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author | Tim Angus <tim@ngus.net> | 2005-08-04 22:33:57 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-08-04 22:33:57 +0000 |
commit | f312c4912674b13fa07b8576f2e6c4ed96c9ec79 (patch) | |
tree | c45a539966bd29a4a500956de1f79752ae225a9e /entities.def | |
parent | 27d040ddd22fdc5874d3135f58a5e475520e9bc1 (diff) |
* Added trigger_win
Diffstat (limited to 'entities.def')
-rw-r--r-- | entities.def | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/entities.def b/entities.def index df331a0a..87ed6127 100644 --- a/entities.def +++ b/entities.def @@ -1485,6 +1485,18 @@ stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3 //============================================================================= +/*QUAKED trigger_win (.5 .5 .5) (-8 -8 -8) (8 8 8) +Fires its targets when the team key wins. +UNTESTED: please report whether or not this works for you. + +-------- KEYS -------- +target: this points to the entity to activate. + +team: the team which triggers this entity; 1 for aliens, 2 for humans +*/ + +//============================================================================= + /*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8) Automatic trigger. It will fire the entities it targets as soon as it spawns in the game. |