diff options
author | Tim Angus <tim@ngus.net> | 2004-03-25 05:19:23 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-25 05:19:23 +0000 |
commit | 01b2fd216a79749a0d801e87a44ba1b399b2a977 (patch) | |
tree | 9efd792ffbc4be20bd023372799bccd46ee84eb2 /entities.def | |
parent | c5d421e1af51f714192b236933df7bde5a331000 (diff) |
* Fixed particle system infinite loop bug in trem2
* Spawns that are interfered with plats now suicide
* Fixed spectator scrolling colour screwup
Diffstat (limited to 'entities.def')
-rw-r--r-- | entities.def | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/entities.def b/entities.def index 19282d7c..bd58da55 100644 --- a/entities.def +++ b/entities.def @@ -1418,6 +1418,20 @@ TRIGGER_* ENTITIES //============================================================================= +/*QUAKED trigger_stage (.5 .5 .5) (-8 -8 -8) (8 8 8) +Fires its targets when the team key reaches stage key. +UNTESTED: please report whether or not this works for you. + +-------- KEYS -------- +target: this points to the entity to activate. + +team: the team which triggers this entity; 1 for aliens, 2 for humans + +stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3 +*/ + +//============================================================================= + /*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8) Automatic trigger. It will fire the entities it targets as soon as it spawns in the game. |