- cvar "+moveleft"
- rect 96 140 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Move Right:"
- cvar "+moveright"
- rect 96 155 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Jump:"
- cvar "+moveup"
- rect 96 170 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Crouch:"
- cvar "+movedown"
- rect 96 185 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Turn Left:"
- cvar "+left"
- rect 96 200 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Turn Right:"
- cvar "+right"
- rect 96 215 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name move
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Strafe:"
- cvar "+strafe"
- rect 96 230 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-
-
-//////// UPGRADES
-
- itemDef
- {
- name controls
- text "Upgrades"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 100 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show controls;
- show upgrades
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Primary Attack:"
- cvar "+attack"
- rect 96 90 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Secondary Attack:"
- cvar "+button5"
- rect 96 105 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Previous Upgrade:"
- cvar "weapprev"
- rect 96 120 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Next Upgrade:"
- cvar "weapnext"
- rect 96 135 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Activate Upgrade:"
- cvar "+button2"
- rect 96 150 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Reload:"
- cvar "reload"
- rect 96 165 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Buy Ammo:"
- cvar "buy ammo"
- rect 96 180 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name upgrades
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Use Medkit:"
- cvar "itemact medkit"
- rect 96 195 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-//////// MISC
-
- itemDef
- {
- name controls
- text "Misc"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 120 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show controls;
- show misc
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Show Scores:"
- cvar "+scores"
- rect 96 80 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Scroll Scores Up:"
- cvar "scoresUp"
- rect 96 95 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Scroll Scores Down:"
- cvar "scoresDown"
- rect 96 110 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Use Structure/Evolve:"
- cvar "+button7"
- rect 96 125 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Deconstruct Structure:"
- cvar "deconstruct"
- rect 96 140 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Gesture:"
- cvar "+button3"
- rect 96 155 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Chat:"
- cvar "messagemode"
- rect 96 170 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Team Chat:"
- cvar "messagemode2"
- rect 96 185 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Target Chat:"
- cvar "messagemode3"
- rect 96 200 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name misc
- group optionsGrp
- type ITEM_TYPE_BIND
- text "Attack Chat:"
- cvar "messagemode4"
- rect 96 215 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- maxPaintChars 20
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-//////// SYSTEM
-
- //System menu
- itemDef
- {
- name system
- text "GFX Hardware"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 60 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show system;
- show ghardware
- }
- }
-
-//////// GFX HARDWARE
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Quality:"
- cvar "ui_glCustom"
- cvarFloatList { "High Quality" 0 "Normal" 1 "Fast" 2 "Fastest" 3 "Custom" 4 }
- rect 96 55 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript update "ui_glCustom"
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_EDITFIELD
- text "GL Driver:"
- cvar "r_gldriver"
- //cvarFloatList { }
- rect 96 70 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "GL Extensions:"
- cvar "r_allowExtensions"
- rect 96 85 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCuston
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Video Mode:"
- cvar "r_mode"
- cvarFloatList { "320x240" 0 "400x300" 1 "512x384" 2 "640x480" 3
- "800x600" 4 "960x720" 5 "1024x768" 6 "1152x864" 7
- "1280x1024" 8 "1600x1200" 9 "2048x1536" 10 "856x480 wide screen" 11 }
- rect 96 100 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Color Depth:"
- cvar "r_colorbits"
- cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
- rect 96 115 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom;
- uiScript update "r_colorbits"
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Fullscreen:"
- cvar "r_fullscreen"
- rect 96 130 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Lighting:"
- cvar "r_vertexlight"
- cvarFloatList { "Light Map (high)" 0 "Vertex (low)" 1 }
- rect 96 145 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Geometric Detail:"
- cvar "r_lodbias"
- cvarFloatList { "High" 0 "Medium" 1 "Low" 2 }
- rect 96 160 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom;
- uiScript update "r_lodbias"
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Texture Detail:"
- cvar "r_picmip"
- cvarFloatList { "Low" 2 "Normal" 1 "High" 0 }
- rect 96 175 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Texture Quality:"
- cvar "r_texturebits"
- cvarFloatList { "Default" 0 "16 bit" 16 "32 bit" 32 }
- rect 96 190 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Texture Filter:"
- cvar "r_texturemode"
- cvarStrList { "Bilinear", "GL_LINEAR_MIPMAP_NEAREST", "Trilinear", "GL_LINEAR_MIPMAP_LINEAR" }
- rect 96 205 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Compress Textures:"
- cvar "r_ext_compressed_textures "
- rect 96 220 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript glCustom
- }
- }
-
- itemDef
- {
- name ghardware
- group optionsGrp
- type ITEM_TYPE_BUTTON
- text "APPLY"
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 144 240 75 20
- textalign ITEM_ALIGN_CENTER
- textalignx 37
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- exec "vid_restart"
- }
- }
-
-//////// GFX SOFTWARE
-
- itemDef
- {
- name system
- text "GFX Software"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 80 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show system;
- show gsoftware
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_SLIDER
- text "Brightness:"
- cvarfloat "r_gamma" 1 .5 2
- rect 96 60 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 80
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_SLIDER
- text "Screen Size:"
- cvarfloat "cg_viewsize" 100 30 100
- //cvarFloatList { }
- rect 96 80 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 80
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Simple Items:"
- cvar "cg_simpleItems"
- rect 96 100 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Marks On Walls:"
- cvar "cg_marks"
- rect 96 115 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Ejecting Brass:"
- cvar "cg_brassTime"
- cvarFloatList { "High" 2500 "Med" 1250 "Off" 0 }
- rect 96 130 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Dynamic Lights:"
- cvar "r_dynamiclight"
- rect 96 145 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Draw Gun:"
- cvar "cg_drawGun"
- rect 96 160 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Low Quality Sky:"
- cvar "r_fastsky"
- rect 96 175 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Sync Every Frame:"
- cvar "weapon 5"
- rect 96 190 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Show Time:"
- cvar "cg_drawTimer"
- rect 96 205 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "In Game Videos:"
- cvar "r_inGameVideo"
- rect 96 220 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Depth Sort Particles:"
- cvar "cg_depthSortParticles"
- rect 96 235 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name gsoftware
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Light Flares:"
- cvar "cg_lightFlare"
- cvarFloatList { "Off" 0 "No Fade" 1 "Timed Fade" 2 "Real Fade" 3 }
- rect 96 250 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-//////// GL INFO
-
- itemDef
- {
- name system
- text "GL Info"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 100 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show system;
- show glinfo
- }
- }
-
- itemDef
- {
- name glinfo
- group optionsGrp
- rect 104 35 230 230
- ownerdraw UI_GLINFO
- textalign 1
- textscale .15
- textalignx 0
- textaligny 17
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
-//////// NET & SOUND
-
- itemDef
- {
- name system
- text "Net & Sound"
- group optionsGrp
- style WINDOW_STYLE_EMPTY
- rect 20 120 64 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_RIGHT
- textalignx 64
- textaligny 16
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- hide optionsGrp;
- show system;
- show netsound
- }
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- style 1
- text "Sound"
- rect 96 70 192 20
- textalign ITEM_ALIGN_CENTER
- textalignx 80
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- decoration
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- type ITEM_TYPE_SLIDER
- text "Effects Volume:"
- cvarfloat "s_volume" 0.7 0 1
- rect 96 90 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- type ITEM_TYPE_SLIDER
- text "Music Volume:"
- cvarfloat "s_musicvolume" 0.25 0 1
- rect 96 110 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 90
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Sound Quality:"
- cvar "s_khz"
- cvarFloatList { "22 khz (high)" 22 "11 khz (low)" 11 }
- rect 96 130 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- type ITEM_TYPE_YESNO
- text "Doppler Sound:"
- cvar "s_doppler"
- rect 96 145 192 15
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 12
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
-
- itemDef
- {
- name netsound
- group optionsGrp
- style 1
- text "Network"
- rect 96 190 192 20
- textalign ITEM_ALIGN_CENTER
- textalignx 80
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- decoration
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
-
- itemDef
- {
- name netsound
- group optionsGrp
- type ITEM_TYPE_MULTI
- text "Net Data Rate:"
- cvar "rate"
- cvarFloatList { "<=28.8k" 2500 "33.6k" 3000 "56k" 4000 "ISDN" 5000 "LAN/CABLE/xDSl" 25000 }
- rect 96 210 192 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 100
- textaligny 17
- textscale .25
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- }
- }
- }
-}
