diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:27:09 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:00 +0000 |
commit | e5d4b2471e72ff574ebc0d01afbab50fc447cf5a (patch) | |
tree | 852b809c6d12be200fb9d7fac8baf8132c140dfa /models | |
parent | 0cf04fe37fef2e827a95bb19926a3cbf8e98c581 (diff) |
* Gave Painsaw a crappy looking crosshair
* Change turret behavior again to make them even dumber (will not stay "spun up" anymore or retarget without spinning up again)
* DCC will not complain about an attack when something is deconstructed
* Fixed "\sell upgrades" command emptying energy weapons when a battery pack was sold with it
* Spectators moving to lock view points now set teleport bit, hopefully prevents the ugly lerping
Hive changes:
* Will not fire unless the missile can actually hit
* Will fire from the hive tip rather than the center
* Fixed broken code that made hive fire when shot from out of hive range
Diffstat (limited to 'models')
-rw-r--r-- | models/weapons/psaw/weapon.cfg | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/models/weapons/psaw/weapon.cfg b/models/weapons/psaw/weapon.cfg new file mode 100644 index 00000000..b5efd883 --- /dev/null +++ b/models/weapons/psaw/weapon.cfg @@ -0,0 +1,41 @@ +weaponModel models/weapons/psaw/psaw.md3
+icon icons/iconw_saw
+idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw
+
+primary
+{
+ flashDlightColor 1.0 1.0 1.0
+ firingSound models/weapons/psaw/firing.wav
+
+ impactParticleSystem models/weapons/psaw/impactPS
+ alwaysImpact
+}
+*** 1,13 **** 0 +weaponModel models/weapons/psaw/psaw.md3
+icon icons/iconw_saw
+idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw
+
+primary
+{
+ flashDlightColor 1.0 1.0 1.0
+ firingSound models/weapons/psaw/firing.wav
+
+ impactParticleSystem models/weapons/psaw/impactPS
+ alwaysImpact
+}
+*** 1,13 **** 0 +weaponModel models/weapons/psaw/psaw.md3
+icon icons/iconw_saw
+idleSound models/weapons/psaw/idle.wav +crosshair 24 gfx/2d/crosshair-psaw
+
+primary
+{
+ flashDlightColor 1.0 1.0 1.0
+ firingSound models/weapons/psaw/firing.wav
+
+ impactParticleSystem models/weapons/psaw/impactPS
+ alwaysImpact
+}
|