diff options
author | Tim Angus <tim@ngus.net> | 2002-03-26 23:40:07 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-03-26 23:40:07 +0000 |
commit | 8e82eca5d579f43338bd003aa2a85e59b42cbf20 (patch) | |
tree | b1d2c085c72cf4932dd5c7074636ffa1bd7cde00 | |
parent | f0c076c40193e5689cfeb1725c3768e7a08e4269 (diff) |
Flame ball has full opacity
-rw-r--r-- | src/cgame/cg_weapons.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c index fe6dfe98..2f00e432 100644 --- a/src/cgame/cg_weapons.c +++ b/src/cgame/cg_weapons.c @@ -1019,7 +1019,7 @@ static void CG_FlameTrail( centity_t *cent, vec3_t origin ) VectorMA( muzzlePoint, -6.0f, up, muzzlePoint ); CG_LaunchSprite( muzzlePoint, velocity, vec3_origin, - 0.1f, 4.0f, 40.0f, 255.0f, 192.0f, + 0.1f, 4.0f, 40.0f, 255.0f, 255.0f, rand( ) % 360, cg.time, FIREBALL_LIFETIME, cgs.media.flameShader[ 0 ], qfalse, qfalse ); |