diff --git a/tremulous_ui/ingame_vote.menu b/tremulous_ui/ingame_vote.menu deleted file mode 100644 index 7db61f5f..00000000 --- a/tremulous_ui/ingame_vote.menu +++ /dev/null @@ -1,515 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ VOTE MENU \\
-
- menuDef
- {
- name "ingame_vote"
- visible 0
- fullscreen 0
- outOfBoundsClick // this closes the window if it gets a click out of the rectangle
- rect 27 56 260 107
- focusColor 1 .75 0 1
-
- itemDef
- {
- name window
- ownerdrawflag UI_SHOW_CANVOTE
- ownerdrawflag UI_SHOW_CANTEAMVOTE
- rect 10 5 240 47
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name window
- ownerdrawflag UI_SHOW_VOTEACTIVE
- ownerdrawflag UI_SHOW_CANTEAMVOTE
- rect 10 5 240 72
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name window
- ownerdrawflag UI_SHOW_TEAMVOTEACTIVE
- rect 10 5 240 97
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_KCGRADIENT
- borderSize 2.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name callvote
- text "Call Vote"
- type 1
- ownerdrawflag UI_SHOW_CANVOTE
- textscale .35
- rect 30 20 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close ingame_vote;
- open ingame_callvote
- }
- }
-
- itemDef
- {
- name callteamvote
- text "Call Team Vote"
- type 1
- ownerdrawflag UI_SHOW_CANTEAMVOTE
- textscale .35
- rect 130 20 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close ingame_vote;
- open ingame_callteamvote
- }
- }
-
- itemDef
- {
- name yes
- text "Vote Yes"
- type 1
- ownerdrawflag UI_SHOW_VOTEACTIVE
- textscale .35
- rect 30 45 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- exec "vote yes";
- uiScript closeingame
- }
- }
-
- itemDef
- {
- name no
- text "Vote No"
- type 1
- ownerdrawflag UI_SHOW_VOTEACTIVE
- textscale .35
- rect 130 45 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- exec "vote no";
- uiScript closeingame
- }
- }
-
- itemDef
- {
- name teamyes
- text "Team Vote Yes"
- type 1
- ownerdrawflag UI_SHOW_TEAMVOTEACTIVE
- textscale .35
- rect 30 70 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- exec "teamvote yes";
- uiScript closeingame
- }
- }
-
- itemDef
- {
- name teamno
- text "Team Vote No"
- type 1
- ownerdrawflag UI_SHOW_TEAMVOTEACTIVE
- textscale .35
- rect 130 70 100 20
- textalign ITEM_ALIGN_CENTER
- textalignx 50
- textaligny 17
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- exec "teamvote no";
- uiScript closeingame
- }
- }
-
-/* itemDef
- {
- name miscBtn
- text "Misc"
- textscale .25
- group grpbutton
- rect 20 75 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show misc;
-
- setitemcolor miscBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor teamKickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name kickBtn
- text "Kick"
- textscale .25
- group grpbutton
- rect 20 100 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show kick;
-
- setitemcolor miscBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor kickBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor teamKickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name teamKickBtn
- text "Team Kick"
- textscale .25
- group grpbutton
- rect 20 125 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show teamKick;
-
- setitemcolor miscBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor teamKickBtn forecolor 0.2 0.2 0.2 1.0;
- setitemcolor mapBtn forecolor 1.0 1.0 1.0 1.0
- }
- }
-
- itemDef
- {
- name mapBtn
- text "Map"
- textscale .25
- group grpbutton
- rect 20 150 45 20
- type ITEM_TYPE_BUTTON
- textalign ITEM_ALIGN_CENTER
- textalignx 22
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- hide grpCallVote;
- show map;
-
- setitemcolor miscBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor kickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor teamKickBtn forecolor 1.0 1.0 1.0 1.0;
- setitemcolor mapBtn forecolor 0.2 0.2 0.2 1.0
- }
- }
-
-
- // MISC //
-
- itemDef
- {
- name misc
- text "Restart Map"
- group grpCallVote
- textscale .25
- rect 100 105 96 20
- type 1
- textalign 1
- textalignx 50
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- exec "cmd callvote map_restart";
- uiScript closeingame
- }
- }
-
- itemDef
- {
- name misc
- group grpCallVote
- text "Next Map"
- textscale .25
- rect 100 135 96 20
- type 1
- textalign 1
- textalignx 50
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- exec "cmd callvote nextmap";
- uiScript closeingame
- }
- }
-
-
- // KICK PLAYER //
-
- itemDef
- {
- name kick
- group grpCallVote
- text "Kick Player:"
- textscale .25
- rect 80 75 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name kick
- group grpCallVote
- rect 80 95 150 85
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_LISTBOX
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_PLAYER_LIST
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name kick
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 183 185 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteKick;
- uiScript closeingame
- }
- }
-
-
- // TEAM KICK PLAYER //
-
- itemDef
- {
- name teamKick
- group grpCallVote
- text "Team Kick Player:"
- textscale .25
- rect 80 75 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name teamKick
- group grpCallVote
- rect 80 95 150 85
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_LISTBOX
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_TEAM_LIST
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name teamKick
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 183 185 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteTeamKick;
- uiScript closeingame
- }
- }
-
-
- // NEW MAP //
-
- itemDef
- {
- name map
- group grpCallVote
- text "New Map:"
- ownerdraw UI_ALLMAPS_SELECTION
- textscale .25
- rect 80 75 110 20
- textalign 0
- textalignx 0
- textaligny 16
- forecolor 1 1 1 1
- decoration
- visible 0
- }
-
- itemDef
- {
- name map
- group grpCallVote
- rect 80 95 150 85
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 15
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_ALLMAPS
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 0
- }
-
- itemDef
- {
- name map
- text "OK"
- type ITEM_TYPE_BUTTON
- textscale .25
- group grpCallVote
- rect 183 185 50 20
- textalign 1
- textalignx 25
- textaligny 15
- forecolor 1 1 1 1
- visible 0
- action
- {
- play "sound/misc/menu1.wav";
- uiScript voteMap;
- uiScript closeingame
- }
- }*/
- }
-}
diff --git a/tremulous_ui/joinserver.menu b/tremulous_ui/joinserver.menu deleted file mode 100644 index ace7a90a..00000000 --- a/tremulous_ui/joinserver.menu +++ /dev/null @@ -1,772 +0,0 @@ -#include "ui/menudef.h"
-
-{
-
- \\ Server Join \\
-
- menuDef
- {
- name "joinserver"
- visible 0
- fullscreen 1
- rect 0 0 640 480
- focusColor 1 .75 0 1
- outOfBoundsClick
- style 0
- onOpen
- {
- uiScript UpdateFilter;
- hide accept_alt;
- show accept;
- hide back_alt;
- show back;
- hide grpmessage
- }
-
- onEsc { uiScript closeJoin }
-
- itemDef
- {
- name background
- rect 0 0 640 480
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
- }
-
- // DATE AND MESSAGE OF THE DAY //
-
- itemDef
- {
- name datewindow
- rect 10 365 265 25
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- backcolor 0 0 0 .15
- visible 1
- }
-
- itemDef
- {
- name messagewindow
- rect 275 365 355 25
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- backcolor 0 0 0 .15
- visible 1
- }
-
- itemDef
- {
- name refreshdate
- ownerdraw UI_SERVERREFRESHDATE
- textscale .33
- rect 10 365 265 25
- textalign 0
- textalignx 10
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name messageoftheday
- ownerdraw UI_SERVERMOTD
- textscale .33
- rect 280 365 345 25
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
-
- // VIEW OPTIONS //
-
- itemDef
- {
- name gametypefield
- style WINDOW_STYLE_EMPTY
- ownerdraw UI_NETSOURCE
- rect 26 20 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 .5 .5 .5
- visible 1
- action
- {
- play "sound/misc/menu1.wav"
- }
- }
-
- // BUTTONS //
-
- itemDef
- {
- name refreshSource
- text "Get New List"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_EMPTY
- rect 190 20 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- backcolor .5 .5 .5 .5
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript RefreshServers
- }
- }
-
- itemDef
- {
- name refreshFilter
- text "Refresh List"
- textscale .4
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 354 20 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- backcolor .5 .5 .5 .5
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript RefreshFilter
- }
- }
-
- itemDef
- {
- name viewEmpty
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_YESNO
- text "View Empty:"
- cvar "ui_browserShowEmpty"
- textscale .4
- rect 26 50 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- forecolor 1 1 1 1
- backcolor .5 .5 .5 .5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript RefreshFilter
- }
- }
-
- itemDef
- {
- name viewFull
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_YESNO
- text "View Full:"
- cvar "ui_browserShowFull"
- textscale .4
- rect 190 50 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- forecolor 1 1 1 1
- backcolor .5 .5 .5 .5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript RefreshFilter
- }
- }
-
- itemDef
- {
- name PunkBusterInfo
- group pbgrp
- text "PunkBuster:"
- type ITEM_TYPE_BUTTON
- cvar "ui_browserShowEmpty"
- textscale .4
- style WINDOW_STYLE_FILLED
- rect 354 50 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 22
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- conditionalopen cl_punkbuster pbdisable_popmenu pbenable_popmenu
- }
- }
-
- itemDef
- {
- name pbstatus
- group pbgrp
- type ITEM_TYPE_MULTI
- text ""
- cvar "cl_punkbuster"
- cvarFloatList { "Off" 0 "On" 1 }
- rect 438 50 64 26
- textalign ITEM_ALIGN_CENTER
- textalignx 10
- textaligny 22
- textscale .4
- forecolor 1 1 1 1
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 0
- visible 1
- decoration
- }
-
-
- // map selection
-
- itemDef
- {
- name mappreview
- style 0
- ownerdraw UI_NETMAPCINEMATIC
- rect 502 5 128 96
- border 1
- bordercolor 0 .5 0 .5
- visible 1
- }
-
- itemDef
- {
- name mappreview
- style WINDOW_STYLE_FILLED
- rect 502 5 128 96
- border 1
- bordercolor .5 .5 .5 .5
- visible 1
- }
-
- // COLUMNS //
-
- itemDef
- {
- name serverColumn
- group grpColumn
- rect 10 130 333 232
- style WINDOW_STYLE_FILLED
- border 1
- backcolor 0 0 0 0
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name mapColumn
- group grpColumn
- rect 343 130 125 232
- style WINDOW_STYLE_FILLED
- border 1
- backcolor 0 0 0 0
