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authorZachary J. Slater <zjs@zacharyjackslater.com>2014-08-27 18:10:27 -0700
committerTim Angus <tim@ngus.net>2014-08-28 11:20:30 +0100
commit08a2de1d1eea3ff29f1a57e84e388bdd02114d73 (patch)
treecb8bbbea61a335881be3b8d61db13e80912e48de /q3a.service
parentd49d77f5e39bc651ce855d3754026c7572df40e2 (diff)
Moved the systemd to /misc/linux
Diffstat (limited to 'q3a.service')
-rw-r--r--q3a.service21
1 files changed, 0 insertions, 21 deletions
diff --git a/q3a.service b/q3a.service
deleted file mode 100644
index d37c7f16..00000000
--- a/q3a.service
+++ /dev/null
@@ -1,21 +0,0 @@
-[Unit]
-Description=This service spawns a ioquake3 dedicated server with sane defaults
-# However, these defaults may not apply to all use cases.
-# See comments below for further details
-
-[Service]
-User=q3a
-ExecStart=$(which ioq3ded.x86_64) +set dedicated 2
-Restart=on-abort
-# there are several options to tweak the server's performance:
-# net_port defines the UDP-port used for connections to the server
-# fs_game should be the mod you want to play. Not necessary for vanilla-q3/FFA
-# dedicated 0 is non-dedicted an not available with ioq3ded, 1 is LAN, 2 is Internet
-# sv_pure 1 prevents clients from using their own pk3-files
-# com_hunkmegs defaults to 56, should be 128/192/256 on a modern system(?)
-# rate 25000 defines the rate in which client & server communicate
-# snaps 40 defines gamestate-snapshots client & server exchange in secs
-# cl_maxpackets 125 max amount of FPS being counted on the server-side
-
-[Install]
-WantedBy=multi-user.target