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authorTim Angus <tim@ngus.net>2003-09-08 16:35:45 +0000
committerTim Angus <tim@ngus.net>2003-09-08 16:35:45 +0000
commitd8ed915000aef140bbe4bd22020acced5eae654f (patch)
tree10dc46a11f8344da081c278d3323114bc23c47a5 /entities.def
parent5a9a825f2d86b000abc9f9f7d337d7c500e00c58 (diff)
* Changed missing description of func_door_model in entities.def
Diffstat (limited to 'entities.def')
-rw-r--r--entities.def2
1 files changed, 1 insertions, 1 deletions
diff --git a/entities.def b/entities.def
index ee14cce8..dbec7e76 100644
--- a/entities.def
+++ b/entities.def
@@ -266,7 +266,7 @@ Target this entity with a misc_model to have the model attached to the entity (s
//=============================================================================
/*QUAKED func_door_model (0 .5 .8) ?
-Normal sliding door entity. By default, the door will activate when player walks close to it or when damage is inflicted to it.
+A model based door entity. By default, the door will activate when player walks close to it. The opening and closing of the door is provided by an animation in the model itself.
-------- KEYS --------
speed: determines the time taken for the door to change state in msec (default 200).