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name playerColumn
- group grpColumn
- rect 468 130 60 232
- style WINDOW_STYLE_FILLED
- border 1
- backcolor 0 0 0 0
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name pbColumn
- group grpColumn
- rect 528 130 32 232
- style WINDOW_STYLE_FILLED
- border 1
- backcolor 0 0 0 0
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name pingColumn
- group grpColumn
- rect 560 130 52 232
- style WINDOW_STYLE_FILLED
- border 1
- backcolor 0 0 0 0
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name serverlist
- rect 10 130 620 232
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_SERVERS
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- columns 5
- 2 40 40 ITEM_ALIGN_LEFT
- 343 40 20 ITEM_ALIGN_LEFT
- 468 5 10 ITEM_ALIGN_LEFT
- 528 5 10 ITEM_ALIGN_LEFT
- 560 20 20 ITEM_ALIGN_LEFT
-
- doubleClick { uiScript JoinServer }
- }
-
-
- // SORT TABS //
-
- itemDef
- {
- name server
- group grpTabs
- text "Server Name"
- type ITEM_TYPE_BUTTON
- textscale .33
- style WINDOW_STYLE_EMPTY
- rect 10 103 333 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 18
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerSort 0;
-
- setitemcolor grpColumn backcolor 0 0 0 0;
- setitemcolor serverColumn backcolor 0.3 1 1 0.5
- }
- }
-
- itemDef
- {
- name map
- group grpTabs
- type ITEM_TYPE_BUTTON
- text "Map Name"
- textscale .33
- style WINDOW_STYLE_EMPTY
- rect 343 103 125 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 18
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerSort 1;
-
- setitemcolor grpColumn backcolor 0 0 0 0;
- setitemcolor mapColumn backcolor 0.3 1 1 0.5
- }
- }
-
- itemDef
- {
- name Players
- group grpTabs
- text "Players"
- type ITEM_TYPE_BUTTON
- textscale .33
- style WINDOW_STYLE_EMPTY
- rect 468 103 60 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 18
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerSort 2;
-
- setitemcolor grpColumn backcolor 0 0 0 0;
- setitemcolor playerColumn backcolor 0.3 1 1 0.5
- }
- }
-
- itemDef
- {
- name PB
- group grpTabs
- text "PB"
- type ITEM_TYPE_BUTTON
- textscale .33
- style WINDOW_STYLE_EMPTY
- rect 528 103 32 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 18
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerSort 5;
-
- setitemcolor grpColumn backcolor 0 0 0 0;
- setitemcolor pbColumn backcolor 0.3 1 1 0.5
- }
- }
-
-
- itemDef
- {
- name Ping
- group grpTabs
- text "Ping"
- type ITEM_TYPE_BUTTON
- textscale .33
- style WINDOW_STYLE_EMPTY
- rect 560 103 70 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 18
- border 1
- bordercolor 0.5 0.5 0.5 1
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerSort 4;
-
- setitemcolor grpColumn backcolor 0 0 0 0;
- setitemcolor pingColumn backcolor 0.3 1 1 0.5
- }
- }
-
-
- itemDef
- {
- name password
- text "Password"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- rect 20 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open password_popmenu
- }
- }
-
- itemDef
- {
- name createFavorite
- text "New Favorite"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- rect 148 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open createfavorite_popmenu
- }
- }
-
- itemDef
- {
- name addFavorite
- text "Add Favorite"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- ownerdrawFlag UI_SHOW_NOTFAVORITESERVERS
- rect 276 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript addFavorite
- }
- }
-
- itemDef
- {
- name delfavorite
- text "Del. Favorite"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- ownerdrawFlag UI_SHOW_FAVORITESERVERS
- rect 276 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript DeleteFavorite;
- uiScript UpdateFilter
- }
- }
-
- itemDef
- {
- name serverinfo
- text "Server Info"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- rect 404 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open serverinfo_popmenu
- }
- }
-
- itemDef
- {
- name findplayer
- text "Find Friend"
- type ITEM_TYPE_BUTTON
- textscale .4
- style WINDOW_STYLE_FILLED
- rect 532 395 92 26
- textalign 1
- textalignx 46 // center
- textaligny 22
- backcolor 0 0 0 1
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open findplayer_popmenu
- }
- }
-
-
-
- itemDef
- {
- name createServer
- text "Create Server"
- textscale .5
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 254 424 128 26
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 32
- backcolor .5 .5 .5 .5
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close joinserver;
- open createserver
- }
- }
-
-
- // BACK BAR //
-
- itemDef
- {
- name back
- style 3
- background "ui/assets/backarrow.tga"
- rect 16 424 50 50
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close joinserver;
- open main
- }
-
- mouseEnter
- {
- hide back;
- show back_alt
- }
- }
-
- itemDef
- {
- name back_alt
- style WINDOW_STYLE_SHADER
- background "ui/assets/backarrow_alt.tga"
- rect 16 424 50 50
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 0
- type ITEM_TYPE_BUTTON
-
- text "Back"
- textalign ITEM_ALIGN_LEFT
- textaligny 36
- textalignx 60
- textscale .6
-
- mouseExit
- {
- hide back_alt;
- show back
- }
-
- action
- {
- play "sound/misc/menu4.wav";
- close joinserver;
- open main
- }
- }
-
-
-
-
- itemDef
- {
- name accept
- style 3
- rect 574 424 50 50
- background "ui/assets/forwardarrow.tga"
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 1
- mouseEnter
- {
- hide accept;
- show accept_alt
- }
-
- action
- {
- play "sound/misc/menu1.wav";
- uiScript JoinServer
- }
- }
-
- itemDef
- {
- name accept_alt
- style WINDOW_STYLE_SHADER
- rect 574 424 50 50
- background "ui/assets/forwardarrow_alt.tga"
- backcolor 0 0 0 0
- type ITEM_TYPE_BUTTON
- forecolor 1 1 1 1
- visible 0
- type ITEM_TYPE_BUTTON
-
- text "Join"
- textalign ITEM_ALIGN_LEFT
- textaligny 36
- textalignx -55
- textscale .6
-
- mouseExit
- {
- hide accept_alt;
- show accept
- }
-
- action
- {
- play "sound/misc/menu1.wav";
- uiScript JoinServer
- }
- }
- }
-}
diff --git a/tremulous_ui/loading.menu b/tremulous_ui/loading.menu deleted file mode 100644 index 744fa553..00000000 --- a/tremulous_ui/loading.menu +++ /dev/null @@ -1,193 +0,0 @@ -#include "ui/menudef.h"
-
-{
- assetGlobalDef
- {
- cursor "ui/assets/3_cursor3" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowX 5 // x amount for shadow offset
- shadowY 5 // y amount for shadow offset
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
-
- font "fonts/font" 26 // font
- smallFont "fonts/smallfont" 20 // font
- bigFont "fonts/bigfont" 34 // font
- }
-
- menuDef
- {
- name "Loading"
- rect 0 0 640 480
- fullScreen MENU_TRUE
-
- itemDef
- {
- name background
- rect 0 0 640 480
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "levelname"
- rect 20 20 260 20
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textstyle ITEM_TEXTSTYLE_NORMAL
- textscale 0.4
- textaligny 28
- textalignx 0
- ownerdraw CG_LOAD_LEVELNAME
- }
-
- itemDef
- {
- name "hostname"
- rect 20 100 260 20
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textstyle ITEM_TEXTSTYLE_NORMAL
- textscale 0.4
- textaligny 28
- textalignx 0
- ownerdraw CG_LOAD_HOSTNAME
- }
-
- itemDef
- {
- name "motd"
- rect 20 180 260 20
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textstyle ITEM_TEXTSTYLE_NORMAL
- textscale 0.4
- textaligny 28
- textalignx 0
- ownerdraw CG_LOAD_MOTD
- }
-
- itemDef
- {
- name "levelshot"
- rect 300 20 320 240
- visible 1
- decoration
- forecolor 1 1 1 1
- ownerdraw CG_LOAD_LEVELSHOT
- }
-
- itemDef
- {
- name "media"
- rect 20 300 380 30
- visible 1
- decoration
- forecolor 0.0 0.8 1 1
- ownerdraw CG_LOAD_MEDIA
- align ITEM_ALIGN_CENTER
- textstyle ITEM_TEXTSTYLE_NEON
- textscale 0.5
- special 1.0
- }
-
- itemDef
- {
- name "medialabel"
- style WINDOW_STYLE_EMPTY
- textscale 0.6
- rect 420 300 200 40
- align ITEM_ALIGN_RIGHT
- textaligny 28
- textalignx 0
- forecolor 0.0 0.8 1 1
- visible 1
- decoration
- ownerdraw CG_LOAD_MEDIA_LABEL
- }
-
- itemDef
- {
- name "buildables"
- rect 20 340 380 30
- visible 1
- decoration
- forecolor 0.0 0.8 1 1
- ownerdraw CG_LOAD_BUILDABLES
- align ITEM_ALIGN_CENTER
- textstyle ITEM_TEXTSTYLE_NEON
- textscale 0.5
- special 1.0
- }
-
- itemDef
- {
- name "buildableslabel"
- style WINDOW_STYLE_EMPTY
- textscale 0.6
- rect 420 340 200 40
- align ITEM_ALIGN_RIGHT
- textaligny 28
- textalignx 0
- forecolor 0.0 0.8 1 1
- visible 1
- decoration
- ownerdraw CG_LOAD_BUILDABLES_LABEL
- }
-
- itemDef
- {
- name "charmodel"
- rect 20 380 380 30
- visible 1
- decoration
- forecolor 0.0 0.8 1 1
- ownerdraw CG_LOAD_CHARMODEL
- align ITEM_ALIGN_CENTER
- textstyle ITEM_TEXTSTYLE_NEON
- textscale 0.5
- special 1.0
- }
-
- itemDef
- {
- name "charmodellabel"
- style WINDOW_STYLE_EMPTY
- textscale 0.6
- rect 420 380 200 40
- align ITEM_ALIGN_RIGHT
- textaligny 28
- textalignx 0
- forecolor 0.0 0.8 1 1
- visible 1
- decoration
- ownerdraw CG_LOAD_CHARMODEL_LABEL
- }
-
- itemDef
- {
- name "overall"
- rect 20 420 600 30
- visible 1
- decoration
- forecolor 0.0 0.8 1 1
- ownerdraw CG_LOAD_OVERALL
- align ITEM_ALIGN_CENTER
- textstyle ITEM_TEXTSTYLE_NEON
- textscale 0.5
- special 1.0
- }
- }
-}
diff --git a/tremulous_ui/main.menu b/tremulous_ui/main.menu deleted file mode 100644 index 4103997d..00000000 --- a/tremulous_ui/main.menu +++ /dev/null @@ -1,141 +0,0 @@ -#include "ui/menudef.h"
-
-{
- assetGlobalDef
- {
- font "fonts/font" 26 // font
- smallFont "fonts/smallfont" 20 // font
- bigFont "fonts/bigfont" 34 // font
- cursor "ui/assets/3_cursor3" // cursor
- gradientBar "ui/assets/gradientbar2.tga" // gradient bar
- itemFocusSound "sound/misc/menu2.wav" // sound for item getting focus (via keyboard or mouse )
-
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 1 // how often fade happens in milliseconds
- fadeAmount 0.1 // amount to adjust alpha per cycle
-
- shadowColor 0.1 0.1 0.1 0.25 // shadow color
- }
-
-
-
-
-
- menuDef
- {
- name main
- fullScreen MENU_TRUE
- rect 0 0 640 480 // Size and position of the menu
- visible MENU_TRUE // Visible on open
- focusColor 1 .75 0 1 // Menu focus color for text and items
-
- onOpen { uiScript stopRefresh ; playlooped "sound/ui/heartbeat.wav" }
- onESC { open quit_popmenu }
-
- itemDef
- {
- name background
- rect 0 0 640 480
- style WINDOW_STYLE_SHADER
- backcolor 0 0 0 1
- visible 1
- decoration
- background "ui/assets/mainmenu.jpg"
- }
-
- itemDef
- {
- name splashmodel
- rect 0 0 640 480
- type ITEM_TYPE_MODEL
- style WINDOW_STYLE_EMPTY
- asset_model "models/splash/splash_screen.md3"
