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authorAsa Kravets <norfenstein@gmail.com>2011-04-05 00:05:50 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:18:03 +0000
commit9202ea68572aa930d7ddd7f12206c44713f2033b (patch)
treeec325667626c48a53581a0ec550d87996a060b8b
parent99436a23e7f2ca74401f90b79c865280c5086ff1 (diff)
* Increase default stage thresholds by 50%
-rw-r--r--src/game/tremulous.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 4d5007ab..7327fa6e 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -662,16 +662,16 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define DEFAULT_ALIEN_BUILDPOINTS "150"
#define DEFAULT_ALIEN_QUEUE_TIME "12000"
-#define DEFAULT_ALIEN_STAGE2_THRESH "8000"
-#define DEFAULT_ALIEN_STAGE3_THRESH "16000"
+#define DEFAULT_ALIEN_STAGE2_THRESH "12000"
+#define DEFAULT_ALIEN_STAGE3_THRESH "24000"
#define DEFAULT_ALIEN_MAX_STAGE "2"
#define DEFAULT_HUMAN_BUILDPOINTS "100"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
#define DEFAULT_HUMAN_REPEATER_BUILDPOINTS "20"
#define DEFAULT_HUMAN_REPEATER_QUEUE_TIME "0"
#define DEFAULT_HUMAN_REPEATER_MAX_ZONES "500"
-#define DEFAULT_HUMAN_STAGE2_THRESH "4000"
-#define DEFAULT_HUMAN_STAGE3_THRESH "8000"
+#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "2"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to