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authorTim Angus <tim@ngus.net>2005-12-10 03:18:22 +0000
committerTim Angus <tim@ngus.net>2005-12-10 03:18:22 +0000
commitef5d1d446e3c078b81882c2eda6525aee7ccfa1e (patch)
tree16c1e9460317f2ca507f8e1888216816d05f251c /mod/src/game/bg_local.h
parent3b447421efc76ba76fbdae62f893fc6916af5433 (diff)
* Moved existing src directory out the way whilst I merge ioq3
Diffstat (limited to 'mod/src/game/bg_local.h')
-rw-r--r--mod/src/game/bg_local.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/mod/src/game/bg_local.h b/mod/src/game/bg_local.h
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+++ b/mod/src/game/bg_local.h
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+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+// bg_local.h -- local definitions for the bg (both games) files
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the OSML - Open Source Modification License v1.0 as
+ * described in the file COPYING which is distributed with this source
+ * code.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ */
+
+#define MIN_WALK_NORMAL 0.7f // can't walk on very steep slopes
+
+#define STEPSIZE 18
+
+#define TIMER_LAND 130
+#define TIMER_GESTURE (34*66+50)
+#define TIMER_ATTACK 500 //nonsegmented models
+
+#define OVERCLIP 1.001f
+
+#define FALLING_THRESHOLD -900.0f //what vertical speed to start falling sound at
+
+
+// all of the locals will be zeroed before each
+// pmove, just to make damn sure we don't have
+// any differences when running on client or server
+typedef struct
+{
+ vec3_t forward, right, up;
+ float frametime;
+
+ int msec;
+
+ qboolean walking;
+ qboolean groundPlane;
+ qboolean ladder;
+ trace_t groundTrace;
+
+ float impactSpeed;
+
+ vec3_t previous_origin;
+ vec3_t previous_velocity;
+ int previous_waterlevel;
+} pml_t;
+
+extern pmove_t *pm;
+extern pml_t pml;
+
+// movement parameters
+extern float pm_stopspeed;
+extern float pm_duckScale;
+extern float pm_swimScale;
+extern float pm_wadeScale;
+
+extern float pm_accelerate;
+extern float pm_airaccelerate;
+extern float pm_wateraccelerate;
+extern float pm_flyaccelerate;
+
+extern float pm_friction;
+extern float pm_waterfriction;
+extern float pm_flightfriction;
+
+extern int c_pmove;
+
+void PM_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce );
+void PM_AddTouchEnt( int entityNum );
+void PM_AddEvent( int newEvent );
+
+qboolean PM_SlideMove( qboolean gravity );
+void PM_StepEvent( vec3_t from, vec3_t to, vec3_t normal );
+qboolean PM_StepSlideMove( qboolean gravity, qboolean predictive );
+qboolean PM_PredictStepMove( void );