- model_fovx 32.0
- model_fovy 24.0
- model_angle 180
- visible 1
- decoration
- }
-
- itemDef
- {
- name mainmenu
- text "Play"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- textstyle ITEM_TEXTSTYLE_NORMAL
- rect 472 20 128 20
- textalign ITEM_ALIGN_RIGHT
- textalignx 128
- textaligny 20
- textscale .416
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close main;
- open joinserver
- }
- }
-
- itemDef
- {
- name mainmenu
- text "Mods"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- textstyle ITEM_TEXTSTYLE_NORMAL
- textscale .416
- rect 472 40 128 20
- textalignx 128
- textaligny 20
- textalign ITEM_ALIGN_RIGHT
- backcolor 0 0 0 0
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open mod
- }
- }
-
- itemDef
- {
- name mainmenu
- text "Quit"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- textstyle ITEM_TEXTSTYLE_NORMAL
- rect 472 60 128 20
- textalignx 128
- textaligny 20
- textscale .416
- textalign ITEM_ALIGN_RIGHT
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- open quit_popmenu
- }
- }
-
- itemDef
- {
- name copyright
- text "Tremulous (C) 2005 darklegion development"
- style WINDOW_STYLE_EMPTY
- textstyle ITEM_TEXTSTYLE_NORMAL
- textscale .25
- rect 0 440 640 40
- textalign 1
- textaligny 32
- textalignx 320
- forecolor .75 .75 .75 .75
- visible 1
- decoration
- }
- }
-}
diff --git a/tremulous_ui/menus.txt b/tremulous_ui/menus.txt deleted file mode 100644 index cdd0721c..00000000 --- a/tremulous_ui/menus.txt +++ /dev/null @@ -1,19 +0,0 @@ -// menu defs
-//
-{
- loadMenu { "ui/main.menu" }
- loadMenu { "ui/joinserver.menu" }
- loadMenu { "ui/punkbuster.menu" }
- loadMenu { "ui/createserver.menu" }
- loadMenu { "ui/mod.menu" }
- loadMenu { "ui/credit.menu" }
- loadMenu { "ui/connect.menu" }
- loadMenu { "ui/password.menu" }
- loadMenu { "ui/quit.menu" }
- loadMenu { "ui/addfilter.menu" }
- loadMenu { "ui/error.menu" }
- loadMenu { "ui/serverinfo.menu" }
- loadMenu { "ui/findplayer.menu" }
- loadMenu { "ui/quitcredit.menu" }
- loadMenu { "ui/createfavorite.menu" }
-}
diff --git a/tremulous_ui/mod.menu b/tremulous_ui/mod.menu deleted file mode 100644 index 51c62314..00000000 --- a/tremulous_ui/mod.menu +++ /dev/null @@ -1,106 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ MOD \\
-
- menuDef
- {
- name "mod"
- visible 0
- fullscreen 0
- rect 160 120 320 240
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onEsc
- {
- close mod;
- open main
- }
- onOpen
- {
- uiScript loadMods
- }
-
- itemDef
- {
- name window
- rect 0 0 320 240
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name modlist
- rect 10 10 300 200
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_MODS
- textalign 3
- textaligny 14
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleClick
- {
- play "sound/misc/menu1.wav";
- uiScript RunMod
- }
- }
-
- itemDef
- {
- name ok
- text "OK"
- type 1
- textscale .25
- rect 250 210 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close mod;
- uiScript RunMod
- }
- }
-
- itemDef
- {
- name cancel
- text "Cancel"
- type 1
- textscale .25
- rect 280 210 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close mod;
- open main
- }
- }
- }
-}
diff --git a/tremulous_ui/password.menu b/tremulous_ui/password.menu deleted file mode 100644 index e4b8b3ec..00000000 --- a/tremulous_ui/password.menu +++ /dev/null @@ -1,92 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ PASSWORD POPUP MENU \\
-
- menuDef
- {
- name "password_popmenu"
- visible 0
- fullscreen 0
- rect 204 122 235 235
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onESC
- {
- close password_popmenu;
- open joinserver
- }
-
- itemDef
- {
- name window
- rect 47 47 144 144
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- // PASSWORD //
-
- itemDef
- {
- name password
- text "Password"
- style 0
- decoration
- textscale .3
- rect 0 86 110 20
- textalign 1
- textalignx 117
- textaligny 16
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name passwordEntry
- style 1
- text ""
- maxchars 15
- textscale .25
- TYPE 4
- cvar "password"
- rect 60 106 120 20
- textalign ITEM_ALIGN_LEFT
- textalignx 10
- textaligny 16
- forecolor 1 1 1 1
- backcolor .2 .2 .2 .5
- visible 1
- }
-
- itemDef
- {
- name yes
- text "OK"
- type 1
- textscale .25
- style WINDOW_STYLE_EMPTY
- rect 103 140 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close password_popmenu;
- open joinserver
- }
- }
- }
-}
diff --git a/tremulous_ui/ptrc.menu b/tremulous_ui/ptrc.menu deleted file mode 100644 index d40e1972..00000000 --- a/tremulous_ui/ptrc.menu +++ /dev/null @@ -1,111 +0,0 @@ -#include "ui/menudef.h"
-
-{
- // PTRC POPUP MENU //
-
- menuDef
- {
- name "ptrc_popmenu"
- visible 0
- fullscreen 0
- rect 140 170 360 140
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onESC
- {
- play "sound/misc/menu1.wav";
- close ptrc_popmenu
- }
-
-
- itemDef
- {
- name window
- rect 0 0 360 140
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
-
- // PTRC //
-
- itemDef
- {
- name confirm
- text "It seems that you disconnected during this game."
- style 0
- textscale .4
- textstyle 3
- rect 180 40 0 0
- textalign ITEM_ALIGN_CENTER
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
- itemDef
- {
- name confirm
- text "Would you like to be restored to your previous state?"
- style 0
- textscale .4
- textstyle 3
- rect 180 65 0 0
- textalign ITEM_ALIGN_CENTER
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
-
- itemDef
- {
- name yes
- text "YES"
- type 1
- textscale .25
- rect 80 96 20 20
- textalign ITEM_ALIGN_CENTER
- textalignx 10
- textaligny 14
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- uiScript PTRCRestore;
- close ptrc_popmenu
- }
- }
-
-
- itemDef
- {
- name no
- text "NO"
- type 1
- textscale .25
- rect 260 96 20 20
- textalign ITEM_ALIGN_CENTER
- textalignx 10
- textaligny 14
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close ptrc_popmenu
- }
- }
- }
-}
-
-
diff --git a/tremulous_ui/punkbuster.menu b/tremulous_ui/punkbuster.menu deleted file mode 100644 index acd36949..00000000 --- a/tremulous_ui/punkbuster.menu +++ /dev/null @@ -1,292 +0,0 @@ -#include "ui/menudef.h" - -{ - - // PB enable ---------------- - - menuDef - { - name "pbenable_popmenu" - visible 0 - fullscreen 0 - rect 204 122 235 235 - focusColor 1 .75 0 1 - style 1 - border 1 - popup - onESC - { - close pbenable_popmenu; - open joinserver - } - - itemDef - { - name window - rect 47 47 144 144 - style WINDOW_STYLE_FILLED - backcolor 0 0 0 1 - visible 1 - decoration - - border WINDOW_BORDER_FULL - borderSize 1.0 - borderColor 0.5 0.5 0.5 1 - } - - itemDef - { - name confirm - text "Enable Punkbuster?" - style 0 - textscale .25 - textstyle 3 - rect 0 85 110 20 - textalign 1 - textalignx 120 - textaligny 15 - decoration - forecolor 1 1 1 1 - visible 1 - } - - // yes/no button - - itemDef - { - name yes - text "YES" - type 1 - textscale .25 - rect 75 140 30 26 - textalign 1 - textalignx 18 - textaligny 20 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - uiScript setPbClStatus 1; - close pbenable_popmenu; - open joinserver - } - } - - itemDef - { - name no - text "NO" - type 1 - textscale .25 - rect 128 140 30 26 - textalign 1 - textalignx 18 - textaligny 20 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu4.wav"; - close pbenable_popmenu; - open joinserver - } - } - } - - // PB disable --------------- - - menuDef - { - name "pbdisable_popmenu" - visible 0 - fullscreen 0 - rect 204 122 235 235 - focusColor 1 .75 0 1 - style 1 - border 1 - popup - onESC - { - close pbdisable_popmenu; - open joinserver - } - - itemDef - { - name window - rect 47 47 144 144 - style WINDOW_STYLE_FILLED - backcolor 0 0 0 1 - visible 1 - decoration - - border WINDOW_BORDER_FULL - borderSize 1.0 - borderColor 0.5 0.5 0.5 1 - } - - itemDef - { - name confirm - text "Disable Punkbuster?" - style 0 - textscale .25 - textstyle 3 - rect 0 85 110 20 - textalign 1 - textalignx 120 - textaligny 15 - decoration - forecolor 1 1 1 1 - visible 1 - } - - // yes/no button - - itemDef - { - name yes - text "YES" - type 1 - textscale .25 - rect 75 140 30 26 - textalign 1 - textalignx 18 - textaligny 20 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - close pbdisable_popmenu; - open pbmsg_popmenu - } - } - - itemDef - { - name no - text "NO" - type 1 - textscale .25 - rect 128 140 30 26 - textalign 1 - textalignx 18 - textaligny 20 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu4.wav"; - close pbdisable_popmenu; - open joinserver - } - } - } - - // disable msg -------------- - - menuDef - { - name "pbmsg_popmenu" - visible 0 - fullscreen 0 - rect 204 122 235 235 - focusColor 1 .75 0 1 - style 1 - border 1 - popup - onESC - { - play "sound/misc/menu4.wav"; - close pbmsg_popmenu; - open joinserver - } - - itemDef - { - name window - rect 47 47 144 144 - style WINDOW_STYLE_FILLED - backcolor 0 0 0 1 - visible 1 - decoration - - border WINDOW_BORDER_FULL - borderSize 1.0 - borderColor 0.5 0.5 0.5 1 - } - - itemDef - { - name confirm - text "PunkBuster will be disabled" - style 0 - textscale .25 - textstyle 3 - rect 0 85 110 20 - textalign 1 - textalignx 120 - textaligny 15 - decoration - forecolor 1 1 1 1 - visible 1 - } - - itemDef - { - name confirm - text "next time you start" - style 0 - textscale .25 - textstyle 3 - rect 0 100 110 20 - textalign 1 - textalignx 120 - textaligny 15 - decoration - forecolor 1 1 1 1 - visible 1 - } - - itemDef - { - name confirm - text "Tremulous" - style 0 - textscale .25 - textstyle 3 - rect 0 115 110 20 - textalign 1 - textalignx 120 - textaligny 15 - decoration - forecolor 1 1 1 1 - visible 1 - } - - // ok button - - itemDef - { - name yes - text "OK" - type 1 - textscale .25 - rect 103 158 30 26 - textalign 1 - textalignx 18 - textaligny 20 - forecolor 1 1 1 1 - visible 1 - action - { - play "sound/misc/menu1.wav"; - uiScript setPbClStatus 0; - close pbmsg_popmenu; - open joinserver - } - } - } -} diff --git a/tremulous_ui/quit.menu b/tremulous_ui/quit.menu deleted file mode 100644 index dede2585..00000000 --- a/tremulous_ui/quit.menu +++ /dev/null @@ -1,102 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ QUIT POPUP MENU \\
-
- menuDef
- {
- name "quit_popmenu"
- visible 0
- fullscreen 0
- rect 204 122 235 235
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onESC
- {
- play "sound/misc/menu1.wav";
- close quit_popmenu;
- open main
- }
-
-
- itemDef
- {
- name window
- rect 47 47 144 144
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
-
- // QUIT //
-
- itemDef
- {
- name confirm
- text "Quit Tremulous?"
