diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:14:57 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:47 +0000 |
commit | b4d3fc69f691cbe19cecf0f3c99e8eed64dc3ddf (patch) | |
tree | 7c60d559a322c2a72b215a7b70274e60e33e3baf /models/players/human_bsuit | |
parent | b6ce8f15e93332e5da2f335905ffe06a1cf8e97f (diff) |
* Damage regions are no longer included in non-locational damage
calculations
* Light armour angles reverted to 100/80/100/80
* Norfenstein's balance changes for Dretch HP which got lost before
somehow
Diffstat (limited to 'models/players/human_bsuit')
-rw-r--r-- | models/players/human_bsuit/locdamage.cfg | 12 |
1 files changed, 1 insertions, 11 deletions
diff --git a/models/players/human_bsuit/locdamage.cfg b/models/players/human_bsuit/locdamage.cfg index a269e2cd..53545954 100644 --- a/models/players/human_bsuit/locdamage.cfg +++ b/models/players/human_bsuit/locdamage.cfg @@ -4,16 +4,7 @@ maxHeight 0.5 minAngle 0 maxAngle 360 - modifier 0.75 -} - -// back -{ - minHeight 0.5 - maxHeight 0.9 - minAngle 270 - maxAngle 90 - modifier 1.25 + modifier 0.5 } // head @@ -24,4 +15,3 @@ maxAngle 360 modifier 1.5 } - |