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authorTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
committerTim Angus <tim@ngus.net>2006-07-31 21:35:21 +0000
commit91d17e135e2c4cc9869ab846f72798f018775c5c (patch)
treedc6c2d4abf58e33ca26fdf4edd30ea0f6b706ce7 /misc
parentc999c50a24348489e5f705aa4b07bdcdf6b0658e (diff)
* Add otherEntityNum to playerState_t... and don't use it... yet
* Improve ckit tutorial text * Entities.def correction
Diffstat (limited to 'misc')
-rw-r--r--misc/entities.def14
1 files changed, 7 insertions, 7 deletions
diff --git a/misc/entities.def b/misc/entities.def
index 5b30405d..e4aeacb3 100644
--- a/misc/entities.def
+++ b/misc/entities.def
@@ -925,6 +925,13 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode).
+-------- SPAWNFLAGS --------
+SLOWROTATE: makes the portal camera rotate slowly along the roll axis.
+
+FASTROTATE: makes the portal camera rotate faster along the roll axis.
+
+NOROTATE: no rolling at all.
+
-------- NOTES --------
Both the setting "angles" key or "targeting a target_position" methods can be used to aim the camera. However, the target_position method is simpler. In both cases, the "roll" key must be used to set the roll angle.
*/
@@ -943,13 +950,6 @@ notteam: when set to 1, entity will not spawn in "Teamplay" and "CTF" modes.
notsingle: when set to 1, entity will not spawn in Single Player mode (bot play mode).
--------- SPAWNFLAGS --------
-SLOWROTATE: makes the portal camera rotate slowly along the roll axis.
-
-FASTROTATE: makes the portal camera rotate faster along the roll axis.
-
-NOROTATE: no rolling at all.
-
-------- NOTES --------
The entity must be no farther than 64 units away from the portal surface to lock onto it. To make a mirror, apply the common/mirror shader to the surface, place this entity near it but don't target a misc_portal_camera.
*/