- style 0
- textscale .3
- textstyle 3
- rect 0 90 110 20
- textalign 1
- textalignx 117
- textaligny 16
- decoration
- forecolor 1 1 1 1
- visible 1
- }
-
-
- itemDef
- {
- name yes
- text "YES"
- type 1
- textscale .25
- rect 75 120 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close main;
- close quit_popmenu;
- open quitCredit
- }
- }
-
-
- itemDef
- {
- name no
- text "NO"
- type 1
- textscale .25
- rect 128 120 30 26
- textalign 1
- textalignx 15
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close quit_popmenu;
- open main
- }
- }
- }
-}
-
-
diff --git a/tremulous_ui/quitcredit.menu b/tremulous_ui/quitcredit.menu deleted file mode 100644 index 390daa60..00000000 --- a/tremulous_ui/quitcredit.menu +++ /dev/null @@ -1,431 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ QUIT CREDIT \\
-
- menuDef
- {
- name "quitCredit"
- visible 0
- fullscreen 1
- rect 0 0 640 480
- focusColor 1 .75 0 1
- style 1
- border 0
- onEsc
- {
- uiScript "quit"
- }
-
- itemDef
- {
- name exitclickbox
- style WINDOW_STYLE_SHADER
- rect 0 0 640 480
- type ITEM_TYPE_BUTTON
- visible 1
- backcolor 0 0 0 1
- background "ui/assets/credits_splash.jpg"
- action
- {
- play "sound/misc/nomenu.wav";
- close quitCredit;
- uiScript "quit"
- }
- }
-
- itemDef
- {
- name topstripe
- style WINDOW_STYLE_FILLED
- rect -5 -5 645 64
- visible 1
- backcolor 0 0 0 1
-
- border WINDOW_BORDER_FULL
- borderSize 1.5
- borderColor 1 0 0 1
- }
-
- itemDef
- {
- name bottomstripe
- style WINDOW_STYLE_FILLED
- rect -5 416 645 485
- visible 1
- backcolor 0 0 0 1
-
- border WINDOW_BORDER_FULL
- borderSize 1.5
- borderColor 1 0 0 1
- }
-
- itemDef
- {
- name "creditstitle"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 320 48 1 1
- textalign ITEM_ALIGN_CENTER
- textalignx 0
- textaligny 0
- textscale 0.75
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "CREDITS"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit1left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 96 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Tim 'Timbo' Angus"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit1right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 96 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Programming and Direction"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit2left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 128 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Nick 'jex' Jansens"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit2right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 128 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Mapping, texturing and 2D artwork"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit3left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 160 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Robin 'OverFlow' Marshall"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit3right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 160 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Modelling, animation and mapping"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit4left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 192 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Jan 'Stannum' van der Weg"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit4right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 192 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Texturing and mapping"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit5left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 224 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Mike 'Veda' McInnerney"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit5right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 224 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Modelling, animation and texturing"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit6left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 256 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Gordon 'Godmil' Miller"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit6right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 256 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Mapping"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit7left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 288 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "'Who-[Soup]'"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit7right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 288 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Mapping"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit8left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 320 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Tristan 'jhrx' Blease"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit8right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 320 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Mapping"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit9left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 352 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Paul 'MoP' Greveson"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit9right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 352 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Modelling and texturing"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "credit10left"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 10 384 1 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Chris 'Dolby' McCarthy"
- forecolor 1 1 1 1
- backcolor 1 0 0 1
- visible 1
- decoration
- }
- itemDef
- {
- name "credit10right"
- group grpidcredit
- style WINDOW_STYLE_EMPTY
- rect 630 384 1 1
- textalign ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 10
- textscale 0.50
- textstyle ITEM_TEXTSTYLE_NORMAL
- text "Sound"
- forecolor 1 1 1 1
- backcolor 0 1 0 1
- visible 1
- decoration
- }
- }
-}
diff --git a/tremulous_ui/serverinfo.menu b/tremulous_ui/serverinfo.menu deleted file mode 100644 index 2282c888..00000000 --- a/tremulous_ui/serverinfo.menu +++ /dev/null @@ -1,143 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ SERVER INFO POPUP MENU \\
-
- menuDef
- {
- name "serverinfo_popmenu"
- visible 0
- fullscreen 0
- rect 158 80 320 340
- focusColor 1 .75 0 1
- style 1
- border 1
- popup
- onClose { }
- onOpen { uiScript ServerStatus }
- onESC
- {
- close serverinfo_popmenu;
- open joinserver
- }
-
- itemDef
- {
- name window
- rect 10 15 300 320
- style 1
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name serverinfo
- rect 0 20 320 20
- text "Server Information"
- textstyle 3
- textalign 1
- textscale .333
- textalignx 160
- textaligny 20
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
-
- itemDef
- {
- name serverinfo
- rect 20 55 280 230
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_FILLED
- elementwidth 120
- elementheight 16
- textscale .225
- backcolor 0 0 0 1
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- elementtype LISTBOX_TEXT
- feeder FEEDER_SERVERSTATUS
- notselectable
- visible 1
- columns 4
- 2 40 20 ITEM_ALIGN_LEFT
- 40 40 10 ITEM_ALIGN_LEFT
- 90 40 10 ITEM_ALIGN_LEFT
- 135 40 20 ITEM_ALIGN_LEFT
- }
-
- itemDef
- {
- name window
- rect 20 55 264 230
- style 1
- backcolor 0 0 0 0
- forecolor 0 0 0 0
- border 1
- bordersize 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- // BUTTON //
-
- itemDef
- {
- name exit
- text "Exit"
- type 1
- textscale .23
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 95 295 45 26
- textalign 1
- textalignx 23
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close serverinfo_popmenu;
- open joinserver
- }
- }
-
- itemDef
- {
- name refresh
- text "Refresh"
- type 1
- textscale .23
- group grpControlbutton
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 180 295 45 26
- textalign 1
- textalignx 23
- textaligny 20
- forecolor 1 1 1 1
- backcolor .37 .1 .1 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript ServerStatus
- }
- }
- }
-}
-
-
diff --git a/tremulous_ui/teamscore.menu b/tremulous_ui/teamscore.menu deleted file mode 100644 index 9d98fe45..00000000 --- a/tremulous_ui/teamscore.menu +++ /dev/null @@ -1,286 +0,0 @@ -#include "ui/menudef.h"
-
-{
- \\ score_menu \\
-
- menuDef
- {
- name "teamscore_menu"
- visible 0
- fullscreen 0
- rect 0 0 640 480
- focusColor 1 .75 0 1
- style 0
- border 1
-
-
- // GAMETYPE BAR //
-
- // TEAM NAME //
-
- itemDef
- {
- name teamNameWindow
- rect 14 78 612 30
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 1
- backcolor 0 0 0 .5
- visible 1
- decoration
- }
-
- itemDef
- {
- name alienteamname
- text "Aliens"
- textalign ITEM_ALIGN_LEFT
- textscale .5
- textaligny 26
- rect 20 78 306 23
- forecolor 1 1 1 1
- decoration
- visible 1
- }
-
- itemDef
- {
- name stagereport
- align ITEM_ALIGN_CENTER
- textscale 0.4
- textaligny 24
- rect 14 78 612 23
- forecolor 1 1 1 1
- decoration
- visible 1
- ownerdraw CG_STAGE_REPORT_TEXT
- }
-
- itemDef
- {
- name humanteamname
- text "Humans"
- textalign ITEM_ALIGN_RIGHT
- textscale .5
- textaligny 26
- rect 620 78 0 23
- forecolor 1 1 1 1
- decoration
- visible 1
- }
-
- // TEAM BARS //
-
- itemDef
- {
- name leftteambar
- rect 14 112 307 25
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 1
- backcolor 0 0 0 .5
- visible 1
- decoration
- }
-
- itemDef
- {
- name rightteambar
- rect 320 112 306 25
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 1
- backcolor 0 0 0 .5
- visible 1
- decoration
- }
-
-
- // TEAM HEADINGS //
-
- itemDef
- {
- name leftteamheadings
- text "Status Name Kills Time Ping"
- textscale .25
- style 0
- rect 25 112 128 30
