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authorTim Angus <tim@ngus.net>2004-03-25 05:19:23 +0000
committerTim Angus <tim@ngus.net>2004-03-25 05:19:23 +0000
commit01b2fd216a79749a0d801e87a44ba1b399b2a977 (patch)
tree9efd792ffbc4be20bd023372799bccd46ee84eb2 /entities.def
parentc5d421e1af51f714192b236933df7bde5a331000 (diff)
* Fixed particle system infinite loop bug in trem2
* Spawns that are interfered with plats now suicide * Fixed spectator scrolling colour screwup
Diffstat (limited to 'entities.def')
-rw-r--r--entities.def14
1 files changed, 14 insertions, 0 deletions
diff --git a/entities.def b/entities.def
index 19282d7c..bd58da55 100644
--- a/entities.def
+++ b/entities.def
@@ -1418,6 +1418,20 @@ TRIGGER_* ENTITIES
//=============================================================================
+/*QUAKED trigger_stage (.5 .5 .5) (-8 -8 -8) (8 8 8)
+Fires its targets when the team key reaches stage key.
+UNTESTED: please report whether or not this works for you.
+
+-------- KEYS --------
+target: this points to the entity to activate.
+
+team: the team which triggers this entity; 1 for aliens, 2 for humans
+
+stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3
+*/
+
+//=============================================================================
+
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
Automatic trigger. It will fire the entities it targets as soon as it spawns in the game.