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authorJohn Ellis <johne@verizon.net>2010-07-23 20:42:05 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:40 +0000
commitfeb86639efdd7d548247c15cdf16443b26e474a8 (patch)
tree7e9ccc997d0b54a322264e8943685dd738adc72c
parent93a802014e6e6b732732d659e94917bcd21117e4 (diff)
* Clear level.logfile handle after closing it for ShutdownGame.
-rw-r--r--src/game/g_main.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c
index cefcd76d..b5d409f1 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -671,6 +671,7 @@ void G_ShutdownGame( int restart )
G_LogPrintf( "ShutdownGame:\n" );
G_LogPrintf( "------------------------------------------------------------\n" );
trap_FS_FCloseFile( level.logFile );
+ level.logFile = 0;
}
// write all the client session data so we can get it back