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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:20:08 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:53 +0000
commitc9083efba65343e9242ab05acd82ee7fcfa17e54 (patch)
tree717e309c90f141ffa600d45da78fbe241dfc0c66 /models/weapons/prifle
parentb6fd1bffca359783d14cd2000d39cd422ce64eb3 (diff)
* Pulse Rifle has a small impact "particle system" to show impact flash
Lucifer Cannon aesthetic changes: * Secondary fire has a blaster-like trail and impact flash * Primary fire missile sprite and impact particles scale their size with charge strength * Other players can hear Humans overcharge
Diffstat (limited to 'models/weapons/prifle')
-rw-r--r--models/weapons/prifle/weapon.cfg16
1 files changed, 16 insertions, 0 deletions
diff --git a/models/weapons/prifle/weapon.cfg b/models/weapons/prifle/weapon.cfg
new file mode 100644
index 00000000..fb3ade04
--- /dev/null
+++ b/models/weapons/prifle/weapon.cfg
@@ -0,0 +1,16 @@
+weaponModel models/weapons/prifle/prifle.md3
+icon icons/iconw_pulse
+crosshair 24 gfx/2d/crosshair-prifle_s
+
+primary
+{
+ missileSprite 3 gfx/prifle/red_blob
+ missileTrailSystem models/weapons/prifle/missileTS
+
+ flashDlightColor 1.0 0.0 0.0
+ flashSound 0 models/weapons/prifle/flash0.wav
+
+ impactMark 16 gfx/marks/bullet_mrk impactParticleSystem models/weapons/prifle/impactPS
+ impactSound 0 models/weapons/prifle/impact0.wav
+ alwaysImpact
+}