- textalign 0
- textalignx 0 // x alignment point for text
- // use it to offset left/right text from the edge
- // or to center the text on a different point
- textaligny 18
- backcolor 0 0 0 0
- forecolor 1 .75 0 1
- decoration
- visible 1
- }
-
- itemDef
- {
- name rightteamheadings
- text "Status Name Kills Time Ping"
- textscale .25
- style 0
- rect 331 112 128 30
- textalign 0
- textalignx 0 // x alignment point for text
- // use it to offset left/right text from the edge
- // or to center the text on a different point
- textaligny 18
- backcolor 0 0 0 0
- forecolor 1 .75 0 1
- decoration
- visible 1
- }
-
-
- // GRADIENT BACKGROUNDS //
-
- itemDef
- {
- name window
- rect 320 142 1 220
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 1
- backcolor 0 0 0 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 300 142 1 220
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 606 142 1 220
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- visible 1
- decoration
- }
-
-
- // LIST //
-
- itemDef
- {
- name leftlist
- rect 14 142 306 222
- forecolor .75 .75 .75 1
- visible 1
- type ITEM_TYPE_LISTBOX
- elementwidth 135
- elementheight 20
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_ALIENTEAM_LIST
- notselectable
- columns 7
- 5 15 1 ITEM_ALIGN_LEFT
- 21 15 1 ITEM_ALIGN_LEFT
- 7 30 5 ITEM_ALIGN_LEFT
- 45 100 24 ITEM_ALIGN_LEFT
- 172 20 4 ITEM_ALIGN_RIGHT
- 209 20 4 ITEM_ALIGN_RIGHT
- 247 20 4 ITEM_ALIGN_RIGHT
- }
-
- itemDef
- {
- name rightlist
- rect 320 142 306 222
- forecolor 1 1 1 1
- visible 1
- type ITEM_TYPE_LISTBOX
- elementwidth 135
- elementheight 20
- textscale .25
- elementtype LISTBOX_TEXT
- feeder FEEDER_HUMANTEAM_LIST
- notselectable
- columns 7
- 5 15 1 ITEM_ALIGN_LEFT
- 21 15 1 ITEM_ALIGN_LEFT
- 7 30 5 ITEM_ALIGN_LEFT
- 45 100 24 ITEM_ALIGN_LEFT
- 172 20 4 ITEM_ALIGN_RIGHT
- 209 20 4 ITEM_ALIGN_RIGHT
- 247 20 4 ITEM_ALIGN_RIGHT
- }
-
-
- // PLAYER LIST BORDER //
-
- itemDef
- {
- name window
- rect 14 141 612 221
- style WINDOW_STYLE_EMPTY
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 1
- backcolor 0 0 0 .5
- visible 1
- decoration
- }
-
-
- // spectators //
-
- itemDef
- {
- name window
- rect 14 366 612 24
- style WINDOW_STYLE_FILLED
- border 1
- bordercolor .5 .5 .5 1
- forecolor 1 1 1 .7
- backcolor 0 0 0 .5
- textscale .33
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- text "Spectating:"
- textaligny 20
- rect 19 366 82 24
- style WINDOW_STYLE_FILLED
- forecolor 1 1 1 1
- textscale .33
- textalignx 3
- visible 1
- decoration
- }
-
- itemDef
- {
- name window
- rect 100 366 520 24
- style WINDOW_STYLE_FILLED
- forecolor 1 1 1 1
- textscale .33
- visible 1
- ownerdraw CG_SPECTATORS
- decoration
- }
- }
-}
diff --git a/tremulous_ui/tremulous.txt b/tremulous_ui/tremulous.txt deleted file mode 100644 index ca23045a..00000000 --- a/tremulous_ui/tremulous.txt +++ /dev/null @@ -1,19 +0,0 @@ -// menu defs
-//
-{
- loadMenu { "ui/tremulous_teamselect.menu" }
- loadMenu { "ui/tremulous_alienclass.menu" }
- loadMenu { "ui/tremulous_humanitem.menu" }
-
- loadMenu { "ui/tremulous_alienbuild.menu" }
- loadMenu { "ui/tremulous_humanbuild.menu" }
-
- loadMenu { "ui/tremulous_humanarmoury.menu" }
-
- loadMenu { "ui/tremulous_humandialogs.menu" }
- loadMenu { "ui/tremulous_aliendialogs.menu" }
-
- loadMenu { "ui/tremulous_alienupgrade.menu" }
-
- loadMenu { "ui/ptrc.menu" }
-}
diff --git a/tremulous_ui/tremulous_alien_builder_hud.menu b/tremulous_ui/tremulous_alien_builder_hud.menu deleted file mode 100644 index 8a5b5860..00000000 --- a/tremulous_ui/tremulous_alien_builder_hud.menu +++ /dev/null @@ -1,307 +0,0 @@ -#include "ui/menudef.h"
-
-// team menu
-//
-// defines from ui_shared.h
-
-{
- menuDef
- {
- name "alien_builder_hud"
- fullScreen MENU_FALSE
- visible MENU_TRUE
- rect 0 0 640 480
-
- //CONSOLE
- itemDef
- {
- name "console"
- rect 8 8 560 180
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_CONSOLE
- }
-
- //LAGOMETER
- itemDef
- {
- name "lagometer"
- rect 596 68 32 20
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 0 0 1
- textscale 0.3
- textalignx 1
- textaligny 0.5
- ownerdraw CG_LAGOMETER
- }
-
- //SELECT
- itemDef
- {
- name "select"
- rect 240 435 160 32
- visible 0
- decoration
- ownerdraw CG_PLAYER_SELECT
- }
-
- //////////////////
- //STATIC OBJECTS//
- //////////////////
-
- //LEFT RING CIRCLE
- itemDef
- {
- name "left-ring-circle"
- rect 47.5 410 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //LEFT ARM
- itemDef
- {
- name "left-arm"
- rect 77 404.75 104 52.5
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/alien/left-arm.tga"
- }
-
- //LEFT ARM CIRCLE
- itemDef
- {
- name "left-arm-circle"
- rect 150 417.5 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //RIGHT RING CIRCLE
- itemDef
- {
- name "right-ring-circle"
- rect 567 410 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //RIGHT ARM
- itemDef
- {
- name "right-arm"
- rect 459 404.75 104 52.5
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/alien/right-arm.tga"
- }
-
- ///////////////////
- //DYNAMIC OBJECTS//
- ///////////////////
-
- //BOLT
- itemDef
- {
- name "bolt"
- rect 52.5 412.5 15 20
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/bolt.tga"
- ownerdraw CG_PLAYER_BOOST_BOLT
- }
-
- //CROSS
- itemDef
- {
- name "cross"
- rect 155 422.5 15 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/cross.tga"
- }
-
- //LEFT RING
- itemDef
- {
- name "left-ring"
- rect 7.25 369.5 90.5 106
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/left-ring.tga"
- ownerdraw CG_PLAYER_BOOSTED
- }
-
- //LEFT SPIKES
- itemDef
- {
- name "left-spikes"
- rect 18.5 381 59 83
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1.0
- background "ui/assets/alien/left-spikes.tga"
- ownerdraw CG_PLAYER_WALLCLIMBING
- }
-
- //RIGHT RING
- itemDef
- {
- name "right-ring"
- rect 542.25 369.5 90.5 106
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/right-ring.tga"
- ownerdraw CG_PLAYER_BOOSTED
- }
-
- //RIGHT SPIKES
- itemDef
- {
- name "right-spikes"
- rect 562.5 381 59 83
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1.0
- background "ui/assets/alien/right-spikes.tga"
- ownerdraw CG_PLAYER_WALLCLIMBING
- }
-
- //HEALTH
- itemDef
- {
- name "health"
- rect 78.5 421.5 60 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_HEALTH
- }
-
- //ALIEN CLASS ICON
- itemDef
- {
- name "alien-icon"
- rect 465 417.5 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.6
- ownerdraw CG_PLAYER_WEAPONICON
- }
-
- //ORGANS
- itemDef
- {
- name "organs"
- rect 570.5 415.95 15 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD
- }
-
- //BUILD TIMER
- itemDef
- {
- name "buildtimer"
- rect 567 410 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_BUILD_TIMER
- }
-
- //BUILD POINTS
- itemDef
- {
- name "build-points"
- rect 483.5 421.5 60 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_AMMO_VALUE
- }
-
- //FPS
- itemDef
- {
- name "fps"
- rect 572 8 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
- }
-
- //TIMER
- itemDef
- {
- name "timer"
- rect 572 38 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
- }
-
- //ALIENSENSE
- itemDef
- {
- name "aliensense"
- rect 20 20 600 400
- visible 1
- decoration
- ownerdraw CG_PLAYER_ALIEN_SENSE
- }
-
- //PLAYER NAME
- itemDef
- {
- name "playername"
- rect 200 275 240 25
- visible 1
- decoration
- textScale .5
- ownerdraw CG_PLAYER_CROSSHAIRNAMES
- }
- }
-}
diff --git a/tremulous_ui/tremulous_alien_general_hud.menu b/tremulous_ui/tremulous_alien_general_hud.menu deleted file mode 100644 index 078254fb..00000000 --- a/tremulous_ui/tremulous_alien_general_hud.menu +++ /dev/null @@ -1,296 +0,0 @@ -#include "ui/menudef.h"
-
-// team menu
-//
-// defines from ui_shared.h
-
-{
- menuDef
- {
- name "alien_general_hud"
- fullScreen MENU_FALSE
- visible MENU_TRUE
- rect 0 0 640 480
-
- //CONSOLE
- itemDef
- {
- name "console"
- rect 8 8 560 180
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_CONSOLE
- }
-
- //LAGOMETER
- itemDef
- {
- name "lagometer"
- rect 596 68 32 20
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 0 0 1
- textscale 0.3
- textalignx 1
- textaligny 0.5
- ownerdraw CG_LAGOMETER
- }
-
- //SELECT
- itemDef
- {
- name "select"
- rect 240 435 160 32
- visible 0
- decoration
- ownerdraw CG_PLAYER_SELECT
- }
-
- //////////////////
- //STATIC OBJECTS//
- //////////////////
-
- //LEFT RING CIRCLE
- itemDef
- {
- name "left-ring-circle"
- rect 47.5 410 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //LEFT ARM
- itemDef
- {
- name "left-arm"
- rect 77 404.75 104 52.5
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/alien/left-arm.tga"
- }
-
- //LEFT ARM CIRCLE
- itemDef
- {
- name "left-arm-circle"
- rect 150 417.5 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //RIGHT RING CIRCLE
- itemDef
- {
- name "right-ring-circle"
- rect 567 410 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //RIGHT ARM
- itemDef
- {
- name "right-arm"
- rect 459 404.75 104 52.5
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/alien/right-arm.tga"
- }
-
- ///////////////////
- //DYNAMIC OBJECTS//
- ///////////////////
-
- //BLOB
- itemDef
- {
- name "blob"
- rect 479 419 57 18
- visible 1
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/tremublob.tga"
- ownerdraw CG_PLAYER_POISON_BARBS
- }
-
- //BOLT
- itemDef
- {
- name "bolt"
- rect 52.5 412.5 15 20
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/bolt.tga"
- ownerdraw CG_PLAYER_BOOST_BOLT
- }
-
- //CROSS
- itemDef
- {
- name "cross"
- rect 155 422.5 15 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/cross.tga"
- }
-
- //LEFT RING
- itemDef
- {
- name "left-ring"
- rect 7.25 369.5 90.5 106
