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-rw-r--r--src/cgame/cg_ents.c13
1 files changed, 5 insertions, 8 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 0d8f26de..869eb8c6 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -408,14 +408,11 @@ static void CG_Missile( centity_t *cent )
if( VectorNormalize2( es->pos.trDelta, ent.axis[ 0 ] ) == 0 )
ent.axis[ 0 ][ 2 ] = 1;
- if( wi->wim[ weaponMode ].missileRotates )
- {
- // spin as it moves
- if( es->pos.trType != TR_STATIONARY )
- RotateAroundDirection( ent.axis, cg.time / 4 );
- else
- RotateAroundDirection( ent.axis, es->time );
- }
+ // spin as it moves
+ if( es->pos.trType != TR_STATIONARY && wi->wim[ weaponMode ].missileRotates )
+ RotateAroundDirection( ent.axis, cg.time / 4 );
+ else
+ RotateAroundDirection( ent.axis, es->time );
}
//only refresh if there is something to display