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authorTim Angus <tim@ngus.net>2001-09-07 02:38:39 +0000
committerTim Angus <tim@ngus.net>2001-09-07 02:38:39 +0000
commitfa0922d0e311a68daf24aa1ae48dd35c29d894bf (patch)
tree53fd826acd5a6e8917294ab8a6eb16d02118b879
parent05e7ae0a64cb37d8a660de3234f65339ef01d4ba (diff)
Only trigger buildable anims if idling
-rw-r--r--src/cgame/cg_event.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index d9a1ae4c..b5034fd3 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -908,7 +908,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
//TA: trigger an anim on a buildable item
case EV_BUILD_ANIM:
DEBUGNAME("EV_BUILD_ANIM");
- cent->buildableAnim = es->eventParm;
+ if( cent->buildableAnim == es->torsoAnim )
+ cent->buildableAnim = es->eventParm;
break;
case EV_GRENADE_BOUNCE: