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authorTim Angus <tim@ngus.net>2005-08-04 22:33:57 +0000
committerTim Angus <tim@ngus.net>2005-08-04 22:33:57 +0000
commitf312c4912674b13fa07b8576f2e6c4ed96c9ec79 (patch)
treec45a539966bd29a4a500956de1f79752ae225a9e /entities.def
parent27d040ddd22fdc5874d3135f58a5e475520e9bc1 (diff)
* Added trigger_win
Diffstat (limited to 'entities.def')
-rw-r--r--entities.def12
1 files changed, 12 insertions, 0 deletions
diff --git a/entities.def b/entities.def
index df331a0a..87ed6127 100644
--- a/entities.def
+++ b/entities.def
@@ -1485,6 +1485,18 @@ stage: the stage at which this entity is triggered; 1 for stage 2, 2 for stage 3
//=============================================================================
+/*QUAKED trigger_win (.5 .5 .5) (-8 -8 -8) (8 8 8)
+Fires its targets when the team key wins.
+UNTESTED: please report whether or not this works for you.
+
+-------- KEYS --------
+target: this points to the entity to activate.
+
+team: the team which triggers this entity; 1 for aliens, 2 for humans
+*/
+
+//=============================================================================
+
/*QUAKED trigger_always (.5 .5 .5) (-8 -8 -8) (8 8 8)
Automatic trigger. It will fire the entities it targets as soon as it spawns in the game.