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authorTim Angus <tim@ngus.net>2005-12-08 19:25:25 +0000
committerTim Angus <tim@ngus.net>2005-12-08 19:25:25 +0000
commit10107e224bbaa2a39cd1296905d27e4d927cf207 (patch)
tree02c7175e4994c75951ca6e22a4d6ca0716a4af76 /src/cgame/cg_buildable.c
parent6bd236bb4e5c59e8f767188c11d205383acafe63 (diff)
* Reduced Dragoon pounce range to 64 from 96
* Dragoon pounce now incurs 400ms wait before other weapons may be used * Trapper cost down to 8 from 10 * Hovel is now free, but only one can be built * Teslagen damage up to 9 from 7 * Non locational damage does not apply locational armour anymore; instead it averages the armour regions together * Tweaks to pain blends * Added cg_animation.c, which apparently I forgot * Added generate-infopanes.sh and infopanes.def.h
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 954b1aa3..39b6d959 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -610,12 +610,12 @@ static void CG_PositionAndOrientateBuildable( const vec3_t angles, const vec3_t
VectorMA( inOrigin, -TRACE_DEPTH, normal, end );
VectorMA( inOrigin, 1.0f, normal, start );
- CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID );
+ CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID );
if( tr.fraction == 1.0f )
{
//erm we missed completely - try again with a box trace
- CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID );
+ CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID );
}
VectorMA( inOrigin, tr.fraction * -TRACE_DEPTH, normal, outOrigin );