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author | Christopher Schwarz <lakitu7@gmail.com> | 2010-04-04 05:40:51 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:34 +0000 |
commit | 5e8ec4fc1fc5f88d330269d86e367a56e00bdb0d (patch) | |
tree | d32a4fd397cf8a06e556bd3fff250e8aa54a0643 /src/cgame/cg_animation.c | |
parent | 784c7b351d013e77d5aeaca6fdf98341fb75b284 (diff) |
* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildableFire and from triggering DCC warnings
* Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit)
* Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though).
* Various code style/formatting changes (msk)
Diffstat (limited to 'src/cgame/cg_animation.c')
0 files changed, 0 insertions, 0 deletions