diff options
author | Asa Kravets <norfenstein@gmail.com> | 2011-04-04 23:04:13 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:18:03 +0000 |
commit | a8bd455bbcc8c5e582ce0526a8b5453052c26610 (patch) | |
tree | e53b1f5eb7cb7033083dab69c7148870e0a1c89f | |
parent | 4a1dba5ed372abf699edac5fa9e9708d8ea84964 (diff) |
Balance tweaks
* Shotgun spread 900 -> 700
* Flamer projectile speed 300 -> 500
-rw-r--r-- | src/game/tremulous.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 4ab9ba31..4d5007ab 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -402,7 +402,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define SHOTGUN_REPEAT 1000 #define SHOTGUN_K_SCALE 1.0f #define SHOTGUN_RELOAD 2000 -#define SHOTGUN_SPREAD 900 +#define SHOTGUN_SPREAD 700 #define SHOTGUN_DMG HDM(5) #define SHOTGUN_RANGE (8192 * 12) @@ -437,7 +437,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA #define FLAMER_RADIUS 50 // splash radius #define FLAMER_SIZE 15 // missile bounding box #define FLAMER_LIFETIME 700.0f -#define FLAMER_SPEED 300.0f +#define FLAMER_SPEED 500.0f #define FLAMER_LAG 0.65f // the amount of player velocity that is added to the fireball #define PRIFLE_PRICE 450 |