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authorChristopher Schwarz <lakitu7@gmail.com>2010-04-04 05:40:51 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:34 +0000
commit5e8ec4fc1fc5f88d330269d86e367a56e00bdb0d (patch)
treed32a4fd397cf8a06e556bd3fff250e8aa54a0643 /src/cgame
parent784c7b351d013e77d5aeaca6fdf98341fb75b284 (diff)
* Exempt MOD_NOCREEP and MOD_REPLACE from being affected by g_friendlyBuildableFire and from triggering DCC warnings
* Attribute damage for MOD_REPLACE to the deconner (forgot to do this in the last commit) * Return to not printing buildable destroy messages for human no-power structure deaths (MOD_NOCREEP) because they're really confusing (they're still logged though). * Various code style/formatting changes (msk)
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