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/left-ring.tga"
- ownerdraw CG_PLAYER_BOOSTED
- }
-
- //LEFT SPIKES
- itemDef
- {
- name "left-spikes"
- rect 18.5 381 59 83
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1.0
- background "ui/assets/alien/left-spikes.tga"
- ownerdraw CG_PLAYER_WALLCLIMBING
- }
-
- //RIGHT RING
- itemDef
- {
- name "right-ring"
- rect 542.25 369.5 90.5 106
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.5
- background "ui/assets/alien/right-ring.tga"
- ownerdraw CG_PLAYER_BOOSTED
- }
-
- //RIGHT SPIKES
- itemDef
- {
- name "right-spikes"
- rect 562.5 381 59 83
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1.0
- background "ui/assets/alien/right-spikes.tga"
- ownerdraw CG_PLAYER_WALLCLIMBING
- }
-
- //HEALTH
- itemDef
- {
- name "health"
- rect 78.5 421.5 60 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_HEALTH
- }
-
- //ALIEN CLASS ICON
- itemDef
- {
- name "alien-icon"
- rect 465 417.5 25 25
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 0.6
- ownerdraw CG_PLAYER_WEAPONICON
- }
-
- //ORGANS
- itemDef
- {
- name "organs"
- rect 570.5 415.95 15 15
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 .5
- ownerdraw CG_PLAYER_CREDITS_VALUE_NOPAD
- }
-
- //FPS
- itemDef
- {
- name "fps"
- rect 572 8 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
- }
-
- //TIMER
- itemDef
- {
- name "timer"
- rect 572 38 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1.0 0.0 0.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
- }
-
- //ALIENSENSE
- itemDef
- {
- name "aliensense"
- rect 20 20 600 400
- visible 1
- decoration
- ownerdraw CG_PLAYER_ALIEN_SENSE
- }
-
- //PLAYER NAME
- itemDef
- {
- name "playername"
- rect 200 275 240 25
- visible 1
- decoration
- textScale .5
- ownerdraw CG_PLAYER_CROSSHAIRNAMES
- }
- }
-}
diff --git a/tremulous_ui/tremulous_alienbuild.menu b/tremulous_ui/tremulous_alienbuild.menu deleted file mode 100644 index 9676a85f..00000000 --- a/tremulous_ui/tremulous_alienbuild.menu +++ /dev/null @@ -1,117 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_alienbuild"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadAlienBuilds; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMALIENBUILD
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript BuildAlienBuildable;
- close tremulous_alienbuild
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_ABUILDINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor 0 0 0 1
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript BuildAlienBuildable;
- close tremulous_alienbuild
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor 0 0 0 1
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_alienbuild
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_alienclass.menu b/tremulous_ui/tremulous_alienclass.menu deleted file mode 100644 index a3e01c51..00000000 --- a/tremulous_ui/tremulous_alienclass.menu +++ /dev/null @@ -1,139 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_alienclass"
- visible 1
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadAlienClasses; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMALIENCLASSES
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript SpawnAsAlienClass;
- close tremulous_alienclass
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_ACLASSINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "Back"
- text "< Back"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 152 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close tremulous_alienclass;
- open tremulous_teamselect
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript SpawnAsAlienClass;
- close tremulous_alienclass
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_alienclass
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_aliendialogs.menu b/tremulous_ui/tremulous_aliendialogs.menu deleted file mode 100644 index bbea3989..00000000 --- a/tremulous_ui/tremulous_aliendialogs.menu +++ /dev/null @@ -1,85 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_alien_dialog"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 185 140 280 190
- focusColor 1 .75 0 1
- style WINDOW_STYLE_EMPTY
- popup
-
- itemDef
- {
- name window
- rect 0 0 280 190
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name alien_dialog
- text "Error"
- type ITEM_TYPE_TEXT
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 115 10 50 20
- textalign ITEM_ALIGN_LEFT
- textalignx 5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- decoration
- }
-
- itemDef
- {
- name alien_dialog
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 10 50 250 80
- cvar "ui_dialog"
- autowrapped
- textalignx 5
- textaligny 18
- textscale .33
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- decoration
- }
-
- itemDef
- {
- name alien_dialog
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 242 150 28 20
- textalign ITEM_ALIGN_LEFT
- textalignx 5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close tremulous_alien_dialog
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_alienupgrade.menu b/tremulous_ui/tremulous_alienupgrade.menu deleted file mode 100644 index 89278d06..00000000 --- a/tremulous_ui/tremulous_alienupgrade.menu +++ /dev/null @@ -1,117 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_alienupgrade"
- visible 1
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadAlienUpgrades; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMALIENUPGRADE
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript UpgradeToNewClass;
- close tremulous_alienupgrade
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_AUPGRADEINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript UpgradeToNewClass;
- close tremulous_alienupgrade
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_alienupgrade
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_default_hud.menu b/tremulous_ui/tremulous_default_hud.menu deleted file mode 100644 index 732c4119..00000000 --- a/tremulous_ui/tremulous_default_hud.menu +++ /dev/null @@ -1,103 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "default_hud"
- fullScreen MENU_FALSE
- visible MENU_TRUE
- rect 0 0 640 480
-
- //CONSOLE
- itemDef
- {
- name "console"
- rect 8 8 560 180
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_CONSOLE
- }
-
- //FPS
- itemDef
- {
- name "fps"
- rect 572 8 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
- }
- //TIMER
- itemDef
- {
- name "timer"
- rect 572 38 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
- }
-
- //SNAPSHOT
- itemDef
- {
- name "snapshot"
- rect 8 196 200 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_SNAPSHOT
- }
- //LAGOMETER
- itemDef
- {
- name "lagometer"
- rect 596 68 32 20
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- textscale 0.3
- textalignx 1
- textaligny 0.5
- ownerdraw CG_LAGOMETER
- }
-
- //PLAYER NAME
- itemDef
- {
- name "playername"
- rect 200 275 240 25
- visible 1
- decoration
- textScale .5
- ownerdraw CG_PLAYER_CROSSHAIRNAMES
- }
- }
-}
diff --git a/tremulous_ui/tremulous_human_hud.menu b/tremulous_ui/tremulous_human_hud.menu deleted file mode 100644 index 4a67c9cf..00000000 --- a/tremulous_ui/tremulous_human_hud.menu +++ /dev/null @@ -1,398 +0,0 @@ -#include "ui/menudef.h"
-
-// team menu
-//
-// defines from ui_shared.h
-
-{
- menuDef
- {
- name "human_hud"
- fullScreen MENU_FALSE
- visible MENU_TRUE
- rect 0 0 640 480
-
- //CONSOLE
- itemDef
- {
- name "console"
- rect 8 8 560 180
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_LEFT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_CONSOLE
- }
-
- //LAGOMETER
- itemDef
- {
- name "lagometer"
- rect 596 68 32 20
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 0 0.8 1 1
- textscale 0.3
- textalignx 1
- textaligny 0.5
- ownerdraw CG_LAGOMETER
- }
-
- //FPS
- itemDef
- {
- name "fps"
- rect 572 8 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_FPS
- }
-
- //TIMER
- itemDef
- {
- name "timer"
- rect 572 38 56 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.3
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_TIMER
- }
-
- //SNAPSHOT
- itemDef
- {
- name "snapshot"
- rect 8 196 200 22
- style WINDOW_STYLE_EMPTY
- visible 1
- decoration
- forecolor 1 1 1 1
- align ITEM_ALIGN_RIGHT
- textalignx 0
- textaligny 18
- textscale 0.4
- textstyle ITEM_TEXTSTYLE_NORMAL
- ownerdraw CG_SNAPSHOT
- }
-
- //////////////////
- //STATIC OBJECTS//
- //////////////////
-
- //LEFT CIRCLE
- itemDef
- {
- name "left-circle"
- rect 35 417.5 25 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //LEFT ARM
- itemDef
- {
- name "left-arm"
- rect 68.25 420 94.5 35
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/human/left-arm.tga"
- }
-
- //CREDITS LABEL
- itemDef
- {
- name "credits-label"
- rect 508 403 7 7.5
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- style WINDOW_STYLE_SHADER
- background "ui/assets/human/credits.tga"
- }
-
- //RIGHT CIRCLE
- itemDef
- {
- name "right-circle"
- rect 580 417.5 25 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/circle.tga"
- }
-
- //RIGHT ARM
- itemDef
- {
- name "right-arm"
- rect 477.25 420 94.5 35
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/human/right-arm.tga"
- }
-
- //RIGHT CAP
- itemDef
- {
- name "right-cap"
- rect 500 400 80 15
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/human/right-cap.tga"
- }
-
- ///////////////////
- //DYNAMIC OBJECTS//
- ///////////////////
-
- //BOLT
- itemDef
- {
- name "bolt"
- rect 40 420 15 20
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/bolt.tga"
- ownerdraw CG_PLAYER_STAMINA_BOLT
- }
-
- //CROSS
- itemDef
- {
- name "cross"
- rect 137.5 430 15 15
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/neutral/cross.tga"
