diff options
author | Tim Angus <tim@ngus.net> | 2004-03-25 05:19:23 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-25 05:19:23 +0000 |
commit | 01b2fd216a79749a0d801e87a44ba1b399b2a977 (patch) | |
tree | 9efd792ffbc4be20bd023372799bccd46ee84eb2 /src/cgame/cg_buildable.c | |
parent | c5d421e1af51f714192b236933df7bde5a331000 (diff) |
* Fixed particle system infinite loop bug in trem2
* Spawns that are interfered with plats now suicide
* Fixed spectator scrolling colour screwup
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index d5f6871e..708e8277 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -551,6 +551,10 @@ static void CG_RunBuildableLerpFrame( centity_t *cent ) // see if the animation sequence is switching if( newAnimation != lf->animationNumber || !lf->animation ) { + if( cg_debugRandom.integer ) + CG_Printf( "newAnimation: %d lf->animationNumber: %d lf->animation: %d\n", + newAnimation, lf->animationNumber, !!lf->animation ); + CG_SetBuildableLerpFrameAnimation( buildable, lf, newAnimation ); if( !cg_buildables[ buildable ].sounds[ newAnimation ].looped && |