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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-14 19:03:07 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:50 +0000
commit7615d380395b6bfc33a8819810433ebf94990a09 (patch)
tree40fe89ac974897e5b63c4914561c44b5256e2eee
parenta85a677ab302b0dec0cb716e5c071305825df666 (diff)
* (bug 3640) Don't close all client menus upon death because it annoys the crap out of people for no good reason
-rw-r--r--src/game/g_combat.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index b44b4e37..fb9d5942 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -261,9 +261,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int
killer, self->s.number, meansOfDeath, killerName,
self->client->pers.netname, obit );
- // close any menus the client has open
- G_CloseMenus( self->client->ps.clientNum );
-
// deactivate all upgrades
for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ )
BG_DeactivateUpgrade( i, self->client->ps.stats );