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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:32:56 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:07 +0000
commit59e146a1be41322a8164b271ffc76396fce3e08b (patch)
tree3677d789541a06a7f582811ef6d817b32b2191c8 /src/cgame/cg_buildable.c
parent616f10757836ab8d9ed5cca166667f286d3c2d6e (diff)
* A new (256x256) version of Garoth's creep texture
* Hooray for physics! 0 = (k v_i)^2 + 2ad --> k^2 v_i^2 / 2a = d, i.e. the minijump scale is sqrt(1/2) for a half-jump * Oops, forgot to store/restore computed origin for cached buildable cap-traces * Seeing multiple marked players will not mess up the marker orientations anymore * Fixed warnings and increased range of squad marking to player crosshair distance
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 8f4c2e5c..45f1e8dd 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -1298,6 +1298,7 @@ void CG_Buildable( centity_t *cent )
VectorCopy( cent->buildableCache.axis[ 0 ], ent.axis[ 0 ] );
VectorCopy( cent->buildableCache.axis[ 1 ], ent.axis[ 1 ] );
VectorCopy( cent->buildableCache.axis[ 2 ], ent.axis[ 2 ] );
+ VectorCopy( cent->buildableCache.origin, ent.origin );
}
else
{
@@ -1307,6 +1308,7 @@ void CG_Buildable( centity_t *cent )
VectorCopy( ent.axis[ 0 ], cent->buildableCache.axis[ 0 ] );
VectorCopy( ent.axis[ 1 ], cent->buildableCache.axis[ 1 ] );
VectorCopy( ent.axis[ 2 ], cent->buildableCache.axis[ 2 ] );
+ VectorCopy( ent.origin, cent->buildableCache.origin );
VectorCopy( cent->lerpOrigin, cent->buildableCache.cachedOrigin );
VectorCopy( surfNormal, cent->buildableCache.cachedNormal );
}