diff options
author | jeremiah sypult <jeremiah@sypult.com> | 2013-07-18 10:39:08 -0500 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2014-06-17 17:43:33 +0100 |
commit | 9fd4d49c178c4f53b3a24df9be52a87b0deca164 (patch) | |
tree | 0f9381d0a44fb4ca73fef537a3c3740535068b0e /make-macosx-ub.sh | |
parent | d5108d45fb4b278039f324e1cf4220b9e3c2ba12 (diff) |
Another pass at the Mac OS X make scripts.
Ironed out issues with generating an application bundle with universal
binaries on supported systems. Fall back to bundling a single
architecture when support for universal binary generation is not
available. Tested on Mac OS X 10.5.8 (and 10.5 SDK).
Diffstat (limited to 'make-macosx-ub.sh')
-rwxr-xr-x | make-macosx-ub.sh | 125 |
1 files changed, 15 insertions, 110 deletions
diff --git a/make-macosx-ub.sh b/make-macosx-ub.sh index a0b57446..6d1dbdf8 100755 --- a/make-macosx-ub.sh +++ b/make-macosx-ub.sh @@ -1,42 +1,6 @@ -#!/bin/sh +#!/bin/bash CC=gcc-4.0 -APPBUNDLE=Tremulous.app -BINARY=Tremulous.ub -DEDBIN=Tremded.ub -PKGINFO=APPLTREM -ICNS=misc/Tremulous.icns -DESTDIR=build/release-darwin-ub -BASEDIR=base - -BIN_OBJ=" - build/release-darwin-x86_64/tremulous.x86_64 - build/release-darwin-x86/tremulous.x86 - build/release-darwin-ppc/tremulous.ppc -" -BIN_DEDOBJ=" - build/release-darwin-x86_64/tremded.x86_64 - build/release-darwin-x86/tremded.x86 - build/release-darwin-ppc/tremded.ppc -" -BASE_OBJ=" - build/release-darwin-x86_64/$BASEDIR/cgamex86_64.dylib - build/release-darwin-x86/$BASEDIR/cgamex86.dylib - build/release-darwin-ppc/$BASEDIR/cgameppc.dylib - build/release-darwin-x86_64/$BASEDIR/uix86_64.dylib - build/release-darwin-x86/$BASEDIR/uix86.dylib - build/release-darwin-ppc/$BASEDIR/uippc.dylib - build/release-darwin-x86_64/$BASEDIR/gamex86_64.dylib - build/release-darwin-x86/$BASEDIR/gamex86.dylib - build/release-darwin-ppc/$BASEDIR/gameppc.dylib -" -RENDER_OBJ=" - build/release-darwin-x86_64/renderer_opengl1_x86_64.dylib - build/release-darwin-x86/renderer_opengl1_x86.dylib - build/release-darwin-ppc/renderer_opengl1_ppc.dylib - build/release-darwin-x86_64/renderer_opengl2_x86_64.dylib - build/release-darwin-x86/renderer_opengl2_x86.dylib - build/release-darwin-ppc/renderer_opengl2_ppc.dylib -" +BINARY=tremulous.ub cd `dirname $0` if [ ! -f Makefile ]; then @@ -88,7 +52,7 @@ if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then ERROR: This script is for building a Universal Binary. You cannot build for a different architecture unless you have the proper Mac OS X SDKs installed. If you just want to to compile for your own system run - 'make' instead of this script." + 'make-macosx.sh' instead of this script." exit 1 fi @@ -106,91 +70,32 @@ WARNING: in order to build a binary with maximum compatibility you must sleep 3 fi -if [ ! -d $DESTDIR ]; then - mkdir -p $DESTDIR -fi - # For parallel make on multicore boxes... NCPU=`sysctl -n hw.ncpu` # x86_64 client and server -if [ -d build/release-release-x86_64 ]; then - rm -r build/release-darwin-x86_64 -fi +#if [ -d build/release-release-x86_64 ]; then +# rm -r build/release-darwin-x86_64 +#fi (ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1; echo;echo # x86 client and server -if [ -d build/release-darwin-x86 ]; then - rm -r build/release-darwin-x86 -fi +#if [ -d build/release-darwin-x86 ]; then +# rm -r build/release-darwin-x86 +#fi (ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1; echo;echo # PPC client and server -if [ -d build/release-darwin-ppc ]; then - rm -r build/release-darwin-ppc -fi +#if [ -d build/release-darwin-ppc ]; then +# rm -r build/release-darwin-ppc +#fi (ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1; -echo;echo - -echo "Creating .app bundle $DESTDIR/$APPBUNDLE" -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1; -fi -if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then - mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources -fi -cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/Tremulous.icns || exit 1; -echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo -echo " - <?xml version=\"1.0\" encoding=\"UTF-8\"?> - <!DOCTYPE plist - PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\" - \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"> - <plist version=\"1.0\"> - <dict> - <key>CFBundleDevelopmentRegion</key> - <string>English</string> - <key>CFBundleExecutable</key> - <string>$BINARY</string> - <key>CFBundleGetInfoString</key> - <string>$Q3_VERSION</string> - <key>CFBundleIconFile</key> - <string>Tremulous.icns</string> - <key>CFBundleIdentifier</key> - <string>net.tremulous</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundleName</key> - <string>Tremulous</string> - <key>CFBundlePackageType</key> - <string>APPL</string> - <key>CFBundleShortVersionString</key> - <string>$Q3_VERSION</string> - <key>CFBundleSignature</key> - <string>$PKGINFO</string> - <key>CFBundleVersion</key> - <string>$Q3_VERSION</string> - <key>NSExtensions</key> - <dict/> - <key>NSPrincipalClass</key> - <string>NSApplication</string> - </dict> - </plist> - " > $DESTDIR/$APPBUNDLE/Contents/Info.plist - -# Make UB's from previous builds of x86, x86_64 and ppc binaries -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ -lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ - -cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/ -cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/ -cp src/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/ +echo +# use the following shell script to build a universal application bundle +"./make-macosx-app.sh" release |