summaryrefslogtreecommitdiff
path: root/src/cgame/cg_ents.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2003-10-01 03:16:40 +0000
committerTim Angus <tim@ngus.net>2003-10-01 03:16:40 +0000
commit9200e58095622dbb0acbaf96814e41c728618427 (patch)
tree42e7fa43121590087daa4073575d9c0195741003 /src/cgame/cg_ents.c
parent1aea8082acf2155ec10a090389e7c9147a47edbb (diff)
* Buildables now have an explosion sound
* Added some sanity checks to the particle system * Bug fixes
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 0d8f26de..869eb8c6 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -408,14 +408,11 @@ static void CG_Missile( centity_t *cent )
if( VectorNormalize2( es->pos.trDelta, ent.axis[ 0 ] ) == 0 )
ent.axis[ 0 ][ 2 ] = 1;
- if( wi->wim[ weaponMode ].missileRotates )
- {
- // spin as it moves
- if( es->pos.trType != TR_STATIONARY )
- RotateAroundDirection( ent.axis, cg.time / 4 );
- else
- RotateAroundDirection( ent.axis, es->time );
- }
+ // spin as it moves
+ if( es->pos.trType != TR_STATIONARY && wi->wim[ weaponMode ].missileRotates )
+ RotateAroundDirection( ent.axis, cg.time / 4 );
+ else
+ RotateAroundDirection( ent.axis, es->time );
}
//only refresh if there is something to display