diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:17:37 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:14:51 +0000 |
commit | a0c96de3cd2b5fd1b57276caafc07e17a54d001a (patch) | |
tree | 62bd36fdfa3e4a6fb6878898010d7cf3711f0a3a /scripts | |
parent | 6916f8fb5d3a19bf0bdfb84948b19445954306d9 (diff) |
Some more work on the Mass Driver:
* Fixed a bug in SnapVectorTowards which would snap incorrectly if the point was below the world origin. Also added an analogous function to work with normals (SnapVectorNormal).
* Added weapon.cfg to source control to set alwaysImpact (to show flash along with blood spurt when hitting a player).
* The maximum number of hits allowed moved to tremulous.h, set MDRIVER_MAX_HITS.
* Since a the visual effects changed, removed old massDriverFire() function and toggle switch.
Diffstat (limited to 'scripts')
-rw-r--r-- | scripts/weapons.particle | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/scripts/weapons.particle b/scripts/weapons.particle index c0b2ab24..e837c7b0 100644 --- a/scripts/weapons.particle +++ b/scripts/weapons.particle @@ -419,11 +419,7 @@ models/weapons/mdriver/impactPS {
shader sync gfx/mdriver/green_particle - normalDisplacement 1.0 - - velocityType normal
-
- radius 0 6.0 12.0
+ radius 0 4.0 6.0
alpha 70 1.0 0.0
rotation 0 ~360 -
|