- ownerdraw CG_PLAYER_HEALTH_CROSS
- }
-
- //STAMINA 1
- itemDef
- {
- name "stamina1"
- rect 34.5 403.5 9 11.5
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/stamina1.tga"
- ownerdraw CG_PLAYER_STAMINA_1
- }
-
- //STAMINA 2
- itemDef
- {
- name "stamina2"
- rect 24 410.75 11.5 10.5
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/stamina2.tga"
- ownerdraw CG_PLAYER_STAMINA_2
- }
-
- //STAMINA 3
- itemDef
- {
- name "stamina3"
- rect 20.75 423.5 10.5 7
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/stamina3.tga"
- ownerdraw CG_PLAYER_STAMINA_3
- }
-
- //STAMINA 4
- itemDef
- {
- name "stamina4"
- rect 21 402.5 54 55
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/stamina4.tga"
- ownerdraw CG_PLAYER_STAMINA_4
- }
-
- //RING
- itemDef
- {
- name "ring"
- // rect 20 402.5 55 55 // Guide for Stamina alignment
- rect 565 402.5 55 55
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- background "ui/assets/human/ring.tga"
- ownerdraw CG_PLAYER_CLIPS_RING
- }
-
- //CREDITS
- itemDef
- {
- name "credits"
- rect 515 402 45 11.25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- ownerdraw CG_PLAYER_CREDITS_VALUE
- }
-
- //HEALTH
- itemDef
- {
- name "health"
- rect 67 430 60 15
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- ownerdraw CG_PLAYER_HEALTH
- }
-
- //WEAPON ICON
- itemDef
- {
- name "weapon"
- rect 482.5 425 25 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- ownerdraw CG_PLAYER_WEAPONICON
- }
-
- //WEAPON SELECT TEXT
- itemDef
- {
- name "selecttext"
- rect 200 300 240 25
- visible 1
- decoration
- textScale .5
- ownerdraw CG_PLAYER_SELECTTEXT
- }
-
- //AMMO
- itemDef
- {
- name "ammo"
- rect 494 430 60 15
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- ownerdraw CG_PLAYER_AMMO_VALUE
- }
-
- //CLIPS
- itemDef
- {
- name "clips"
- rect 538 423 60 15
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- ownerdraw CG_PLAYER_CLIPS_VALUE
- }
-
- //BUILD TIMER
- itemDef
- {
- name "buildtimer"
- rect 580 417.5 25 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- ownerdraw CG_PLAYER_BUILD_TIMER
- }
-
- //USABLE
- itemDef
- {
- name "usable"
- rect 307.5 380 25 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- background "ui/assets/neutral/use.tga"
- ownerdraw CG_PLAYER_USABLE_BUILDABLE
- }
-
- //SCANNER
- itemDef
- {
- name "scanner"
- rect 164 340 312 72
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 .5
- background "ui/assets/human/scanner.tga"
- ownerdraw CG_PLAYER_HUMAN_SCANNER
- }
-
- //INVENTORY
- itemDef
- {
- name "inventory"
- rect 232.5 425 175 25
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.5
- ownerdraw CG_PLAYER_SELECT
- }
-
- //SELECTED
- itemDef
- {
- name "selected"
- rect 306 424 27 27
- visible 1
- decoration
- forecolor 0.0 0.8 1.0 0.25
- style WINDOW_STYLE_SHADER
- background "ui/assets/neutral/selected.tga"
- }
-
- //PLAYER NAME
- itemDef
- {
- name "playername"
- rect 200 275 240 25
- visible 1
- decoration
- textScale .5
- ownerdraw CG_PLAYER_CROSSHAIRNAMES
- }
- }
-}
diff --git a/tremulous_ui/tremulous_humanarmoury.menu b/tremulous_ui/tremulous_humanarmoury.menu deleted file mode 100644 index 53b10037..00000000 --- a/tremulous_ui/tremulous_humanarmoury.menu +++ /dev/null @@ -1,165 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_humanarmoury"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 44 111 544 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen
- {
- uiScript LoadHumanArmouryBuys;
- uiScript LoadHumanArmourySells;
- setFocus list
- }
-
- itemDef
- {
- name window
- rect 0 0 544 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "buylist"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMHUMANARMOURYBUY
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript BuyFromArmoury
- }
- }
-
- itemDef
- {
- name "selllist"
- rect 400 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMHUMANARMOURYSELL
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript SellToArmoury
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_HBUYINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "Close"
- text "Close"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 254 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close tremulous_humanarmoury
- }
- }
-
- itemDef
- {
- name "Buy"
- text "Buy >"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 152 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript BuyFromArmoury
- }
- }
-
- itemDef
- {
- name "Sell"
- text "< Sell"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript SellToArmoury
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_humanbuild.menu b/tremulous_ui/tremulous_humanbuild.menu deleted file mode 100644 index 65a5a0e4..00000000 --- a/tremulous_ui/tremulous_humanbuild.menu +++ /dev/null @@ -1,116 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_humanbuild"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadHumanBuilds; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMHUMANBUILD
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript BuildHumanBuildable;
- close tremulous_humanbuild
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_HBUILDINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript BuildHumanBuildable;
- close tremulous_humanbuild
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_humanbuild
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_humandialogs.menu b/tremulous_ui/tremulous_humandialogs.menu deleted file mode 100644 index 824d2cf0..00000000 --- a/tremulous_ui/tremulous_humandialogs.menu +++ /dev/null @@ -1,85 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_human_dialog"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 185 140 280 190
- focusColor 1 .75 0 1
- style WINDOW_STYLE_EMPTY
- popup
-
- itemDef
- {
- name window
- rect 0 0 280 190
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name human_dialog
- text "Error"
- type ITEM_TYPE_TEXT
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 115 10 50 20
- textalign ITEM_ALIGN_LEFT
- textalignx 5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- decoration
- }
-
- itemDef
- {
- name human_dialog
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 10 50 250 80
- cvar "ui_dialog"
- autowrapped
- textalignx 5
- textaligny 18
- textscale .33
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- decoration
- }
-
- itemDef
- {
- name human_dialog
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 242 150 28 20
- textalign ITEM_ALIGN_LEFT
- textalignx 5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- close tremulous_human_dialog
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_humanitem.menu b/tremulous_ui/tremulous_humanitem.menu deleted file mode 100644 index 92e4dd0d..00000000 --- a/tremulous_ui/tremulous_humanitem.menu +++ /dev/null @@ -1,139 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_humanitem"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadHumanItems; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMHUMANITEMS
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript SpawnWithHumanItem;
- close tremulous_humanitem
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_HITEMINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "Back"
- text "< Back"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 152 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu4.wav";
- close tremulous_humanitem;
- open tremulous_teamselect
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript SpawnWithHumanItem;
- close tremulous_humanitem
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_humanitem
- }
- }
- }
-}
diff --git a/tremulous_ui/tremulous_teamselect.menu b/tremulous_ui/tremulous_teamselect.menu deleted file mode 100644 index 9fb6b6ce..00000000 --- a/tremulous_ui/tremulous_teamselect.menu +++ /dev/null @@ -1,117 +0,0 @@ -#include "ui/menudef.h"
-
-{
- menuDef
- {
- name "tremulous_teamselect"
- visible 0
- fullscreen 0
- outOfBoundsClick
- rect 112 111 400 247
- focusColor 1 .75 0 1
- style 1
- popup
- onOpen { uiScript LoadTeams; setFocus list }
-
- itemDef
- {
- name window
- rect 0 0 400 247
- style WINDOW_STYLE_FILLED
- backcolor 0 0 0 1
- visible 1
- decoration
-
- border WINDOW_BORDER_FULL
- borderSize 1.0
- borderColor 0.5 0.5 0.5 1
- }
-
- itemDef
- {
- name "list"
- rect 8 8 136 231
- type ITEM_TYPE_LISTBOX
- style WINDOW_STYLE_EMPTY
- elementwidth 120
- elementheight 20
- textscale .33
- elementtype LISTBOX_TEXT
- feeder FEEDER_TREMTEAMS
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- doubleclick
- {
- play "sound/misc/menu1.wav";
- uiScript JoinTeam;
- close tremulous_teamselect
- }
- }
-
- itemDef
- {
- name infopane
- ownerdraw UI_TEAMINFOPANE
- textstyle ITEM_TEXTSTYLE_NORMAL
- style WINDOW_STYLE_EMPTY
- rect 152 8 240 204
- textscale .33
- textalignx 6
- textaligny 12
- border 1
- bordercolor 0.5 0.5 0.5 0.5
- forecolor 1 1 1 1
- backcolor 0.2 0.2 0.2 1
- outlinecolor 0.1 0.1 0.1 0.5
- visible 1
- decoration
- }
-
- itemDef
- {
- name "OKCancel"
- text "OK"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 305 218 34 21
- textalign ITEM_ALIGN_LEFT
- textalignx 12.5
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu1.wav";
- uiScript JoinTeam;
- close tremulous_teamselect
- }
- }
-
- itemDef
- {
- name "OKCancel"
- text "Cancel"
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 344 218 50 21
- textalign ITEM_ALIGN_LEFT
- textalignx 3.8
- textaligny 18
- textscale .4
- forecolor 1 1 1 1
- backcolor .5 0 0 .25
- visible 1
- action
- {
- play "sound/misc/menu3.wav";
- close tremulous_teamselect
- }
- }
- }
-}
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