diff options
author | Tim Angus <tim@ngus.net> | 2005-12-08 19:25:25 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-12-08 19:25:25 +0000 |
commit | 10107e224bbaa2a39cd1296905d27e4d927cf207 (patch) | |
tree | 02c7175e4994c75951ca6e22a4d6ca0716a4af76 /src/cgame/cg_buildable.c | |
parent | 6bd236bb4e5c59e8f767188c11d205383acafe63 (diff) |
* Reduced Dragoon pounce range to 64 from 96
* Dragoon pounce now incurs 400ms wait before other weapons may be used
* Trapper cost down to 8 from 10
* Hovel is now free, but only one can be built
* Teslagen damage up to 9 from 7
* Non locational damage does not apply locational armour anymore; instead it
averages the armour regions together
* Tweaks to pain blends
* Added cg_animation.c, which apparently I forgot
* Added generate-infopanes.sh and infopanes.def.h
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 954b1aa3..39b6d959 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -610,12 +610,12 @@ static void CG_PositionAndOrientateBuildable( const vec3_t angles, const vec3_t VectorMA( inOrigin, -TRACE_DEPTH, normal, end ); VectorMA( inOrigin, 1.0f, normal, start ); - CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID ); if( tr.fraction == 1.0f ) { //erm we missed completely - try again with a box trace - CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID ); + CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID ); } VectorMA( inOrigin, tr.fraction * -TRACE_DEPTH, normal, outOrigin ); |