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AgeCommit message (Expand)Author
2013-01-03* Move all non-source-code to assets directoryTim Angus
2013-01-03* mass driver no longer creates a particle when it hits something (same as up...Roman Tetelman
2013-01-03* Lucifer Cannon projectile and bounding box shrunk a little to fit muzzle bo...Michael Levin
2013-01-03* Lucifer cannon projectile a little bigger with chargeMichael Levin
2013-01-03* Gave Painsaw a crappy looking crosshairMichael Levin
2013-01-03* Pulse Rifle has a small impact "particle system" to show impact flashMichael Levin
2013-01-03Some more work on the Mass Driver:Michael Levin
2013-01-03* Acid tube animation fixed (used to include part of dying animation!)Michael Levin
2013-01-03* MAX()/MIN() macros need to be wrapped in parenthesis to work as Michael Levin
2013-01-03* Damage regions are no longer included in non-locational damage Michael Levin
2013-01-03The new non-localized damage calculation method (based on Norfenstein's Michael Levin
2013-01-03Added shader/particle scripts to version control.Michael Levin