diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-14 23:56:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:16:51 +0000 |
commit | fc8352965d47d726086baae033a283839bb1358c (patch) | |
tree | a46dd5f6e7885dd3b0fcc3d818e671b875e8ac4d /src/cgame/cg_drawtools.c | |
parent | 20b6c68b9511adddf32030f5785eb2667a7f0e8c (diff) |
* Various small style fixes/corrections/changes (Undeference, Timbo, benmachine)
* Restore /ignore functionality to a couple message types I forgot (Undeference)
* Fix some color bleeds on names (Rezyn)
* Fix an uninitialized buffer in featured labels (Rezyn)
* Apply team colors to only the letter and not the brackets too, in cg_chatteamprefix (Undeference)
* Default cg_drawcrosshairs 2, crosshairs for everything (kevlarman)
Diffstat (limited to 'src/cgame/cg_drawtools.c')
-rw-r--r-- | src/cgame/cg_drawtools.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/cgame/cg_drawtools.c b/src/cgame/cg_drawtools.c index 17eb7ac6..726c4de9 100644 --- a/src/cgame/cg_drawtools.c +++ b/src/cgame/cg_drawtools.c @@ -412,17 +412,17 @@ CG_GetColorCharForHealth char CG_GetColorCharForHealth( int clientnum ) { char health_char = '2'; - int healthPercent; - int maxHealth; - int curWeaponClass = cgs.clientinfo[ clientnum ].curWeaponClass; + int healthPercent; + int maxHealth; + int curWeaponClass = cgs.clientinfo[ clientnum ].curWeaponClass; if( cgs.clientinfo[ clientnum ].team == TEAM_ALIENS ) maxHealth = BG_Class( curWeaponClass )->health; else maxHealth = BG_Class( PCL_HUMAN )->health; - healthPercent = (int) ( 100.0f * (float) cgs.clientinfo[ clientnum ].health - / (float) maxHealth ); + healthPercent = (int) ( 100.0f * (float) cgs.clientinfo[ clientnum ].health / + (float) maxHealth ); if( healthPercent < 33 ) health_char = '1'; |