diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-14 19:03:07 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:50 +0000 |
commit | 7615d380395b6bfc33a8819810433ebf94990a09 (patch) | |
tree | 40fe89ac974897e5b63c4914561c44b5256e2eee | |
parent | a85a677ab302b0dec0cb716e5c071305825df666 (diff) |
* (bug 3640) Don't close all client menus upon death because it annoys the crap out of people for no good reason
-rw-r--r-- | src/game/g_combat.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index b44b4e37..fb9d5942 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -261,9 +261,6 @@ void player_die( gentity_t *self, gentity_t *inflictor, gentity_t *attacker, int killer, self->s.number, meansOfDeath, killerName, self->client->pers.netname, obit ); - // close any menus the client has open - G_CloseMenus( self->client->ps.clientNum ); - // deactivate all upgrades for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) BG_DeactivateUpgrade( i, self->client->ps.stats ); |