diff options
author | Tim Angus <tim@ngus.net> | 2004-03-15 04:17:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-15 04:17:38 +0000 |
commit | 08fa53ab87e9510c714f18c5a4b52eb99599a377 (patch) | |
tree | 665fed9d2250c90ec87bbb4abae68a3cd653d6c2 /src/cgame/cg_ents.c | |
parent | 0825a563b705c50de551951c4c131d0482935c45 (diff) |
* Added knockback scaling
* Balance tweaks
* A load of other stuff I can't remember
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r-- | src/cgame/cg_ents.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 09ec1bfe..01314df0 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -398,6 +398,10 @@ static void CG_Missile( centity_t *cent ) ent.radius = wi->wim[ weaponMode ].missileSpriteSize; ent.rotation = 0; ent.customShader = wi->wim[ weaponMode ].missileSprite; + ent.shaderRGBA[ 0 ] = 0xFF; + ent.shaderRGBA[ 1 ] = 0xFF; + ent.shaderRGBA[ 2 ] = 0xFF; + ent.shaderRGBA[ 3 ] = 0xFF; } else { |